Pistoleer Archive
Thread: Poll Pistoleer Templates RESULTS
Else-Whira
Tue Feb 22, 2005 10:20 pm
#15
1, 2 and 3.
(Even though you don't consider it a + to pistoleer I have fencer to augment the pistoleer defenses. The cap on dodge being 125 the extra 20 points DO make a difference as well as the added state defenses.)
(Even though you don't consider it a + to pistoleer I have fencer to augment the pistoleer defenses. The cap on dodge being 125 the extra 20 points DO make a difference as well as the added state defenses.)
Uthyr
Tue Feb 22, 2005 11:09 pm
#16
Else-Whira wrote:
(Even though you don't consider it a + to pistoleer I have fencer to augment the pistoleer defenses. The cap on dodge being 125 the extra 20 points DO make a difference as well as the added state defenses.)
Actually I do consider fencer to be ahuge benefitto pistoleer. I consider several other professions to be a benefit to a pistoleer also (TKA, doctor, combat medic, creature handler, even dancer, to name a few). I suppose I could also have asked how many people use SEA's to enhance their mods, and which ones they use. I really just felt the need to draw the line somewhere--defense stacking issimply not what I am interested in knowing for this poll. I just want to know which of the various pistol skills people have among the various professions that actually include pistol skills. I threw in Medic simply because I am a medic myself and was curious how many others are as well (and also because there seems to be some debate as to how useful medic is to a pistoleer).
Anyway, thanks for your input! 
hamhamthe3rd
Wed Feb 23, 2005 2:06 am
#17
2,3,5,7 - tho im mbh not just bh pistols. and since theres no option for us non-master pistoleers, i am 0041 pistoleer.
Uthyr
Wed Feb 23, 2005 10:28 am
#19
hamhamthe3rd wrote:
since theres no option for us non-master pistoleers
I'm sorry, hamham, that was completely an oversight on my part not to include that category. I'd go back and edit the original post, but too many people have already responded. I guess I can assume that anybody who does not choose option 1, but does choose at least one of the other options, is a non-master pistoleer and is not working towards master pistoleer(if they didn't have any pistoleer at all, they probably wouldn't beparticipating inthis forum).
CaixCatab
Wed Feb 23, 2005 11:07 am
#20
2,3,9.
The unholy hybrid; 0041 Pistoleer, 4440 Fencer, 4040 BH + rest in FS skills.
aMeRiKa
Wed Feb 23, 2005 11:18 am
#21
I know why you dropped all these skills... You became a jedi Didnt you? huh huh?
RenKesson wrote:
For a long time I played MP/Desperado.
I just recently dropped to 1/0/4/1 Pistols, w/ Desperado.
I'M SORRY!!!!!! I'm a sellout, I know!!!
The CURB is coming, and I plan to go back to MP roots then.
P.S. Please don't ask what I dropped MPistols, Novice SL, and Medic 2040 for...
Message Edited by RenKesson on 02-22-2005 09:27 AM
Keflex
Wed Feb 23, 2005 7:52 pm
#22
Master Pistoleer
Master Bounty Hunter
Novice Medic
FS - Ranged Defense: 1 block
FS - Melee Defense: 1 block
Plan on adding more FS blocks and possibly dropping Novice Medic to pick up more FS.
Col. Keflex Juniper, DxD
Master Pistoleer / MBH
Master Bounty Hunter
Novice Medic
FS - Ranged Defense: 1 block
FS - Melee Defense: 1 block
Plan on adding more FS blocks and possibly dropping Novice Medic to pick up more FS.
Col. Keflex Juniper, DxD
Master Pistoleer / MBH
Norle
Thu Feb 24, 2005 4:01 pm
#25
1) Master Pistoleer
2) Master Marksman
3) Bounty Hunter Pistols 4 (full Desperado)
5) Smuggler Dirty Fighting 4 (full Rogue)
I also have Investigation III, but I'd really like to drop for novice commando, because doing blast damage would be rather nice...
2) Master Marksman
3) Bounty Hunter Pistols 4 (full Desperado)
5) Smuggler Dirty Fighting 4 (full Rogue)
I also have Investigation III, but I'd really like to drop for novice commando, because doing blast damage would be rather nice...