Pistoleer Archive
Thread: An idea on missing improved and advanced CU moves.
you could make it quest-based, like the pilot quests.
so you do four or five assignments for this trainer, and he gives you the option to learn one of the boxes. They higher you go, the more difficult it gets, and they would have to be difficult to begin with.
Dyrwen wrote:
More than likely if this sort of idea was implemented all professions would get the option, which makes this somewhat simple-to-code procedure a much larger ordeal. I still like the idea and believe that if we were only allowed a certain amount of specials gained after master via xp cash-ins then it should work to my liking.
And Turd, you'll rarely find a Ranger willing to cry nerf, no matter the horrorstorm of revamps involved.
I definitely wasn't infering that man, I was refering to the 'people' that have cried for nerfs to those other professions, now suddenly are crying nerf to the rangers as well. You know, the whiny people.
And Turd, you'll rarely find a Ranger willing to cry nerf, no matter the horrorstorm of revamps involved.
BadgerSmaker wrote:
Why not have a system that allows masters of elite professions to "unlock" Advanced and Improved versions of their moves.
For instance, you can turn in and bank pistol xp to a Pistoleer trainer the same as with Paemos in the village and after amassing a certain amount , you can choose to unlock, for instance, Advanced Disarming Shot, Advanced Fan Shot or Improved Intimidate Shot... or even completely new moves all together.
It would give players that are not intersted in jedi something to work towards. This would, of course apply to all elite professions (and maybe basic ones too).
Just a thought (along the lines of "unlocking"), but I think there is a major (inherent) disadvantage right now with using a Pistol in combat as Rifles are the most viable combat option simply because of the range and the ability to dabble short range crowd control specials and use them from a distance.
My personal opinion would be that Rifles should have a "restriction" that would limit the ability to use specials with a Rifle that were dabbled. Being a Master Pistoleershould "unlock" the ability to usePistoleer specials with a Rifle.
In other words, if you are dabbling pistoleer for Stopping shot, then you could only use Stopping Shotwith a Pistol and not with your Rifle. But if you are a Master Pistoleer, then you could use it with any weapon (including a Rifle).
The exception would be that any special could be used with a Pistol (including dabbled Carbineer and Rifleman Specials). I think this would help to add some needed "disadvantages" to using a rifle andincrease the use of Pistols in combat.
Just a thought.
BadgerSmaker wrote:At Master Pistoleer, we get the following moves:Advanced Firearm StrikeAdvanced Quick DrawAdvanced Stopping ShotImproved Body ShotImproved Burst ShotImproved Disarming ShotImproved Fan ShotIntimidate ShotWhy not have a system that allows masters of elite professions to "unlock" Advanced and Improved versions of their moves.For instance, you can turn in and bank pistol xp to a Pistoleer trainer the same as with Paemos in the village and after amassing a certain amount , you can choose to unlock, for instance, Advanced Disarming Shot, Advanced Fan Shot or Improved Intimidate Shot... or even completely new moves all together.It would give players that are not intersted in jedi something to work towards. This would, of course apply to all elite professions (and maybe basic ones too).
Great idea...for all non-glowstick professions.
*points at Entertainer Quest*
- Successfull completing a hard quest
- gaining a "shematic" for snew skill
- large amount of XP needed to learn this skill