Pistoleer Archive

Thread: Improved disarming shot

Kevie
Mon May 16, 2005 1:52 am
#27



Canadianjoo wrote:
personally I use it to follow up a KD, in hopes of delaying them from using KD recover long enough that KD lasts a while



i did this for a while as well.... but noticed a lot of people standing up before i got off a disarmingshot lol




Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

Klinsek
Wed May 18, 2005 4:34 am
#28

I have had nice results in PVE, using it as the above mentioned after a KD.

It hasn't proved very worthwhile in PVP though so far for me.




Klin-sek Clydiarc - Crimson Six

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Feardreamer
Thu May 19, 2005 12:39 am
#29

Disarm hits*


Target cant shoot or hit for 5 seconds or untill target takes damage..



So I guess you could call it a sleep without the root.





"I dont believe in Jedi"
The Malevolent XiNLOOM
Retired Master Bounty Hunter -
DEATHBLOW -
"If you stand in the light, you are bound to cast shadows"
-I LOVE YOU ALL AND HATE THE REST OF YOU-

Feardreamer
Thu May 19, 2005 12:41 am
#30






Klinsek wrote:
I have had nice results in PVE, using it as the above mentioned after a KD.

It hasn't proved very worthwhile in PVP though so far for me.




In pvp its good after a kd damage dump and your out of action use disarmshot and get 5 seconds of action regen.



"I dont believe in Jedi"
The Malevolent XiNLOOM
Retired Master Bounty Hunter -
DEATHBLOW -
"If you stand in the light, you are bound to cast shadows"
-I LOVE YOU ALL AND HATE THE REST OF YOU-

Kevie
Thu May 19, 2005 4:01 am
#31



Karbal wrote:
I like to use it between my advanced critical shots. It's a nice filler shot to use while my primary damage shots charge back up. Ensures that I won't take damage while waiting. By the time I have fired my next critical shot, disarm shot is charged and ready to fire again. This easily cuts the damage I take in half .. but does drain the action bar fast.



i usually fill the downtime with a few quickdraws

sometimes i can get two off before the next critical shot is ready




Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

BadgerSmaker
Thu May 19, 2005 4:31 am
#32

Adv. Critical seems to have a nasty recovery timer on it. Recovery timer being the time after using a special before you can use any other move at all.


Quickdraw has a very nice 0.5 second recovery on it and Bodyshot is about 1.6 seconds, if you have doc combat speed buff that is. Adv. Critical looked to be about 2.5 seconds from what I saw in duel with a pistol/bh guildmate.


Not sure how much of a role speed mods play in recovery time yet.




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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
NaKitNa
Thu May 19, 2005 8:37 am
#33

Unfortunately, since it breaks on dmg, it makes it worthless in a group. It does help solo when waiting for a cooldown timer a little. Improved should really last longer if its going to break on damage. Although I would much rather it not break on damage and last for as long as it does now with a much longer cool down timer.

MilesDavidson
Sat May 21, 2005 1:24 am
#34

Imp.Disarm is a 4 second delay to targets attack. Sticks every time I've used it but it doesn't alst long at all.



I've never had it break early if you shoot the target again.....





Asoulan Slade
aspiring to the most unloved of professions.....the Smuggler
Novice Aug03 Master Mar05
And enjoyed every minute of it...

BadgerSmaker
Sat May 21, 2005 1:56 am
#35






MilesDavidson wrote:

Imp.Disarm is a 4 second delay to targets attack. Sticks every time I've used it but it doesn't alst long at all.



I've never had it break early if you shoot the target again.....








Shoot a mob with it then follow with another shot and it breaks.



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Kevie
Sat May 21, 2005 3:08 am
#36



NaKitNa wrote:
Unfortunately, since it breaks on dmg, it makes it worthless in a group. It does help solo when waiting for a cooldown timer a little. Improved should really last longer if its going to break on damage. Although I would much rather it not break on damage and last for as long as it does now with a much longer cool down timer.


i was under the impression it broke on damage from the person who disarmed

so long as you disarm and then don't attack, they're still disarmed..... haven't tested or anything though




Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

BadgerSmaker
Sat May 21, 2005 5:33 am
#37

I've had it stick then vanish instantly as another group member hits the mob, you can see the icon appear then go straight away.





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0110101101111001011110111101001000101011
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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
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