Pistoleer Archive

Thread: Dirty Fighting Speed Mod

DigiDante
Sun Feb 08, 2004 12:40 am
#27

Pistoleer isn't a broken profession? Half our specials don't work... and we're not broken.



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Vaelorn
Sun Feb 08, 2004 7:08 am
#28

I don't think the problem is with pistols being too slow. I think the problem is with rifles and carbines being too fast. They have a 1.0 speed cap for all attacks in the game, but it would make a lot more sense if it was 1.0 for pistols, 2.0 for carbines, and 3.0 for rifles, or something along those lines.


A Master Riflemanusinga T-21 rifle with 7.1 speed should never be firing that rifle faster than once every *few* seconds. They should certainly not be firing every second. Basically, if a Master Pistoleer and a Master Rifleman had the exact same speed modifier, then the MasterRifleman should ALWAYS be SLOWER becauserifles have 4 times the refire delay of a pistol. A T-21 with 7.1 speed should always be significantly slower than a FWG-5 with 1.1, regardless of who is using them and what skills they have.


novakaine
Sun Feb 08, 2004 1:08 pm
#29






JawaJoey2 wrote:

I thought Pistols were already the fastest of the three marksman proffessions. Even if the speed mods aren't as high, the guns themselves have much better speeds than rifles and such. Pistoleers are already strong and fast, they don't really need to be any faster. Sure it would always be nice to add a bonues, what Master Pistoleer wouldn't agree to that? But it isn't necessary. Pistoleers aren't a broken class. Carbines and Pikemen are the ones who need attention. Who cares abotu some superflous speed bonus wanted by an already great class.


It would be a reasonable idea to add some skill mods to the Smuggler tree, though. But I think it would make the most sense for them to have a pistol accuracy while moving mod. That seems much more smugglerish.






No. What happens is all specialists reach the same cap,1 second. What this means is someone with a rifle can fire just as fast someone with a pistol. Now, lets say the rifle averages 250 dam a shot, and the pistol averages 125 dam a shot. This means that the DPSfor the rifle is twice that of the pistol, instead of being ballanced,as bothcost the exact same number of skillpoints. now clearly it is intended that pistols be the fastest weapon, but that is not the case. What happens is novices start out ballanced, as they progess to near master they fall rapidly behind in damage output. Hopefully this will be fixed when the combat pass is effected.

Message Edited by novakaine on 02-08-2004 12:11 AM



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realvorda
Sun Feb 08, 2004 1:37 pm
#30






DigiDante wrote:





realvorda wrote:


I completely agree pistols need more speed.. but I would put it in pistoleer, not in smuggler. I think we as smugglers should get some (if not a lot) defenses in our DF/underworld lines. but no speed/acc bonusses.



sry if you dont like it, but this is from my point of view.



edit: and rifleman really should shoot A LOT slower. any master rifleman/master marksman with a +5 rifle speed skill tapes can shoot ANY special with ANY gun (even a t21 with all exp points put in dmg and speed of 10000000) at 1 sec.


for rifleman without master marksman its only +10 speed skill tape.

Message Edited by realvorda on 02-07-2004 10:48 PM






by adding more speed to pistoleer means that it would be easier to dabble in BH to add more speed to their specials. The only way to prevent BH frm being even more powered is to add speed to dirty fighting





are you saying bh dabbling isnt allowed? and I think dabbling in smuggler is a lot easier then in Bh..



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TheGrimmReaper
Sun Feb 08, 2004 4:42 pm
#31

I dont think dirty fighting is a speed type increasing, but i think if you dabble in Bh with Master Pistoleer and go over 100 it should make you even faster.
Marsupial-DREAD-
Sun Feb 08, 2004 4:51 pm
#32

Shouldn't this be on the smuggler profession boards? In my opinion, the dirty fighting line is a supplemental one, not to be used as a primary means of offense. In other words, most of the people who pick up this line are adding it to their preexisting templates, primarily for the uber specials (lowblow/panic shot). If, for instance, this change was added and a bounty hunter were to pick up the dirty fighting line, they would have so much + to speed that it would just be completely useless. The only instance in which this would be a good idea is if the smuggler profession were made into a viable combat effective class.
Ultrawolf
Sun Feb 08, 2004 8:07 pm
#33

if they HAVE to put it in smuggler id say the master box. that will stop dabblers



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DigiDante
Sun Feb 08, 2004 9:51 pm
#34



Ultrawolf wrote:
if they HAVE to put it in smuggler id say the master box. that will stop dabblers





That would be great also.


Also to make comment about the " shouldnt this be in the smuggler forum "

It is.

I get more of a reaction here then there, so that is why it is posted here.

Thanks,



Selusa Secundus - Elder Smuggler - September 2003.
Sheeana Secundus - Respec Jedi - Elder Carbineer @ heart.
Raylonis Del'Rathin - Elder Chef, Dancer - Retired / Canceled July 2005.
Leader of the fallen Guild, Veil of Silence.

Without the past, the future would never happen.
Believes in a better future for SWG.
Everytime a Rollback or Additional server thread is spawned SOE murders a kitten. Please... think of the kittens and stop this erradication.
DigiDante
Sun Feb 08, 2004 10:00 pm
#35


Marsupial-DREAD- wrote:
Shouldn't this be on the smuggler profession boards? In my opinion, the dirty fighting line is a supplemental one, not to be used as a primary means of offense. In other words, most of the people who pick up this line are adding it to their preexisting templates, primarily for the uber specials (lowblow/panic shot). If, for instance, this change was added and a bounty hunter were to pick up the dirty fighting line, they would have so much + to speed that it would just be completely useless. The only instance in which this would be a good idea is if the smuggler profession were made into a viable combat effective class.



Add up the skill points, BH and smuggler would leave hardly any room for pistoleer and the combination of those three professions would result in a very low pistol speed.



Selusa Secundus - Elder Smuggler - September 2003.
Sheeana Secundus - Respec Jedi - Elder Carbineer @ heart.
Raylonis Del'Rathin - Elder Chef, Dancer - Retired / Canceled July 2005.
Leader of the fallen Guild, Veil of Silence.

Without the past, the future would never happen.
Believes in a better future for SWG.
Everytime a Rollback or Additional server thread is spawned SOE murders a kitten. Please... think of the kittens and stop this erradication.
KnightHawk420
Sun Feb 08, 2004 10:44 pm
#36






JawaJoey2 wrote:

I thought Pistols were already the fastest of the three marksman proffessions. Even if the speed mods aren't as high, the guns themselves have much better speeds than rifles and such. Pistoleers are already strong and fast, they don't really need to be any faster. Sure it would always be nice to add a bonues, what Master Pistoleer wouldn't agree to that? But it isn't necessary. Pistoleers aren't a broken class. Carbines and Pikemen are the ones who need attention. Who cares abotu some superflous speed bonus wanted by an already great class.


It would be a reasonable idea to add some skill mods to the Smuggler tree, though. But I think it would make the most sense for them to have a pistol accuracy while moving mod. That seems much more smugglerish.






This is not a valid point when your discussing the rifleman,carbineer,pistoleers upon "mastery".





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SilentJay1284
Mon Feb 09, 2004 9:48 am
#37






Confusion12345 wrote:

Smugglers play rough, so that's why they have that DF line....they really aren't SKILLED with pistols...they know how to fire one and know how to get out of some sticky situations. I think the speed bonuses should be in pistoleer.


And I think BH gets the speed mods because they need to be efficient with their weapons in order to take down a mark...if they didn't get any mods for their weapons they would be much too weak.






This guy's posts states it all.




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DigiDante
Mon Feb 09, 2004 11:06 am
#38


SilentJay1284 wrote:


Confusion12345 wrote:

Smugglers play rough, so that's why they have that DF line....they really aren't SKILLED with pistols...they know how to fire one and know how to get out of some sticky situations. I think the speed bonuses should be in pistoleer.

And I think BH gets the speed mods because they need to be efficient with their weapons in order to take down a mark...if they didn't get any mods for their weapons they would be much too weak.



This guy's posts states it all.





With you agreeing to add the pistol speed to Pistoleer, it would make them even faster, even though it is null n void after 100. 89 and 100 pistol speed mod makes a difference. BH's would still be faster.



To add on to everyones comment about smugglers not needing speed... Panicshot is a array of multiple wildly fired shots, to confuse and panic the enemy. Must be fast to pull the trigger alot...

But anyway, its no biggie.

Rifleman will no longer be an ungodly fast profession after the next combat revamp, so the idea of adding speed is useless now.

Message Edited by DigiDante on 02-09-2004 10:09 AM



Selusa Secundus - Elder Smuggler - September 2003.
Sheeana Secundus - Respec Jedi - Elder Carbineer @ heart.
Raylonis Del'Rathin - Elder Chef, Dancer - Retired / Canceled July 2005.
Leader of the fallen Guild, Veil of Silence.

Without the past, the future would never happen.
Believes in a better future for SWG.
Everytime a Rollback or Additional server thread is spawned SOE murders a kitten. Please... think of the kittens and stop this erradication.
lorildeh
Mon Feb 09, 2004 12:35 pm
#39

Im sure that after the Combat Balance, rifles will not be firing as fast as pistols.






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