Pistoleer Archive

Thread: Pistoleer vs Jedi Duel

Spence-
Fri Jul 02, 2004 2:52 pm
#27






dalordofSWG wrote:

Jedi arent that hard, i beat one in comp with pistoleer 0/2/4/2 (note: robes are bugged now and dont give ANY protection)

http://www.imagedump.com/index.cgi?pick=get&tp=89760

http://www.imagedump.com/index.cgi?pick=get&tp=89762


Both unbuffed, only he had armor on






Jedican not wear armor after publish 9. That is pre-publish and jedi really sucked at that time any way.



Spence'- Bounty Hunter
Adieu- Master Cm, Carbine 4.0.0.0 doc
Deadly Intentions
Mavarus
Fri Jul 02, 2004 3:42 pm
#28

I have +210 pistol accuracy as a master pistoleer/BH pistol 4 and armor and clothing tapes. I fought a jedi that was light saber 0044 (if u dont know that is initiate 4322 in the old system) anyway, same thing, I couldnt hit him at all. I logged in discussed, this is the same jedi friend I would own all the time. Anyway this game is way beyond repair, I dont know what I will do now, I just deleted all my toons and am now a master fencer waiting for the force sensitive trials to go live. Ill get my jedi and fly a ship and then quit, because as we all know, this game just plain sux and is a slap in the face to all Star wars fans.



Telkhar
^-^-^-^-^
-I would support keeping & balancing the current combat system.
But I get the feeling they don't care.

WesBelden
Sat Jul 03, 2004 11:02 am
#29






Randonb wrote:



On an unrelated note, the true reason jedi are popular is that this game lacks anything for the Achiever playstyle to do, aside from jedi. You get master, you buy your armor and buffs, and that's it. You have nothing to strive for. Many players are compelled to strive for something on the horizon, it's their playstyle, and the only thing there in SWG right now is Jedi. For most of the jedi and would-be jedi out there, it has little to do with some romantic fascination with the lightsaber, and everything to do with boredom. Keep that in mind when making your "there are too many jedi" threads.






Yep, that sounds just about right to me. If the Devs had put the same amount of effort and planning into a GCW revamp and done that first, I think this game would be far more fun for everyone, offering everyone a chance to 'achieve' things on the horizon (not to mention likely have less Jedi ingame and have a far more immersive/continuity adhering state ofaffairs). It really beguiles me that they've done Jedi before the GCW and the CB. Smuggler and SL I could live with (despite being a smuggler myself), but when it's the two most important aspects of the game that they've set aside for Jedi, I really do dispair.

Message Edited by WesBelden on 07-03-2004 11:04 AM



=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
Kevie
Sun Jul 04, 2004 12:40 pm
#30






WesBelden wrote:






Randonb wrote:



On an unrelated note, the true reason jedi are popular is that this game lacks anything for the Achiever playstyle to do, aside from jedi. You get master, you buy your armor and buffs, and that's it. You have nothing to strive for. Many players are compelled to strive for something on the horizon, it's their playstyle, and the only thing there in SWG right now is Jedi. For most of the jedi and would-be jedi out there, it has little to do with some romantic fascination with the lightsaber, and everything to do with boredom. Keep that in mind when making your "there are too many jedi" threads.






Yep, that sounds just about right to me. If the Devs had put the same amount of effort and planning into a GCW revamp and done that first, I think this game would be far more fun for everyone, offering everyone a chance to 'achieve' things on the horizon (not to mention likely have less Jedi ingame and have a far more immersive/continuity adhering state ofaffairs). It really beguiles me that they've done Jedi before the GCW and the CB. Smuggler and SL I could live with (despite being a smuggler myself), but when it's the two most important aspects of the game that they've set aside for Jedi, I really do dispair.

Message Edited by WesBelden on 07-03-2004 11:04 AM






i wish they would add something to enhance your chosen professions though


(like the quest to get mando armor.... it's a step in the right direction, but the implimentation is a little off)
but there should be something specific for each master profession, and something a lot more difficult and rare to get, and something that could be visually seen by all to differentiate them from every normal "master"





Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

Espo99
Tue Jul 06, 2004 11:14 am
#31






DeneziB wrote:

A jedi PwNed you? Well, ... uh, ... DUH. They're supposed to beat you in that scenario. Jedi are 500 lb circus freaks and everyone else is a 100 lb pencil neck. Who do you think will win in an arm wreslting match? Your "testing" scenario was set up for you to lose.


Don't whine here if you don't know how to kill a jedi.







Espo99 wrote:


I totally agree and this was the intent of my original post...some newb jedi completely ownd me...imagine what the jedi knights will be like? It's rediculous!











You have just shown how truly ignorant you are...a "jedi" should not PWN everyone. A Jedi Knight should probably win 80%-90% of encounters and a Jedi Master would be virtually unbeatable, but not a low-level, 0-0-4-4 Jedi.


Futhermore, there was no whine youidiot, if you would have read all the posts you would have deduced that the "test" was to see how PISTOLEER ATTACKS worked against a low-level jedi...


...and how did you know that "a jedi is supposed to beat you in that scenario?" Did you test the effects of master pistoleer attacks against Jedi post patch 9? If so, why didn't you post your results instead of trying to sling mud in this thread?


do us a favor, go troll on another board






DAVCRE

MOON BOOTS FTW


VooDoo27
Tue Jul 06, 2004 11:41 am
#32

What are you getting so upset about? Master Pistoleers have been getting owned by most of the normal professions in the game for a long time now. Shouldn't Jedi wipe the floor with us as well?



atoy fimu
~ Master Smuggler~
~ Master Pistoleer~


BDragon
Tue Jul 06, 2004 1:09 pm
#33

As a jedi and a long-time pistoleer who has just returned to the profession after unlokcing i feel i have to come in on this topic. First off let me just say that flaming and bitching do not help the game but are infact the very reasons we have the problems we currently do... remember when guys bitched that your Pistoleer/BH pistols template was too uber cause you pwnd them with your krayted FWG5, Scatter and your tangle? The older pistleers will.. or when they hated you because your Fencer/Pistoleer template would destroy anything put in front of you?

You guys can see my point here..

Ok now onto the matter of Jedi Vs ranged.. i agree that we totally dominate ranged profs. The main reason that "noob" jedi can do this is becuase of the mods for LS block being given in 4 boxes which is LS ***4 for those who dont know... this means a jedi can get block equal toa gaurdian pre-revamp. I admit this sucks if you bring a gun to a saber fight but there is no alternative given the new jedi trees.

Also please dont tell me nerf block.. its bad enough that a jedi cant block mele atacks at all, he cant be weak to both ranged and mele THAT is not balanced either.

This revamp has seen a decrease in the total power of higher level jedi while closing the gap with the lower levels hence why noob jedi seem more uber than before, but however you look at it a jedi in 40/90 comp and a 1.8k saber was harder to beat than the current LS/enhancer/healing 4004 you're likely to run into.

Last two things i would like to say and that is that jedi wont be uber kill stealers until they fix the bug with AR and vuns.. which as pistoleers i would expect you guys to know about..(no AP bonus given when hitting a mob with armour) and also as master pistoleers you have a way of hittign the jedi 100% ... its called PISTOL MELE DEFENSE 2.... now think about the dps when holding your DE-10.. ROFL



Ulic' Dragonis: The jedi formerly known as Ulic' Qel-Droma
-Dark Jedi Knight-

Black-Dragon: +26 club
-Pistoleer at heart forever-


The darkside has made me strong.... the devs have made me weak

A new vision for the Lightsaber Tree
trajen2
Tue Jul 06, 2004 1:18 pm
#34






BDragon wrote:

. . .now think about the dps when holding your DE-10.. ROFL




ROFL is correct...from experience, PMD1 hits for about 60-80 pts against a jedi...never did knock him down before I got whacked.


Inat

RBN





Inat Mivea - Elder Jedi
"
It ain't braggin' if you can do it . . ."

ViolentAngel
Tue Jul 06, 2004 9:15 pm
#35


Well surely that has got nothing to do with Saberblock...



Take the blue pill,Ô
Play SWG, never dual-wield your pistols and believe whatever you want to believe.
Take the red pill,Ô
Play MxO, and I will show you how deep the rabbit hole goes.

SWG was never the game I wanted it to be, even before the NGE. All the NGE did is take away what gameplay SWG actually did have.
ViolentAngel
Tue Jul 06, 2004 9:50 pm
#36

My reference point for exactly what a Jedi is capable of comes directly from my experiences in Jedi Outcast and Jedi Academy. There we see the names and levels of theactual powers of the force, both light and dark. Note that these powers are rated from I to III in those games. Some of these descriptions are going to be a little vague, but I'm going to start a thread about this soon enough anyway.


  • Saber Block I gives you some 60% (give or take)chance to block incoming shots coming from the front 90' arc.

  • Saber Block II lets you block all incoming shotscoming from the front 180' arc.

  • Saber Block III lets you block and relfect absoloutley all incoming shots, withonly a 90' "hole" behind you.

  • Shots from a Tenloss Disruptor Rifle may only be blocked if you have Force Sight III (its an instant hit, pin pirck of death, sniper laser)

  • Explosives, such as grenades and missiles may not be blocked, becuase Saber Block simply detonates the explosive and you are caught in the blast

  • Explosives may be Force Pushed off course, and if you are lined up correctly, straight back at the target.

  • Shots from a Stouker Concussion Rifle may not be blocked, its basically anexplosive laser gun, like a mini Idependance Day city smasher.

In fact, next time I come to work I'm going to bring the manuals for KOTOR and Jedi Academy, and then everyone has to stop btiching about not being able to shoot at Jedi becuase those games are so well received that you get threads complaining that SWG isn't more like them! Many EU books aren't as accepted by the community as those two games.




Take the blue pill,Ô
Play SWG, never dual-wield your pistols and believe whatever you want to believe.
Take the red pill,Ô
Play MxO, and I will show you how deep the rabbit hole goes.

SWG was never the game I wanted it to be, even before the NGE. All the NGE did is take away what gameplay SWG actually did have.
teckers
Wed Jul 07, 2004 12:46 am
#37

If you hate the game so much why are you still playing?
BDragon
Wed Jul 07, 2004 1:58 am
#38

PMD1 hits for about 60-80 pts against a jedi...never did knock him down before I got whacked.

OK.. just to clear this up trajen2.. i said mele def2 for a good reason.. it has a much higher damage multipler. Forget spamming KD moves.. thats pvp class of '03 and easily avoided now. If you get the KD then fine, but DPS should be your aim.


Further more as just a pistoleer you have no way of keeping him on the floor anyway so why bother putting him there and lose out on damage..ALSO. jedi can block ranged attacks while KD, so dont think you can get in a few cheap stopping shots.. cause is it aint gonna happen.


Jedi suck ass against mele attacks and pistoleer is lucky enough to have 2 of them.. one of which has a X4 damage mod last time i checked.. this makes you the best damage dealer to jedi for ranged profs. And dont complain that you hit him for 50 or 60 damage with PMD1... ask a jedi how much he hit a TKM for with polearm deverish1 and then we'll re-evaluate.


It might not be ideal, but id rather have a pistol Vs a jedi than a carb or rifle.. if worst comes to worst... backhand with your biggest gun



Ulic' Dragonis: The jedi formerly known as Ulic' Qel-Droma
-Dark Jedi Knight-

Black-Dragon: +26 club
-Pistoleer at heart forever-


The darkside has made me strong.... the devs have made me weak

A new vision for the Lightsaber Tree
Espo99
Wed Jul 07, 2004 5:50 am
#39






ViolentAngel wrote:


In fact, next time I come to work I'm going to bring the manuals for KOTOR and Jedi Academy, and then everyone has to stop btiching about not being able to shoot at Jedi becuase those games are so well received that you get threads complaining that SWG isn't more like them! Many EU books aren't as accepted by the community as those two games.





Although I appreciate your research, you assume far too much. If you are reffering to the "gaming" community then fine, KOTOR and Jedi Academy can be points of reference. However, the REAL SW community holds the EU books in much higher regard than a jedi-based video game. I am not saying that your data isn't correct and I am not going to find passages in a book that talk about jedi being able to deflect shots until they tire, but what I will say is that you cannot compare two jedi-based games with SWG. SWG was never intended to be a jedi-game...look at the old posts and quotes from SOE. This game needs more BALANCE so that it is fun for everyone. Most people agree that an 0-0-0-4 jedi should never be able to block all ranged attacks, the only ones who don't are the jedi themselves and melee profs!





DAVCRE

MOON BOOTS FTW


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