Pistoleer Archive

Thread: In Development: Great Expectations, Major Schedule Changes and making SWG the finest MMORPG ever

ALOTAKIJIN
Sun Jul 18, 2004 11:57 pm
#27

ok. **edit** are the devs doing. at 1st it was funny. now its beyond that. People of the swg community I have been watching the progress of this games development 2 years before it even came out. I am the wisest amoung many when it comes to the development of this game, and let me say this. The devs have to sseriously get their heads on straight. They are going to add more Items it says... Oh Fish pops thats just magnificent just what we wanted in star wars more ... CRap. I think we have veered further away from what this game was originally going for. You had no idea what potential this game had. NO idea. Were talking customization of items where u literaly CUSTOMIZE your own gun or drink or armor. This was a goal of kevins. No joke. What these people had in stock was insane, there was a volacano of money to be maid. This game was inmore back before it was made then it is now. Oh yeah no problem, lets just focus all of our man power and ideas for Jedi. BBBBBBAAAAAAAARRRRRRRRRFFFFFFFFF ... HELLO. IF U WANTTO GO PLAY JEDI. PLAY ANY OTHER OF THE 500 SW GAME STHAT ARE OUT THERE. IN HOW MANY GAMES CAN U BE A CHEF>.... OR A Bio FReekin CHemist. HUH.. thats the true backbone of this game. jsut the fact that I can OPEN my OWN GOD DAMN RESTURAUNT in my OWN GOD DAMN TOWN... IS AMAZING. and what are we doing... THINKING AOBUT WHAT EXTRA GARBAGE ITEMS CAN WE THROW INTO THIS GAME JSUT TO CREATE MORE HAVOC. this game went from skill of this weapon and socializing in a cantina w/ people who were NOT afk and GRINDING... to basically one big doctor buff and a voritor tracker solo. WT HELL ARE U DEVS DOING. U DELA THE MOST IMPORTANT THIS IN THE WORLD BACk... and u know what ladys and gents.. i bet the balance is going to mess it up even more. from what ive seen there is nothing that says the balance wont be more of an unbalance... im sOrry but This needs to be Spoken and Heared about. Im PAYING 15$ A MONTH FOR THIS and ive seen nothing but things start heading off in the wrong direction. the one good thing I saw was vehichles.. but to tell u the truth, now that were all so happy we can take out our mo peds in the middle of bumbble**edit** we have also COMPLETELY destroyed the scout and ranger profession along w/ much else of others. I hope u all see what i do. I hope to god im not the only one. then again im the oldest vet i know so i cant blame any of u. Id just like the devs to keep what they saw as swg 2 years ago in their minds and dont let other things take place of it. saddening.
MetallicaJunkie
Mon Jul 19, 2004 3:26 am
#28

First of all, /applaud Randonb and the rest of you who posted information on pre-combat balance fixes and /cheer for Alotakijn for speaking his mind in such an uncensored fashion.


For the good of not just eh pistoleer community, but the entire community of SWG, I ask the following questions.


Firstly, when the devs have TH reply to the requests for pre-CB fixes, will they be posted in the dev forum in a big long list where we have to sift through to find what applies to our professions and templates, or will they finally start to get a little more personal with the players and post the profession specific fixes in the appropriate profession forums as well along with questions like "how do you feel about that? we would really appreciate some feedback" or will the devs decision be final, because I can see the devs misunderstanding the correspondents and further screwing the professions with the wrong fixes. For example we have been pointing out that disarming shot is broken and it's only use is the fact it does double damage to lairs, and they "fixed" that, the devs probably read something like "disarming shot is broken and doing double damage to lairs" there are 32 professions and all of them are complaining about something, that means that there is potentially hundreds of complaints and requests to be read by the devs at any one time, and the devs don't have time to sit down and read every single one of them, they'll scan through and misread read most of them.


Secondly, ANOTHER delay to the combat balance? I wasn't even in the game at the time they posted the glorius combat balance the first time, but I believe it was originally scheduled for, February. But the devs decided that the combat balance of professions was ill-advised with so many broken specials, that was good thinking, I liked that. But after they did a couple patches of fixing specials they stopped in favour of new content. THe combat balance looked like it was ready to launch in the summer until, JEDI. Of course, Jedi need what, two patches. So the combat balance is now what, September maybe, well we might be able to live with that, except there's the space expansion. How does November sound?And now, we're being told that there will be another delay, so the combat balance, this over-hyped revamp of the entire combat system, the biggest part of the game, the most important patch ever that will end this eternal beta, is gonna roll out early 2005. And now my question. How can the devs justify delaying this ground breaking content that fixes EVERY problem in the game by a whole year?



I like that part Squidwalker wrote challenging a dev to play as a pistoleer on a live server and try joining in a Krayt Hunt, or better yet, go to the SWB and try to get himself a DE-10 schematic, and also PvP against a riflemen or combat medic combo. While we're at it, ask a dev to fight a jedi knight as just an MBH without the tweaked fastblast from TC, have them try to fight PvE as an unbuffed carbineer, or engage in buffed PvP as a carbineer.In essence, ask them to try and play their own game. I doubt the devs will take any of those challanges because they already know what to expect. If the devs were to do any of those things and tell the truth afterwards, they would know that we, the players have been proven right and that they have been wrong for a whole year and a half. I'm genuinely afraid for the future of this game as I don't believe the devs know anything about the game after coding.
Squidwalker
Tue Jul 20, 2004 8:38 am
#29

I also have been tracking this game and was active on the development forums, about 2 years before release. It had soo much potential and sounded like it was truely going to be a break through for MMORPG's of all times. And I kept optimistic for the last year, saying that every MMO has it's rough start and take it time to get smoothed out.


But this project is not getting better it's getting worse. They are adding more bugged content then they are fixing existing bugged content. It's INCONCEIVABLE what they are doing. Like some have said, the management team needs to be fired and get someone in here who knows. Hell SOE has a great product and service going with EQ after all these years, take some lessons from the management and development teams they have. I really thought that when SOE, with their previous MMO successes, would have done way way way better then this.


I'm sticking in there for a while long, but this is just rediculous. Does it matter if adding space will make the game "complete" when its full of bugs that have been there since launch? They had better ignore the fixing of bugs in JTL after it's launch and get their butts back to fixing the orginal content.


Good luck Randonb, give them hell.



Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
Seth_Ruedo
Tue Jul 20, 2004 10:23 am
#30


Well this is truly a disappointing development.


All we have heard for moths now is "Combat Balance will answer all" and now has been postponed indefinitely. Hehe, I have been holding onto Master Pistoleer, just to see how dual-wilding plays, and the hope that it might be decent profession someday, I am beginning to see the folly of my thinking.


Well I guess we will become Jedi now and fly space ships.. The great Oz has spoken and that is the direction of wind today.


Respectfully disillusioned,

Hakai
Tue Jul 20, 2004 12:58 pm
#31

paragraphs...PLEASE PLEASE PLEASE use paragraphs and sentences and not just a block of text!



Hakai Youkai
==================================
Hakai's Hardware
(-211, -5812) (6197, 4326)
Hunting outfitter since 9/22/03
Anchorhead, and Mos Tyrenia, Tatooine
==================================
KzinKiller
Wed Jul 21, 2004 11:37 am
#32

Appreciate the kind words, Holbach ... good luck at your next gaming destination.




*
The significant problems we face cannot be solved at the same level of thinking we were at when we created them
Albert Einstein

CU-1 ... CU-2 ... CUL8R
Mike_Falcon
Wed Jul 21, 2004 1:45 pm
#33

Lets face it guys.....We're busted and we will be for some time. I plan to keep Pistoleer but I have started the trip for commando. Master Pistoleer plus Launcher pistol is quite devastating. Plus it gives a cool show.





Derek Wyldstar
Negotiators
Moenia, Naboo, 5046 -4132
Layden
Wed Jul 21, 2004 1:59 pm
#34

I have followed the development of this game for quite some time as well. I was invited into beta at phase 3 I believe it was (seems so long ago now) . I remember many things from back then that were broken and have seen progress from beta to now. Do I believe the game is where it should be a year after launch? My answer has to be yes and no. I know what was envisioned and what has come to be.


I waited for many months after beta just getting the newsletters and each month reading what had been added to the game and what had been changed, corrected, or improved. Finally a few months ago I decided to give it a chance as many things that concerned me as beta came to a close and the game was launched had been cleared up. I had hope the rest would come in soon. After all with only a week or so left in beta server stability was still poor for me as well as chat being horribly buggy. For instance during beta if I tried to start any group or tell message with the word "he" I would receive an error. I still have a screenshot of that for anyone that wants to see it. On any given day I could not be sure if any tells would go through to people or if groupchat would work. Descriptions of skill boxes and the skills them selves for some professions were incomplete. I again have a screenshot of the popup text for a skill box that says something to the effect of this currently does nothing, but will soon. I would send in roughly 3-5 bug reports each day, some things I would see fixed others I wouldn't. Some of those that were not fixed still are not working properly.


Some things have gotten better though. When I started I wanted to be a Bounty Hunter as many others did. Originally to be BH, master marksman and master brawler were needed. As there were no melee skills in the Bounty Hunter trees the bounty hunters were upset about needing all the seemingly useless brawler skills and it also made BH and Commando take the exact same skills to get to. Both professions had their prerequisites changed. BH to master marksman and master scout as it was until just recently. Command was altered to the way it is now I believe, although that change could have been a little later, as I said it seems so long ago now some exact details are hard to remember.


The point to that is improvements to professions have happened as well as the addition of mounts, vehicles, and player cities. These things led me to believe that after a rough start things were headed in the right direction. I spoke with some people playing SWG and they assured me server stability along with chat (the aforementioned groupsay and tell problems) was working correctly.


Since I purchased the full version (still wondering about that) of SWG a few months ago I have found various other things from beta that were broken that had been corrected in some form and others left untouched. Hearing "it will be addressed in the combat balance" brings back nightmares about the beginnings of Ever Quest and Abashi's constant answer of "that is not in our vision of EQ". Well after lots of community backlash and Abashi leaving SOE the "vision" changed and things were finally starting to advance down a good path. I am really hoping a change in management/developers isn't needed to get this game to where the paying customers see it heading, within reason of course, as it seems was the case for EQ.


As in most cases communication is the key to running things successfully. I feel the correspondents are doing a good job bringing us the information that they can, but as countless others have said the devs seem to be lacking in that department. I know they do hear some of what the community says and as anyone would agree with some and disagree with others. There is nothing wrong with that. What is wrong is that they in many cases when they disagree a different change is made without consulting or even informing the community of what will happen until it has happened. If SOE would stop thinking of the community as consumers and more as clients that they are designing a product for then maybe there will be better communication between all parties. After all I could never dream of making a change to something for a client without consulting with them first as it costs more to make something and give it to them, have them reject it and have to discuss with them what they really want/need from the product and then design that, than it is to consult with them up front and work out something comparable and do that. As stated I know the correspondents do this to a degree for us now, but when something presented by the correspondent is rejected by the devs they should present the other solution to the correspondent to bring back to us for our approval/veto.


Am I asking too much? The EQ devs learned the lesson and have made vast improvements to that game and after all SOE produces that game as well. So why not go with policies that worked in the past. No point reinventing the wheel when for this purpose it would work well.


As things stand now I will hang on still hoping for the better, but one can only hang off a cliff for so long without falling down...




The Brothers Core
Lavion Core
0/4/4/4 BH | Master Pistoleer | Novice Medic
Tiberious Core
Master Artisan | Master Architect | Novice Weaponsmith | Novice Merchant | Novice Politician

StikerRunningfly
Wed Jul 21, 2004 6:30 pm
#35






Randonb wrote:



Thunderheart was very vague in what exactly he was looking for, so I submitted all of them. It's identical to the Vision Document, but moreconcise. That seems to be the theme lately, putting things in a format that can easily be pasted into a spreadsheet. If it makes you feel better to read it, here it is:





I left out the big list so it's easier to read. Well said. Let's hope we get half of these, or even better yet, all.

Ternque01
Wed Jul 21, 2004 8:10 pm
#36

You are a very fine correspondent Randonb. Damn.... you're amazing



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
WesBelden
Wed Jul 21, 2004 9:07 pm
#37






Squidwalker wrote:

I also have been tracking this game and was active on the development forums, about 2 years before release. It had soo much potential and sounded like it was truely going to be a break through for MMORPG's of all times. And I kept optimistic for the last year, saying that every MMO has it's rough start and take it time to get smoothed out.


But this project is not getting better it's getting worse. They are adding more bugged content then they are fixing existing bugged content. It's INCONCEIVABLE what they are doing. Like some have said, the management team needs to be fired and get someone in here who knows. Hell SOE has a great product and service going with EQ after all these years, take some lessons from the management and development teams they have. I really thought that when SOE, with their previous MMO successes, would have done way way way better then this.


I'm sticking in there for a while long, but this is just rediculous. Does it matter if adding space will make the game "complete" when its full of bugs that have been there since launch? They had better ignore the fixing of bugs in JTL after it's launch and get their butts back to fixing the orginal content.


Good luck Randonb, give them hell.







If they'd looked at EQ's development and used it as an example for success, they would have been in a far better situation than they are now - using exhisting technology would have given them far more time to develop the actual content. Some of the initial devs of EQ are now working on 'Vanguard', which looks like it's going to be very nice. They're using the Unreal Engine and heavily modifying it for use in a MMORPG... but that work is far far less than writing an engine from scratch and the Unreal Engine is extremely nice. Hindsight is always nice, perhaps with SWG 2 they'll take it into consideration.


/sigh




=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
UllerSaKahn
Thu Jul 22, 2004 8:39 am
#38

Well i must say that i have quite this game and have come back. Some would say well you quite and left but I sayI left because the pistoler was messed up completly. I have come back every other month in total about 5 times of the last few years just to see if the came had gotten better. Well it has not I might as well change to a completely different game that involves space or some cooler ideas. Well lets look how messed up the ground area is and then the space excrapsion will be EVEN WORSE. Dont get me wrong I love pistols but why the devs are going and making Jedi top priorty is beyond my mind. Jedi are supposed to be hard to get and not every one wants to be one.


So all I can do is give this game a few more months and problay just take off completly and hope to GOD that World of Warcraft, EVE-Online, or any of the other namelss mmorpg will answer my call in non



Gunna make some Biscuits, Gunna make some Biscuits, Gunna make some Biscuits,Gunna make some Biscuits, Gunna make some Biscuits,...........no
UllerSaKahn
Thu Jul 22, 2004 8:40 am
#39

got cut off well cont'd....bugged lines on how all my skills suck (not working) and in PVP where we are trying to kill tanks with only a piece of paper.



Gunna make some Biscuits, Gunna make some Biscuits, Gunna make some Biscuits,Gunna make some Biscuits, Gunna make some Biscuits,...........no
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