Pistoleer Archive
Thread: Pistoleer Issues 9/8/03 Rough Draft- Please comment
Very well done...dramaticly good job.
The only addition I would love to see is another bleeding attack.
Rifles bleed the mind pool (OUCH) and hit WAY harder so thier bleeds are massive
Carbiners have 2k + bleeds when stacked.
We could use a 3rd bleeding attack to stack on the first 2 so we could at least be competitive.
Dashai
Currently the imbalance between those who can hit the mind pool and those who can't in pvp is a large and uncrossable gulch.
That needs addressed.
- added request for mind pool attack, pointed out why me personally, with 3000 health, 3000 action, and 1000 mind in PvP, any mind pool shot, right off the bat, does 300% more damage. It's fuqued, they know it, fix us, or fix mind pool crap.
- Removed posture change from stopping shot as per requested..changed to dizzy or ranged knockdown. You're right, we have no ranged CC, **edit**.
- Added the bleed /cry. It's legitimate. Devs thought to balance with damage per shot and speed, they failed with the speed formula, they failed with the way they did bleeds.
IMO asking for mind damage is not a good thing. I'd rather them fix what things are "supposed" to do before asking for any gravy.
Yeah, I'm not a pistoleer. But a few comments:
Kip shot/roll shot/dive shot fix: Make them add 'tumbling' to your status. Since you can't use specials while tumbling, this effectively fixes the problem of them being too high DPS relative to the pistoleer attacks. These really should be being used to change posture/defense bonus while gettinga good shot in at the same time, I think.
It might also be interesting if the specials had particular situations where they were good at. For example, maybe make Double Tap a very high accuracy (I'm assuming they can control specials accuracy), relatively low damage shot. It'd be useful for long range, or whenever you have to get into a running battle. Stopping shot might be good as a better short-ranged special, with a high damage and high DPS (pretty much like a better pointdefense single) with relatively low accuracy bonus. Fan shot would be the 'anytime' - good damage, good DPS, fair accuracy, what you generally rely on, unless you get into specific situations where the other moves are better.
Having disarming shot work like panic shot seems to be a decent comprimise. Probably somewhat more damaging, to make up for needing more specialization to get, relative to Panic Shot. Multitarget would probably be fine if they'd just made it work like any other AE, with moderate damage.
I realize the mind issue is really annoying. As a rifleman, it annoys me too, since I kill myself every time I shoot. But from what Holo has posted, it sounds like they'll (eventually) address it, so I'm not sure if getting a mind shot should be a high priority.
Something I forgot -
I really think all targetted HAM attacks are really overpowered. The problem seems to be that everyone uses those for baselines, but they are just too useful compared to other attacks. From what the devs have said, and from how the damages are assigned, it seems to me that you are supposed to open up with a high-damage random pool attack or regular attacks, then if your mob starts to get low with a particular pool, start using your HAM specific specials. The DPS for the HAM specifics should probably be lower than your regular attack until the 3rd shot (the elite profession shot). The problem is if you want better DPS than BS2, you get upto really high and really somewhat ridiculous damages. This should apply to all HAM targetted attacks IMO, including AS, HS, and Eyeshot. They're what you should be using *if* your special power random HAM move happened to down that bar a lot, rather than the base attack.
It should be all right to balance the HAM-target moves equal to one another. You might argue that BS1/2/3 is less useful because everyone can hit health more often anyway, but that means that you get to use it effectively more often (even if on a *per use* basis it's less useful than HS or AS). This seems to balance itself pretty well.
This also gives a good reason to master marksman. Right now there isn't much point to mastering marksman if you take an elite weapon profession (barring the 'weird' consequences, like the rifle speed doubling or if you're going for dabbler BH) but if HAM targetting moves were more useful this way, it would give more of an advantage to being able to switch weapons and thus target different bars.
Great analysis. Great summary. People are claiming that the devs "just don't care". The devs do care. They just have a lot to attend to. Personally, I'm not going to give up Pistoleer. I'm going to be patient and I'll celebrate the day some of our issues are addressed.
you sure know what sad pistoleer wants to hear. Once again you've said it better than I thought it could be said.
Now, do they hear ??.....??....??...
anxiously waiting,
Great job here jaegen.Many may have said it before but i still gotta say it, you are the best correspondent i have seen so far by far.
I have already given up on master but istill holdmost of thepistol boxes & 900k pistol xp in hope fora decent fix. I think you are one of the main reason i held on to some of the now-useless pistol boxes. Keep it going. ![]()
The DX2s I have made seem to preform well, the only time I die in PVP is when I am out numbered 3-1 or facing a ATST. I can solo yellow conned stormtropers. I do not seem to have issues dealing out dammage, yes it would be nice to see our spicals fixed, but I do not feel it is as bad as everyone is carring on about. I would like to see a ranged KD at master. At master my DX2 seems like a minigun with all the bolts going down range.