Pistoleer Archive
Thread: Pistoleer vs Jedi Duel
dalordofSWG wrote:
Jedi arent that hard, i beat one in comp with pistoleer 0/2/4/2 (note: robes are bugged now and dont give ANY protection)
http://www.imagedump.com/index.cgi?pick=get&tp=89760
http://www.imagedump.com/index.cgi?pick=get&tp=89762
Both unbuffed, only he had armor on
Jedican not wear armor after publish 9. That is pre-publish and jedi really sucked at that time any way.
Randonb wrote:
On an unrelated note, the true reason jedi are popular is that this game lacks anything for the Achiever playstyle to do, aside from jedi. You get master, you buy your armor and buffs, and that's it. You have nothing to strive for. Many players are compelled to strive for something on the horizon, it's their playstyle, and the only thing there in SWG right now is Jedi. For most of the jedi and would-be jedi out there, it has little to do with some romantic fascination with the lightsaber, and everything to do with boredom. Keep that in mind when making your "there are too many jedi" threads.
Message Edited by WesBelden on 07-03-2004 11:04 AM
WesBelden wrote:
Randonb wrote:
On an unrelated note, the true reason jedi are popular is that this game lacks anything for the Achiever playstyle to do, aside from jedi. You get master, you buy your armor and buffs, and that's it. You have nothing to strive for. Many players are compelled to strive for something on the horizon, it's their playstyle, and the only thing there in SWG right now is Jedi. For most of the jedi and would-be jedi out there, it has little to do with some romantic fascination with the lightsaber, and everything to do with boredom. Keep that in mind when making your "there are too many jedi" threads.
Yep, that sounds just about right to me. If the Devs had put the same amount of effort and planning into a GCW revamp and done that first, I think this game would be far more fun for everyone, offering everyone a chance to 'achieve' things on the horizon (not to mention likely have less Jedi ingame and have a far more immersive/continuity adhering state ofaffairs). It really beguiles me that they've done Jedi before the GCW and the CB. Smuggler and SL I could live with (despite being a smuggler myself), but when it's the two most important aspects of the game that they've set aside for Jedi, I really do dispair.
Message Edited by WesBelden on 07-03-2004 11:04 AM
i wish they would add something to enhance your chosen professions though
(like the quest to get mando armor.... it's a step in the right direction, but the implimentation is a little off)
but there should be something specific for each master profession, and something a lot more difficult and rare to get, and something that could be visually seen by all to differentiate them from every normal "master"
DeneziB wrote:
A jedi PwNed you? Well, ... uh, ... DUH. They're supposed to beat you in that scenario. Jedi are 500 lb circus freaks and everyone else is a 100 lb pencil neck. Who do you think will win in an arm wreslting match? Your "testing" scenario was set up for you to lose.
Don't whine here if you don't know how to kill a jedi.
Espo99 wrote:
I totally agree and this was the intent of my original post...some newb jedi completely ownd me...imagine what the jedi knights will be like? It's rediculous!
BDragon wrote:
. . .now think about the dps when holding your DE-10.. ROFL
- Saber Block I gives you some 60% (give or take)chance to block incoming shots coming from the front 90' arc.
- Saber Block II lets you block all incoming shotscoming from the front 180' arc.
- Saber Block III lets you block and relfect absoloutley all incoming shots, withonly a 90' "hole" behind you.
- Shots from a Tenloss Disruptor Rifle may only be blocked if you have Force Sight III (its an instant hit, pin pirck of death, sniper laser)
- Explosives, such as grenades and missiles may not be blocked, becuase Saber Block simply detonates the explosive and you are caught in the blast
- Explosives may be Force Pushed off course, and if you are lined up correctly, straight back at the target.
- Shots from a Stouker Concussion Rifle may not be blocked, its basically anexplosive laser gun, like a mini Idependance Day city smasher.
In fact, next time I come to work I'm going to bring the manuals for KOTOR and Jedi Academy, and then everyone has to stop btiching about not being able to shoot at Jedi becuase those games are so well received that you get threads complaining that SWG isn't more like them! Many EU books aren't as accepted by the community as those two games.
Although I appreciate your research, you assume far too much. If you are reffering to the "gaming" community then fine, KOTOR and Jedi Academy can be points of reference. However, the REAL SW community holds the EU books in much higher regard than a jedi-based video game. I am not saying that your data isn't correct and I am not going to find passages in a book that talk about jedi being able to deflect shots until they tire, but what I will say is that you cannot compare two jedi-based games with SWG. SWG was never intended to be a jedi-game...look at the old posts and quotes from SOE. This game needs more BALANCE so that it is fun for everyone. Most people agree that an 0-0-0-4 jedi should never be able to block all ranged attacks, the only ones who don't are the jedi themselves and melee profs!
ViolentAngel wrote:
In fact, next time I come to work I'm going to bring the manuals for KOTOR and Jedi Academy, and then everyone has to stop btiching about not being able to shoot at Jedi becuase those games are so well received that you get threads complaining that SWG isn't more like them! Many EU books aren't as accepted by the community as those two games.