Pistoleer Archive
Thread: Poll Pistoleer Templates RESULTS
Norle wrote:
Excellent...but only 8% have the Novice Commando? I thought it was a great idea, makes killing AT-STs and Stormies much easier...
Commando is nice to have for certain very limited circumstances (I'm rarely in a situation where I really feel I need one), but I can completely understand why so few pistoleers have it. Desperado and Rogue are far more useful, and a MP/Desperado/Rogue only has 12 skill points left over. While that is enough points to get Novice Commando, the points are probably better spent (until the CURB comes out, anyway) in something like Fencer (for better defenses). The better defenses would be useful in every battle. The launcher pistol is only useful in a very few of them. For those players who routinely fight blast-vulnerable targets though, Commando would be nice to have.
CaixCatab wrote:
Nicely done Uthyr!
BadgerSmaker wrote:
...so I'd say that a pistoleer with Master Marksman is only doing it to open the path to BH and Commando
You could pretty much remove it from your survey really..
Uthyr wrote:
Norle wrote:
Excellent...but only 8% have the Novice Commando? I thought it was a great idea, makes killing AT-STs and Stormies much easier...Commando is nice to have for certain very limited circumstances (I'm rarely in a situation where I really feel I need one), but I can completely understand why so few pistoleers have it. Desperado and Rogue are far more useful, and a MP/Desperado/Rogue only has 12 skill points left over. While that is enough points to get Novice Commando, the points are probably better spent (until the CURB comes out, anyway) in something like Fencer (for better defenses). The better defenses would be useful in every battle. The launcher pistol is only useful in a very few of them. For those players who routinely fight blast-vulnerable targets though, Commando would be nice to have.
But would 12 points be enough to get good fencer defenses?
Norle wrote:
But would 12 points be enough to get good fencer defenses?
Uthyr wrote:
Norle wrote:
But would 12 points be enough to get good fencer defenses?Well, it's only enough to get Novice Fencer, but that alone would give you an additional +15 Dodge plus +15 Melee Defense. If you put the remaining 3 points into Force-Sensitive Melee Defense, you can add another +15 Melee Defense on top of that, bringing your total Melee Defense to +64 and your total Dodge to an impressive +105. That would personally be more valuable to me than being able to use a Launcher Pistol, but for some people the latter might be more useful. To each his own I suppose--it's all about how you most enjoy playing the game. If using a launcher pistol is huge fun for you and makes you a happy pistoleer, then it's definitely worth it to get Novice Commando instead.
I'd like to use a launcher, but it lags many people's computers. I would kinda feel bad about it...but meh, whatever.