Pistoleer Archive
Thread: Improved disarming shot
Canadianjoo wrote:
personally I use it to follow up a KD, in hopes of delaying them from using KD recover long enough that KD lasts a while
i did this for a while as well.... but noticed a lot of people standing up before i got off a disarmingshot lol
It hasn't proved very worthwhile in PVP though so far for me.
Disarm hits*
Target cant shoot or hit for 5 seconds or untill target takes damage..
So I guess you could call it a sleep without the root.
Klinsek wrote:
I have had nice results in PVE, using it as the above mentioned after a KD.
It hasn't proved very worthwhile in PVP though so far for me.
In pvp its good after a kd damage dump and your out of action use disarmshot and get 5 seconds of action regen.
Karbal wrote:
I like to use it between my advanced critical shots. It's a nice filler shot to use while my primary damage shots charge back up. Ensures that I won't take damage while waiting. By the time I have fired my next critical shot, disarm shot is charged and ready to fire again. This easily cuts the damage I take in half .. but does drain the action bar fast.
i usually fill the downtime with a few quickdraws
sometimes i can get two off before the next critical shot is ready
Adv. Critical seems to have a nasty recovery timer on it. Recovery timer being the time after using a special before you can use any other move at all.
Quickdraw has a very nice 0.5 second recovery on it and Bodyshot is about 1.6 seconds, if you have doc combat speed buff that is. Adv. Critical looked to be about 2.5 seconds from what I saw in duel with a pistol/bh guildmate.
Not sure how much of a role speed mods play in recovery time yet.
Imp.Disarm is a 4 second delay to targets attack. Sticks every time I've used it but it doesn't alst long at all.
I've never had it break early if you shoot the target again.....
MilesDavidson wrote:
Imp.Disarm is a 4 second delay to targets attack. Sticks every time I've used it but it doesn't alst long at all.
I've never had it break early if you shoot the target again.....
NaKitNa wrote:
Unfortunately, since it breaks on dmg, it makes it worthless in a group. It does help solo when waiting for a cooldown timer a little. Improved should really last longer if its going to break on damage. Although I would much rather it not break on damage and last for as long as it does now with a much longer cool down timer.
i was under the impression it broke on damage from the person who disarmed
so long as you disarm and then don't attack, they're still disarmed..... haven't tested or anything though
I've had it stick then vanish instantly as another group member hits the mob, you can see the icon appear then go straight away.