Pistoleer Archive
Thread: Healthshot 1 and 2 nerf
Hazoron wrote:
I find that a creature being taken down to 1 health from this "nerf" was a blessing in disguise.
How many times have you killed a creature/npc with bleed/feign only to not be able to loot it due to another high lvl creature/npc next to it that will kill you untill you kill it.
Now I just take them both down to 1 health and finish off with a bodyshot 2. Its cake and I like this new way although it takes some getting used to
Exactly. This is a GREAT change, not a nerf.
This is wonderful news for anybody who wants loot and XP. Finally we get the killshot rather than watch enemies bleed to death before we can hit them for actual damage.
Thanks Devs!
Hey, guess what?
If he bleeds to death, you get no loot!
That's right, if the last thing that kills him is a DOT and not a direct damage attack, you get the "You do not have permission to access this container." message. On a corpse that bleed to death.
So now you can bleed, run away, bleed, run away, then go back and one-shot him with a regular attack, and loot.
Before this, the challenge was to make sure you got in the last shot. Now, no worries about that.
Try thinking aboutthings before crying nerf, you're crying about an improvement.
-- Ypi
no before this even if it died from the last damage being from the bleed you still got credit. As long as you threw in a regular shot anytime from when it was at 100 percent to 1 percent health.
The only thing this new deal helps it to let you control when you want them to die. so you can safely loot
I think most of you have missed the beauty of this now. No more mobs dying while you are fd and not getting any exp from it!! If you happen to have explore 4 it's even better!! Let me explain...
Ok mask scent does not always drop just from firing at a mob like it did once apon a time. So get yourself into a position where are of your targeted mobs are in a 30-40 meter radius or less using mask scent of course. Now simply start targeting mobs and cycling through them applying low blow and health shot 1 & 2. 90% of the time I can apply this to up to 8 mobs before the first one agro's me from the bleed!!! Now just fd and let the bleeds do their job without worrying about a mob wandering out of range!! When the mobs are all at 1 hp or bleeds are done stand up. Tap the mobs with one shot and watch the exp roll in!! Exp is pretty nice when you are getting 3-4k per mob!!
Still grps are more fun and quicker exp and always will be!! However with this new change it makes kicking around solo when you are bored so much more lucrative!! This is a good change, I can't see how anyone can call this a nerf!!
DrDhax wrote:
Where does it say anything about feigning death? It just says youtried to solo a FS mob and you got incapped. So, find a tank. Grouping isn't the worst thing in the world.
Yes it is. Also a mistake on their part since a commanding majority in their own poll said they prefer solo play.
hopefully this applies to poison also
Minimized wrote:
Don't kid yourself folks. They made bleed shots non-fatal because of the bug with mobs dying to bleed and not always counting as a kill. Instead of fixing that bug, they are eliminating the possibility of it occurring. This decision smacks of laziness or incompetence. The primary purpose of the change is to eliminate a large amount of CSR issues.
The side benefit is that it eliminates a 'questionable' combat tactic. Personally, the tactic has been around for so long that any resulting damage is both neglible and irreversible. Future players get a diminished experience because of decisions like this. It doesn't make any internal sense for damage-over-time attacks to fail to kill a target. Then again, much of the game makes no sense within the game context.
regarding the underlined part. not true at all. they put this in because combat medics were using their poisons to kill people. there by making CM a worthless proffesion. For pistoleers this shouldn't be a problem because i know anything that i was using hs1and hs2 on i was trying to kill therefore using other attacks aswell. If you were just using hs' to kill your opponent for you then you were using a bug to your benifit (read: exploit). Now i don't think it should be bannable but i am glad they fixed it. I do feel sorry for the CM's though. i mean if they can't kill aren't they wasting 62 SPs.Without combat a Combat Medic is just a medic. 62 SPs is a lot of waste just for area/ranged stims.
I mean come on. when you are attacking a krayt using HS's you are shooting it with other stuff at the same time. i mean even if you hit it and let it bleed down to 1 and then run back and bs2 once and you're done. With all the problems in this game i don't think the bleed not causing death is very high on the totem pole.