Pistoleer Archive

Thread: Any speculation on the new pistols?

JakobSunrunner
Wed Feb 16, 2005 12:36 am
#27

welll even you pin the time on what the devs say, shortly, like maybe a month or less from now.


If you pin the time on what devs actually do, maybe 2-3 months



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"No Mercy"
LiamDeclan
Thu Feb 17, 2005 10:41 am
#28

I don't think the new pistols are that bad. I also think that they aren't anything too new to the field either.
The Flare gun thing would be nice if it could have a fire dot but thats a wet dream.
I would love to see a cold damage type for pistols though and an electricity damage type.
I know this much though, most of our shots will probably get nerfed before they fix the stuff that doesn't work right. Thats the kinda luck I run into all the time.
LiamDeclan
Thu Feb 17, 2005 11:14 am
#29

Very good point.
BadgerSmaker
Fri Feb 18, 2005 3:54 am
#30






RenKesson wrote:

Personally, I think we Pistoleers already have all the damage types we need. We have the broadest range in the game, and adding elec and cold would give us EVERY damage type, and that'd be just too powerful, I think.


However, if the Flare gun was a specially-looted schem, like the DE-10, or the Geon, I think it'd be fair to put a Fire DOT on it.







Ren, you are making me angry, posting that everywhere.


I'll take more damage types, thanks. Especially Electric for Vs Droids and Cold for Vs Krayts.


As for too powerful? Rubbish... low damage, technical fighter... the power is in the Pistoleers versatility.


Do you actually fight high end content at all?




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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
rysan
Fri Feb 18, 2005 6:11 am
#31

We do have alot of damage types, but what really gets on my nerves about pistols is that to have the good specials - u need to dabble in BH and Smugglar... Cram some better specials in pistoleer like you have with carbines and rifles - and damn we wouldnt need this crappy looking pistols they may/may not be adding... We could be really effective without spreading those skill points across every profession on offer.


But thats off the point innit... the weapons - with or without dots etc still look lame...


HeHe...


shamone
RenKesson
Fri Feb 18, 2005 7:32 am
#32






BadgerSmaker wrote:





RenKesson wrote:

Personally, I think we Pistoleers already have all the damage types we need. We have the broadest range in the game, and adding elec and cold would give us EVERY damage type, and that'd be just too powerful, I think.


However, if the Flare gun was a specially-looted schem, like the DE-10, or the Geon, I think it'd be fair to put a Fire DOT on it.







Ren, you are making me angry, posting that everywhere.


I'll take more damage types, thanks. Especially Electric for Vs Droids and Cold for Vs Krayts.


As for too powerful? Rubbish... low damage, technical fighter... the power is in the Pistoleers versatility.


Do you actually fight high end content at all?








Jantas, Krayts, Black Sun Thugs/Henchmen/Assassins, Genosians, Enhanced Kwis and Klikniks, Dark Force Adepts, Force Crystal Hunters...

Yeah, I do my fair share of high end PvP.

Sorry if I'm making you angry, Badger. People ask an opinion and I give it.




----------
"I've got black magic, a hair trigger, and a short fuse. Bring it!"
-Black Mage
Moricky
Fri Feb 18, 2005 9:26 am
#33

they said there would be more weaps to come and this is the first wave announced, can someone get the link to the .tre pistols? i wanna speculate over THEM too



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