Pistoleer Archive

Thread: Tuesday Tip and the ongoing Jedi/BH war

BadgerSmaker
Thu May 26, 2005 11:17 pm
#27






alphawolf100 wrote:


Now since some people like sharkboy007 are too imature to handle someone with an opinion that isn't EXACTLY like his i guess i'll just leave you all to your thread.







We didn't want this thread anyway. Nasty flamewar spillover that it is... Although it hasn't been as bad as Tuesday Tips.



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Giftmacher
Fri May 27, 2005 2:55 am
#28






BadgerSmaker wrote:





alphawolf100 wrote:


Now since some people like sharkboy007 are too imature to handle someone with an opinion that isn't EXACTLY like his i guess i'll just leave you all to your thread.







We didn't want this thread anyway. Nasty flamewar spillover that it is... Although it hasn't been as bad as Tuesday Tips.





I agree, lets not get upset at each other here, stopping shot does need adjusting, and it's got nothing to do with jedi really (As badger points out if you meet CL80s and are out numbered to boot then you will die). My real issue is with the boss mobs that can be pinned and gunned down at leisure.Stopping shot is very handy or indeed necessary skillfor us in PvE, but in it's current state pistoleer heavy groups (or dabblers even), can chain root mobs in a way that wasn't intended or foreseen. That's an issue as much as anything else is, and from my POV as a master pistoleer I do think it needs to be addressed. The important thing to me is that this doesn't become a nerf, best way to avoid that is to keep the feed back constructive here and not induge ourselves in batting each other over the head.


My feeling is the timer as it stands is not being applied to the target where it belongs, instead it's being applied to pistoleers. I'd like to see a compromise where our stopping shot skill timer is reduced, but the current timer is shifted tothetarget so it limits thereapplication of a root. That way we can control crowds again, not just single targets, and our targets aren't pinned to the deck in a way that leads to an easy win when it should be a challenge.


Gift.


Message Edited by Giftmacher on 05-27-2005 02:57 AM

Giftmacher
Fri May 27, 2005 5:04 am
#29

Yup I tend to use it for breathing space too, handy if I'm solo because I can pile on states before I really get into the thick of it, good in a group because I can escape from hate a while if I'm acting as Doctor, or to pin mobs for melee players etc. Don't really have cause to use it more than once per mob let alone stack but then I've not had to face off against anything quite that mean yet. If you ask me if there's anything out there that you do need tostack root onthen it is out of balance, nothing should be so hard that it requires a permaroot to kill.


Gift.


O-Boo-1
Fri May 27, 2005 6:36 am
#30


I am coming at this question from the perspective of a Master Pistolier who does not have any BH skills at all. Infact I my other elite profession is Master Smuggler.


I see Concussion shot, followed by Stopping shot (the two root abilities) as the two outstanding skills of my chosen profession. Whether we admit it or not pistolier has become a 'mezzer' profession and truly fits into the category of crowd control. We manage attacks while other people take care of the business end of damage dealing.


I dont see how nerfing these root abilities helps in any shape or form the majority of people who use pistolier - us the non BH community. This takes away the use of this profession in its entirety. All I can say is that is root ability gets nerfed then it needs to be compensated with at least one serious damage dealing ability shot with a low cool down. But that doesnt make sense as it just moves the profession closer to the genuine damage dealing professions.


The answer to me is to leave the profession well alone, it works, and I thoroughly enjoy my job on the battle field, running around and controlling agro and actually being close enough to the mess to pick up a lot of loot! I dont deal a lot of death but let my master rifle friends shoot until they have finger ache!


As far as Gank squads are concerned, correct me if I am wrong but George Lucas just had Gank Squads erradicate the Jedi order in Episode III?!?!?! These were clone troopers taking out Jedi, not other jedi. So in the Star Wars official universe the Jedi got Ganked. So IMO Jedi can be Ganked in the online version.


Perhaps the real issue then is this idea of skills crossing over and without the use of specialist weapons. Surely an obvious answer to this would be to put the best skills of a profession in the master box and actually include code that only allows the special to take effect with the specific weapon of the profession. Therefore the BH can still use stopping shot or Concussion shot if they have master pistolier or smuggler, however they would have to make this shot with a pistol to allow the shot to take effect. Then they have to switch to another weapon to cause any real damage. If weapon change ups had a long cool down this would negate somewhat the potential of this shot in a Gank Squad PvP sense, but in no way effect its performance in GCW as you would most likely have group battles where you are relying on each others skills and a pistolier would therefore stick with his chosen weapon of choice.


So in a nut shell, save our decent skills, its what makes the profession good to use, and I for one would be asking SOE for a respec if they changed this ability.





__E__R__N__S__T'__J__U__N__G__E__R__
M a s t e r S m u g g l e r & P i s t o l i e r
-Dark Fellowship - Talus, Fellowship --3339 1035 = Specializing In IMP-FactionPoints-
-If you have a need that is illegal then you can count on me to deliver-
BadgerSmaker
Fri May 27, 2005 6:44 am
#31






O-Boo-1 wrote:


I see Concussion shot, followed by Stopping shot (the two root abilities) as the two outstanding skills of my chosen profession.







Concussion shot is supposed to break on damage. You seem to be one of the players I was describing earlier, that rely heavily on Roots... roots are nice but they shouldn't be so heavily depended on.


Look forward, common sense dictates that Concussion Shot will be fixed, so you are left with one move that allows you to root and do damage, Stopping Shot, and no doubt this will have some immunity timer/chance to break/chance to resist on it to stop chain rooting.



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
O-Boo-1
Fri May 27, 2005 7:07 am
#32

Before you look forward you have to look at what you have. Of course I rely heavily on my special abilities. LOL. Thats why this is my chosen profession!!!! As a master pistolier and master smuggler I have no Uber deathdealing shots, so I have to dance around using my different abilities, to which the root abilities are the finest of the bunch. So why should I stop using them? LOL Thats like saying to a jedi, damn jedi, always using their sabers LOL




__E__R__N__S__T'__J__U__N__G__E__R__
M a s t e r S m u g g l e r & P i s t o l i e r
-Dark Fellowship - Talus, Fellowship --3339 1035 = Specializing In IMP-FactionPoints-
-If you have a need that is illegal then you can count on me to deliver-
BadgerSmaker
Fri May 27, 2005 7:10 am
#33

Hmm, no... you're missing the point.

Use them all you like, just be aware that Roots are currently overpowered and are due a good nerf. I'd suggest getting used to using snares and combat speed debuffs rather than exploiting Concussion and to some extent Stopping Shot.

Message Edited by BadgerSmaker on 05-27-2005 03:14 PM



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
O-Boo-1
Fri May 27, 2005 7:12 am
#34


Hmmm no, I made my point in my original post


I dont use this skill to perma root other players, I use it to survive in PvE encounters where I need a little more breathing space due to my not so good damage abilities. I use it in grouped PvE encounters to control agro.

The whole point of CU is so that different classes bring different specials to the table. What would be particularly useful about the pistolier profession without this ablity?

Message Edited by O-Boo-1 on 05-27-2005 03:25 PM




__E__R__N__S__T'__J__U__N__G__E__R__
M a s t e r S m u g g l e r & P i s t o l i e r
-Dark Fellowship - Talus, Fellowship --3339 1035 = Specializing In IMP-FactionPoints-
-If you have a need that is illegal then you can count on me to deliver-
BadgerSmaker
Fri May 27, 2005 7:18 am
#35

*swings nerf bat at O-Boo-1*



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Zekk-
Fri May 27, 2005 7:20 am
#36

root just needs a move to master boxes, and a timer on the person so they can only be rooted once every 2 minutes or so.



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