Pistoleer Archive

Thread: Pistoleer findings, test center, aug 28

Repaq
Fri Aug 29, 2003 7:01 am
#27

well do you expect to win 5 against 1???



Xark/Repaq/Wud
Jodun
Fri Aug 29, 2003 7:17 am
#28

Thing is people can gang bang all they want... but when the chance to knockdown someone is like .01% with even 5 people doing it it won't happen often... and I have to say if 5 people with "the whip" have to even bother using it on killing someone.... then maybe you want to spend the credits on a weapon better than a CDEF.... just an idea there.... and as for MOBS... if the thing is soooo huge that it stays alive through a massive beating of 5 pistoleers... then it would eventually have been knocke down enough that it would start ignoring the knockdown all together using the "scaling resits" lets use an ATST for example... a bunch of people knock it down... blah blah blah do it a bunch...lets say getting it to Half though I doubt it... woops knocked it down too much now its practically immune to KD uhoh... we were all dumb and standing next to it... uhoh... we all seem tobe dead...



and well 5 people should be able to hold one person down and kill them no prob... happens all the time... safety in numbers and all....




"I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use." - Galileo Galilei
Daxl
Sat Aug 30, 2003 12:11 am
#29

Out of curiosity, did they lower the HAM costs on the knockdown moves now that they're on a timer? I'm sick of toting around CDEF weapons.



Kardask
Bounty Hunter
Flurry
KriKri
Sat Aug 30, 2003 12:20 am
#30

Jodun, i like the idea for the resist on the KD, great idea.


Zerona, 5 people we coordinated will be able to keep someone down for a long time anyways. Aside from that 5 on 1... comon, we are not using 5 on 1combat scenariosas the standard for judgement are we??


"uh, I was taking on 5 pistoleers and they kicked my arse by alternating knockdowns, their knockdown is too powerful" If it is 5 on 1, you got other things than the knockdown to worry about.




Master Pistoleer, BH
KriKri
Sat Aug 30, 2003 12:21 am
#31

that should read


"5 people well coordinated" no edit =[




Master Pistoleer, BH
Kane_Firestalker
Sat Aug 30, 2003 12:26 am
#32

so we just have to be uber gimps untill they fix our class?



-=tEh ChEf's fOod & dRinK=-
Oasis, Naboo -1227, -4936

-=Oasis Master Sales=-
Coronet, Corellia: -200 -5500
Mining OP, Dant: -190, 2620
Kallek_Truestryker
Sat Aug 30, 2003 11:32 am
#33

Actually no, there was a net increase on the HAM cost for knockdown attacks on Test Center according to the patch notes. Sony wont be satisfied until they nerf KD into oblivion.





Kallek Truestryker

weaponmaster88
Sat Aug 30, 2003 2:26 pm
#34

u know i have a new idea. this may sound really dumb but it just might work. i say we just tell the devs to ignore us completly for a couple of weeks. lets them make those other proseesions stronger and fixed. then have themcome back to us when we are weak so that we don't get nerfed anymore.otherwise they are just going to nerf us... make us strong.... nerf us..... make us strong.... nerf us.... and so on.either that or the devs should ellimenate all nerfs until all professions are fixed. i dunno that might sound stupid but thats my 2credits.



Xerses- Master Jedi

Zudet- Master Pilot (almost) and BH
Come visit my shop at 4777 -2444 tatooine (deliver 4 mod jewlery here and auction winnings as well)
CimTaurus
Sat Aug 30, 2003 11:54 pm
#35

Take away ranged KD and you pretty much ruin the purpose of master pistoleer, especially since weapon speed has almost no bearing at that point.


Seems to me if you just increase the base resist to knockdown for everything across the board you will solve the problem.



Also seems to me that the Devs are determined to force me to leave the one game I really was looking forward to playing for the last 2 years. *sigh*




Cim Taurus
Master Pilot
Master Smuggler
Part-Time Bounty Hunter
Huwipa Alliance
Elysian Fields, Corellia
Chilastra Galaxy
SanTsu
Sun Aug 31, 2003 12:07 am
#36

accually later in the patch notes it says they are dropping the KD costs. I thought it was funny that they said they were both raising it and lowering it in the same patch. Look if you dont believe me.



______________________________________________________
The First Smuggler Correspondent (retired)
Johny Longshoot
Master Smuggler/ Master Gunfighter/ Teras Kasi Master
Who needs hokey religions and ancient weapons just give me something to smuggle.
Kallek_Truestryker
Sun Aug 31, 2003 12:17 am
#37

Yes and afterwords when questioned about it, a dev spoke up and said the end result of the changes was an increase.




Kallek Truestryker

Philosopher1976
Sun Aug 31, 2003 4:06 am
#38

Thanks Jaegan for PMing the Dev. We need all the help we can get.






Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


Page 3 of 3