Pistoleer Archive
Thread: DEV Response to the DE-10 and Pistoleers
BadgerSmaker wrote:
The 48 second timer on stopping shot seems fine, they just need to remove the ability for multiple playersto stack stopping shot, so that you would get a +No Effect+ floaty message when a second player sticks stopping shot on a mob/player that is already effected by this state, or even better have it cancel out the root completely the way KD used to work.
I'm not too sure about having a delay after being effected by stopping shot though. If you have that then you are in the situation wherewe can only use stopping shot once in a fight, you could however have it produce dimishing returns every time you use it on the same target, say for instance giving a reduction in the root time or a higher chance to resist once a target has recovered from the first root.
Agree whole heartedly, I really think we shouldn't lose a skill that is well balanced for an individual because of the workarounds used in groups. Stop the ability to stack, rather than have break on damage, because unlike paralyse stopping shot does not prevent the ability to perform actions, only to move. This may not be palatable for melee players, but we don't hit for masses of damage,they do have "center of being"and the current timer on stopping shot means we can't keep them totally out of combat. If the freeze time does need adjusting for PvP then ok but lets not go extending that to PvE where >CL80 mobs need to be rooted to give groups breathing space to fight.
Just stop stacking, which is IMHO currently a necesaryhack/come exploit, because high end Mobs aren't properly balanced yet. Otherwise with break modifications etc. you'll just end up wrecking our crowd control ability andjust as pistoleer was looking like a valueble group member again.
Gift.
Possibly, although a -15 speed mod, certainly sounds like it goes someway to limiting the use of stopping shot. Maybe something that caused a chance of a fumble? Either way, I think we actually have to consider balance both in PvP and PvE, perhaps we should have conditional rules for PvP?
I just hope in the effort to fix one the devs don'tinadvertantly break the other.
Gift.
Totally agree, Ren. But if someone's DE-10 was the best pistol in their inventory pre-CU, it should be at the very least tied for the best pistol in their inventory post-CU. A lot of people are reporting this isn't the case with their convertedweapons. My modified rep blaster was my best pistol before the CU (in terms of damage vs speed, not just because of the health bleed); nowit's far behind my dx-2, regular rep, and my featherweight FWG (which is currently my pistol of choice against MOBs.)
edit for clarification on the mod rep blaster.
Message Edited by Nifty on 05-05-2005 03:57 PM
Message Edited by Gunga000 on 05-05-2005 03:16 PM
It's a little late to be "tweaking" the potency of the DE-10 now, isn't it?
-Zz