Pistoleer Archive

Thread: Simple DE-10 Solution that would make us happy without unbalancing the weapon

BadgerSmaker
Tue Jun 07, 2005 7:57 am
#27

The elemental damage fix should be in the next publish.


After doing a bit of weapon crafting last night, I agree with Darth-Kevlar on his point that nobody is going to craft a Krayt DE-10 when you can getthree Krayt DL44XT's instead.


The DE-10 is just not worth making.


I'm not convinced by the idea that each schematic has its own damage cap, I think it depends on the quality of tissues/shards you use.


We need to think of reasons why we would craft a Krayt DE-10 over three Krayt DL44XT's.


If you could pick one of the following, which one would you want:



  • Cold Elemental Damage

  • Accuracy Mods

  • 45m Range

Personally I'd go for cold elemental damage.




1101000001100110111110111110010010010010
0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Nifty
Tue Jun 07, 2005 8:48 am
#28

Cold works for me.



Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
Orangutanklaus
Wed Jun 08, 2005 9:36 pm
#29


For what reason the Devs made to coolest Pistol in the Galaxy worthless?


I'm so pissed off!


All what I want is a Master Pistolero Pistol with the cool look of the DE-10.


Do anything, but do it!




----------------------------
IG: Xherus or Metrokon
NaKitNa
Thu Jun 09, 2005 3:29 pm
#30

I would have to agree with the Cold Damage. It would be the most usable, plus give us a blue bolt.

I used a yellow barrel and 181 tissues on my DE-10, came out 371-960dmg (capped) 2.1 spd +17 acc 97 SAC 23% wound

Had an extra power handler left from the tissues and had him make a DL-44XT

I dont remember the speed, but the damage was (if I remember the min damage correctly) 364-948 dmg (capped) 2.06 spd +17 acc 83 SAC 10.35 wound

So really the DL44XT is in essense better.

The DE-10 really needs a boost and the Cold damage would be good.

These are both unsliced.

Message Edited by NaKitNa on 06-09-2005 06:30 PM

Darth-Kevlar
Thu Jun 09, 2005 4:56 pm
#31

I would say the problem is transversal to all quest based weapons. Unless the dev team changes something on them ( being it adding range, damage, elemental damage.. whatever) ,getting them is simply to expensive andtime demanding .



_________________________
Darkness & Shade are the burden;
Sweat, Pain, Blood & Tears tools that forged the mind,
within a soul countless times scoorched by Niquel & Lies.
And yet I continue to Breathe, Rise, Feel & Fall.
Jaspor
Fri Jun 10, 2005 12:53 am
#32

Hey Badger, check this out too...


The Scythe Blade, which is probably the weapon you can best compare to the DE-10 (ie, pre-CU weapon and takes special quest/components to make it) has a skill cert on it:


Level 50, Skill Box: Master Sword Finesse


So, yet again, this directly contradicts their BS explanation that they wanted quest weapons to be usable by everybody. And this isn't even a RotW weapon this time, it's pre-CU just like our precious DE-10!!!one!!


Clicky for list of weapon certs





Jaspor
Master Politician / Master Smuggler / Master Pistoleer
Imperial Colonel / Imperial Pilot Ace
Guildmaster of Guild of the Zodiac - Constellation, Naboo


KaiRan
Fri Jun 10, 2005 4:39 pm
#33

Just because I'm stuck at work watching progress bars, I'll throw in my 2cr




I'd always imagined the DE-10 would be a heafty hand-cannon with a slow refire, enormous punch, and fatiguing kick... It simply has that "Dirty Harry" look to it. Mind you, since realistic dreams and SWG dont mix, I'm likely just typing to read my own post here.


With those elements in mind, my suggestions are as follows:



  1. Highest damage cap in game for a pistol: It can share this cap with other weapons, I wont mind, but the minimum should beextreemly high as well, pushing the DPS up (actual DPS, not just "estimated").

  2. Enormous Wound chance

  3. Little or no accuracy bonus- its not easy to leverage a barrel that big up without bracing

  4. Kinetic damage: Its a revolver for crying out loud

  5. High SAC: Big guns carry a big kick and will turn your arm to jelly after a while.

  6. Slow speed: again a reflection of a powerful kick, wrestling the barrel back down to the target after the beast's barrel-rize puts your arm above your head.

  7. BIG BOOM: gimme a break, the sound of this thing should be tremendous. On par with a high-caliber kinetic rifle.

The end result is a slow-fire weapon that would have as many reasons not to use it over a light-recoil, lighter-damage weapon. Throw in a skill mod while your in there, say a Melee Defense bonus to represent the general dislike for someone to get closer to a maniac wielding this greatly intimidating handgun.



All in all, "dumbing down" the DE-10 to a level 54 weapon was a big mistake IMO, as it takes far better than a cl 54 character to obtain it. I like alot of the other ideas here, and I know most of the above wouldnt exactly be well recieved, but there might be a gem or two in there for ya.




jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
GOT SMUGGLING? - I AM STILL NOT A SMUGGLER - GOT SPICE?
Darth-Kevlar
Fri Jun 10, 2005 5:08 pm
#34

One thing wrong on your argument: CL 54 is the max CL of any weapon. It is basicly the level one gets for mastering a elite combat profession , if i am not mistaken




_________________________
Darkness & Shade are the burden;
Sweat, Pain, Blood & Tears tools that forged the mind,
within a soul countless times scoorched by Niquel & Lies.
And yet I continue to Breathe, Rise, Feel & Fall.
KaiRan
Sat Jun 11, 2005 7:41 am
#35

True, true... I suppose I'm looking for >54cl content then. You have to admit, there really isnt any reward for multiple masteries, aside from specials, of course. Would be a nice first step to generating upper-level content other than Jedi if there were a handfull of >54 weapons... but, there I go agian typing to read my own posts.



jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
GOT SMUGGLING? - I AM STILL NOT A SMUGGLER - GOT SPICE?
Darth-Kevlar
Sat Jun 11, 2005 9:58 am
#36

only rewards are stacking skills and getting more hp's... but I understand what you mean.

Still, at the same time, there is some logic behind the lvl 54 req, allowingthe double mastery of "opposing" professions( ranged and melee) without equipment penalizations.



_________________________
Darkness & Shade are the burden;
Sweat, Pain, Blood & Tears tools that forged the mind,
within a soul countless times scoorched by Niquel & Lies.
And yet I continue to Breathe, Rise, Feel & Fall.
Page 3 of 3