Pistoleer Archive

Thread: Pistoleer Issues 9/8/03 Rough Draft- Please comment

Dashiva7
Tue Sep 09, 2003 2:57 pm
#27

Very well done...dramaticly good job.



The only addition I would love to see is another bleeding attack.


Rifles bleed the mind pool (OUCH) and hit WAY harder so thier bleeds are massive


Carbiners have 2k + bleeds when stacked.


We could use a 3rd bleeding attack to stack on the first 2 so we could at least be competitive.


Dashai


Currently the imbalance between those who can hit the mind pool and those who can't in pvp is a large and uncrossable gulch.


That needs addressed.


Jaegen88
Tue Sep 09, 2003 3:33 pm
#28


- added request for mind pool attack, pointed out why me personally, with 3000 health, 3000 action, and 1000 mind in PvP, any mind pool shot, right off the bat, does 300% more damage. It's fuqued, they know it, fix us, or fix mind pool crap.


- Removed posture change from stopping shot as per requested..changed to dizzy or ranged knockdown. You're right, we have no ranged CC, **edit**.


- Added the bleed /cry. It's legitimate. Devs thought to balance with damage per shot and speed, they failed with the speed formula, they failed with the way they did bleeds.






Jagen88
Jaegen Kel'daron - Master Gunfighter
Gimptacular
Tue Sep 09, 2003 4:15 pm
#29

IMO asking for mind damage is not a good thing. I'd rather them fix what things are "supposed" to do before asking for any gravy.




Olriech
www.phank.com
Noules000
Tue Sep 09, 2003 4:18 pm
#30

Yeah, I'm not a pistoleer. But a few comments:


Kip shot/roll shot/dive shot fix: Make them add 'tumbling' to your status. Since you can't use specials while tumbling, this effectively fixes the problem of them being too high DPS relative to the pistoleer attacks. These really should be being used to change posture/defense bonus while gettinga good shot in at the same time, I think.


It might also be interesting if the specials had particular situations where they were good at. For example, maybe make Double Tap a very high accuracy (I'm assuming they can control specials accuracy), relatively low damage shot. It'd be useful for long range, or whenever you have to get into a running battle. Stopping shot might be good as a better short-ranged special, with a high damage and high DPS (pretty much like a better pointdefense single) with relatively low accuracy bonus. Fan shot would be the 'anytime' - good damage, good DPS, fair accuracy, what you generally rely on, unless you get into specific situations where the other moves are better.


Having disarming shot work like panic shot seems to be a decent comprimise. Probably somewhat more damaging, to make up for needing more specialization to get, relative to Panic Shot. Multitarget would probably be fine if they'd just made it work like any other AE, with moderate damage.


I realize the mind issue is really annoying. As a rifleman, it annoys me too, since I kill myself every time I shoot. But from what Holo has posted, it sounds like they'll (eventually) address it, so I'm not sure if getting a mind shot should be a high priority.

Noules000
Tue Sep 09, 2003 4:27 pm
#31

Something I forgot -


I really think all targetted HAM attacks are really overpowered. The problem seems to be that everyone uses those for baselines, but they are just too useful compared to other attacks. From what the devs have said, and from how the damages are assigned, it seems to me that you are supposed to open up with a high-damage random pool attack or regular attacks, then if your mob starts to get low with a particular pool, start using your HAM specific specials. The DPS for the HAM specifics should probably be lower than your regular attack until the 3rd shot (the elite profession shot). The problem is if you want better DPS than BS2, you get upto really high and really somewhat ridiculous damages. This should apply to all HAM targetted attacks IMO, including AS, HS, and Eyeshot. They're what you should be using *if* your special power random HAM move happened to down that bar a lot, rather than the base attack.


It should be all right to balance the HAM-target moves equal to one another. You might argue that BS1/2/3 is less useful because everyone can hit health more often anyway, but that means that you get to use it effectively more often (even if on a *per use* basis it's less useful than HS or AS). This seems to balance itself pretty well.


This also gives a good reason to master marksman. Right now there isn't much point to mastering marksman if you take an elite weapon profession (barring the 'weird' consequences, like the rifle speed doubling or if you're going for dabbler BH) but if HAM targetting moves were more useful this way, it would give more of an advantage to being able to switch weapons and thus target different bars.

Pug
Tue Sep 09, 2003 4:30 pm
#32

Great analysis. Great summary. People are claiming that the devs "just don't care". The devs do care. They just have a lot to attend to. Personally, I'm not going to give up Pistoleer. I'm going to be patient and I'll celebrate the day some of our issues are addressed.





May the Force be with you.

Pug
Bounty Hunter
Vendor in Valley of Shadows, Talus
/way -4307 2627
Sien_Chotor
Tue Sep 09, 2003 4:36 pm
#33

Best thing we can do is all send pm's to Holo with the link to this postso he will be flooded enough to just see one of them



Horox Airago
Jedi Master
The-Proctologist
Tue Sep 09, 2003 5:36 pm
#34

ok, jeag, i keep my eyes on a number of professions threads and i'm of the opinion that you're the best, most thorough correspondent going. i look forward to your posts as that is where i find the numbers that count, and that are accurate. i do a lot of testing ingame myself so i know from experience that your dps on the specials always reflect mine (as far as whats actually effective). the numbers differ but the ratio is unchanged, if you follow. anyways, i am a master pistoleer and quite frankly i'd be useless in combatif not for the fact that i'm a master ch as well. if i didn't have my tanks i wouldn't last 5 minutes doing the things i like to do. (mostly exploring solo on dath, endor, yavin etc) I am completly wrecked it's been a long day at work, sorry if i'm ramblin. the short version is /salute your doin a great job and the silent majority support you fully. keep up the good work and hang in there, we are all behind you and the great job you are doing so from all of us, thank you. (it's a shame that you don't work for these folks, something might actually work then, can't have that)



Freebeer Proctologize
Neighborhood bully
~ Jedi ~
"Charlie Don't Surf!!!"


http://www.imagedump.com/index.cgi?pick=get&tp=56214&poll_id=0&warned=y
GeneralJozzy
Tue Sep 09, 2003 8:19 pm
#35

Great Post, However I do agree to take off republic blaster Cert. I just want our specials fixed, thats thekey! Defense would also be cool, and the Dx2 upgrade would be nice. Cant believe the FWG5 is soo much better than the Dx2, but at least its acid damage....
BeWary
Tue Sep 09, 2003 8:32 pm
#36

Marry me Jeagen,
you sure know what sad pistoleer wants to hear. Once again you've said it better than I thought it could be said.
Now, do they hear ??.....??....??...

anxiously waiting,



Gigo Paku/Sai'Meez FightinFish/Lacks Drive


"Early to bed, and ealry to riseprobably indicate manual labour"- John Ciardi


Xamyr Epan is a thief



RhysMarantz
Tue Sep 09, 2003 9:43 pm
#37

Fix DX2 and make it certed at stances IV. Make republic blaster certed at master pistoleer and a certain rebel faction rank. Add in/fix/make craftable the royal blaster for imperials. Make these certed at master pistoleer and a certain imperial rank. The reason I think these should be certed high is so bounty hunters can't use them, and smugglers have to give up alot to use them.



Ynot Obazs - Bloodfin
Pistolgimp / Doctor
Linkelinke
Wed Sep 10, 2003 1:22 am
#38

Great job here jaegen.Many may have said it before but i still gotta say it, you are the best correspondent i have seen so far by far.


I have already given up on master but istill holdmost of thepistol boxes & 900k pistol xp in hope fora decent fix. I think you are one of the main reason i held on to some of the now-useless pistol boxes. Keep it going.




Linke - Imperial Sergeant
Flurry
Mamaseeta
Wed Sep 10, 2003 5:01 am
#39

Jaegen;

The DX2s I have made seem to preform well, the only time I die in PVP is when I am out numbered 3-1 or facing a ATST. I can solo yellow conned stormtropers. I do not seem to have issues dealing out dammage, yes it would be nice to see our spicals fixed, but I do not feel it is as bad as everyone is carring on about. I would like to see a ranged KD at master. At master my DX2 seems like a minigun with all the bolts going down range.



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Republic Arms near Doaba Guerfel Corellia 4516, 5035
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Ancient weapons and hokie religions are no match for a good blaster at your side.
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All my weapons are free of Imperial paperwork and waiting period.
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