Pistoleer Archive
Thread: DPS is misleading. Your best DPS pistol might not be your overall best pistol.
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Tyyylowyspetily
Sat May 14, 2005 5:37 am
#27
I mentioned this in the carbineer forum too, but I wondered if anyone else has noticed that the effect of defensive mods also have a cap, and that cap might be tied to minimum weapon damage, meaning in PVP if you wanted to offset a lack of accuracy vs something like duelist stance you might well be better offf with a pistol that had higher minimum damage. When I activate duelist stance against low level mobs, there is zero difference in the incoming damage. Against high level mobs, it is cut dramatically. My best guess, is that defense works very much like damage mitigation used to, with those mob's to hit numbers used as accuracy, and matched against my defenses. With my comparitively high defense numbers and the built in reductions to damage for the mob's being lower level (when that is the case), my feeling is that the damage dealt is already at that craeture or npc's minimum damage number. This would take a fair amount of testing to confirm, butI do wonder whether or not minimum damage value is truly irrelevant in all situations.
Nifty
Mon May 16, 2005 6:15 am
#28
Tyyylowyspetily wrote:
I mentioned this in the carbineer forum too, but I wondered if anyone else has noticed that the effect of defensive mods also have a cap, and that cap might be tied to minimum weapon damage, meaning in PVP if you wanted to offset a lack of accuracy vs something like duelist stance you might well be better offf with a pistol that had higher minimum damage. When I activate duelist stance against low level mobs, there is zero difference in the incoming damage. Against high level mobs, it is cut dramatically. My best guess, is that defense works very much like damage mitigation used to, with those mob's to hit numbers used as accuracy, and matched against my defenses. With my comparitively high defense numbers and the built in reductions to damage for the mob's being lower level (when that is the case), my feeling is that the damage dealt is already at that craeture or npc's minimum damage number. This would take a fair amount of testing to confirm, butI do wonder whether or not minimum damage value is truly irrelevant in all situations.
You're prolly right. The damage can't go above the max weapon damage, so it would make sense that it couldn't go below minimum weapon damage.
Shagg22
Fri May 20, 2005 3:40 pm
#29
I did some tests with my carbines last night too and came up with basically the same results. The gun with the better max damage is the better one. Here's the post I made on the Carbineer forums:
http://forums.station.sony.com/swg/board/message?board.id=carabineer&message.id=54857&jump=true
I used the same title. ![]()
Xoreshear
Fri May 20, 2005 4:01 pm
#30
Get some accuracy buffing food yourself and test it. It does make a difference. I have 330 unbuffed with a rifle and 285 with a pistol. Love it.
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