Pistoleer Archive
Thread: Eat your Heart out FWG5
Fetei wrote:
anyone else who thinks it looks like condom?
I think it looks like a vibrator ... just my two cents ![]()
jinez wrote:
damnit i wanna good pistol lol
my old FWG5 is 1.5 164-367 i think and it has a power slice on it
pack a powerup on that biotch and i fly through bodys
Are you kidding me???? I have never seen a FWG5 with that high minimum damage. WOW.
i still use my fwg5 in PvP tough,..my best fwg5 got max dmg 534
hate to say it, but the fwg5 will be a poor choice in pvp in the future. As i fear the republic blaster might loose it's muster as well.... that is if damage mitigation goes live. The following is an excert from the fencer forums bout damage mitigation and how it'll effect basically everyone. The thread can be found here.
http://forums.station.sony.com/swg/board/message?board.id=fencer&message.id=10348
Damage Mitigation is an ability to reduce the maximum potential damage output inflicted by your opponent. There are two forms... Ranged Mitigation and Melee Mitigation. As Fencers, we have Melee Mitigation.
There are three levels of Mitigation that you progress through on your path to Master Fencer.
- Mitigation 1 = 20% damage range reduction
- Mitigation 2 = 40% damage range reduction
- Mitigation 3 = 60% damage range reduction
What this does is reduce the MAXIMUM damage a melee-category weapon can do to you, not the whole scale.
For example, if a melee weapon is listed as 100-400 (Average damage of 250), and you have Mitigation 3 (60%), the damage is NOT reduced to 40-160. (Average damage of 100)
What is reduced is the offset of the maximum damage from the minimum. On the example weapon above(100-400), the base (minimum) damage is 100, and the maximum damage is offset by an additional +300. It is this +300 that is reduced by 60%, bringing it down to (300*0.4)= +120. Adding this +120 to the base damage we get a new maximum damage of 220.
Now the weapon's effective damage range is 100-220.(Average damage of 160)
This will not have a tremendous impact on weapons that do not havemuch offset between the minimum and the maximum damage values, such as lower-end mobs and player weapons. It was not designed to target these attacks (although it does help).
What thisis designed to do is to make it more practical for melee players to tank higher end mobs... instead of absolutely requiring creatures for this. The higher end mobs have a MUCH higher offset between their minimum and maximum damage values, so this mean a melee profession player will become a far more viable tank against such opponents.
In other words, the Devs have heeded to our wishes to claim a significant combat role during high-end encounters, whereas before all you needed was a creature, a medic,and some ranged players. Melee were optional, and often ineffective. This fixes that.
Oh, ranged professions get a ranged version of this that does the same thing against ranged attacks.
So, for example the original posters weapon, 109-358 damage.
358-109=249
249*.4(damage mitigation lvl 3 from master gunfighter)=99.6
99.6+(base of weapon)109=208.6
Resulting in the new damage of 109-208.6
scary huh? So any weapon with a low min and high max is going to suffer alot (ie laser carbine. laser rifles, fwg5)
thought i'd show what happens to a nice fwg5 with damage mitigation
93-549 1.2s FWG5
549-93=456
456*.4=182.4
93+182.4=275.4
new damage is 93-275.4
Personally i think pistoleers will be effect by damage mitigation the most. Seems like the best weapon after the patch (IF the patch goes live with these changes) will be the dx2. And that's even broken still (isn't it?).
Steegee wrote:
Personally i think pistoleers will be effect by damage mitigation the most. Seems like the best weapon after the patch (IF the patch goes live with these changes) will be the dx2. And that's even broken still (isn't it?).
This is a really excellent point. Damage mitigation hits pistols like the FWG5 hardest, particularly uber loot powered up FWG5s. It's an anti-Krayt tissue defense that effectively reduces the advantage of having better weapons than your opponent.
Not sure whether that's a good thing or a bad thing, but that's what it does.