Pistoleer Archive
Thread: Is it all about them damage type?:O
Well man don't sweat it. Javac corrected me yesterday and I helped him fix his dmg calculater. We are here to help each other.
I personally am convinced that the Geo Pistol is not worth the price. My Dx2 does a lot more damage. The problem with the Geo is that ap0 vs ar1 = -50% then add a psg of 40% and your hosed.
Maybe you or someone can help me with a question. What exactly does Ranged Mitigation do? I must be missing the link.
Message Edited by Morath360 on 06-02-2004 10:27 AM
Message Edited by Morath360 on 06-02-2004 10:35 AM
The person was partially correct. Once you get into pistoleer, there are only a few pistols worth using. That is once you get the cert for them.
I only use the fwg5(mostly in pve) the republic blaster, dx2, and the geo pistol(mostly on pvp).
In PvE combat, most all things about level 30 have resists to damage types. You want to check this out before jumping at an unkown enemy. So if you see it has a 50%+ resist to energy, dont use a weapon that does energy like the republis blaster. Use something like the dx2 doing acid. But also keep in mind that the republic blaster and dx2 have AP1. So even if something has a small resist to those, say under 30%, your AP1 rating will will compensate for that. So if something has 25% resist to acid, but 60% engery, cold then use your republic blaster. The fwg5 can be made with pretty good damage ratings, but it doesn't have ap at all, so unless something has no resist to heat with high resists to all else,or a vuln to heat, dont use it.
The geo is good pretty much only cause it's stun. Stun is not a very resisted damage type on armors. The heavy pvpers will get stun layered armor so not always good against them. But only the player crafted Geo pistols are any good for PvP. the looted ones are only good for PvE.
High Velocity Blaster Pistol Barrels (Themepark Reward)
High Powered Energy Capacitor (Lok, Nyms)
Maybe I should make a seperate post about enhancers ...
Javac wrote:
Yup, there are a number of enhancements you can stick on the DX2. Since it takes 5 krayt tissues, it's generally better to get some of the easier to get enhancers and hope for a 30%+ damage slice.
High Velocity Blaster Pistol Barrels (Themepark Reward)
High Powered Energy Capacitor (Lok, Nyms)
Maybe I should make a seperate post about enhancers ...
Another update on this issue. Yesterday, I did 7 duels with a Master Pistoleer/Master Fencer. For those who didn't read my last post in this thread, I'm a Master Smuggler/Master Pistoleer/Master Marksman.
The first two rounds were armored and buffed. On the first one, I used a blastedly good republic and on the second I used a decent Dx2. My geo pistol is crap. Barely scratched her either time. As soon as she got within melee range of me, I was toast.
The next three rounds were buffed but with no armor. I used my Republic from here on out. The first round, I made some mistakes and she whacked me again. The second was close, but I incapped her (she then force of willed to get out of the incap, but that doesn't count 'cuz at incap, the duel is over). The third was decsively my victory.
The last two rounds were unbuffed, and I did stupid stuff, so I'm not gonna talk about those ![]()
Anyway, the point of it is this: Not being able to do effective stun damage made the buffed/armored rounds a waste of time. Couldn't even touch her. I think the bleed from the republic did more damage than any shot I made.