Pistoleer Archive

Thread: Healthshot 1 and 2 nerf

electricnomad
Fri Nov 14, 2003 9:59 pm
#27




Hazoron wrote:

I find that a creature being taken down to 1 health from this "nerf" was a blessing in disguise.


How many times have you killed a creature/npc with bleed/feign only to not be able to loot it due to another high lvl creature/npc next to it that will kill you untill you kill it.


Now I just take them both down to 1 health and finish off with a bodyshot 2. Its cake and I like this new way although it takes some getting used to




Exactly. This is a GREAT change, not a nerf.


This is wonderful news for anybody who wants loot and XP. Finally we get the killshot rather than watch enemies bleed to death before we can hit them for actual damage.


Thanks Devs!





"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

SanTsu
Fri Nov 14, 2003 10:06 pm
#28

I cant wait to try this on a big lizard. finally I will have the death shot instead of watching it drop while im napping.



______________________________________________________
The First Smuggler Correspondent (retired)
Johny Longshoot
Master Smuggler/ Master Gunfighter/ Teras Kasi Master
Who needs hokey religions and ancient weapons just give me something to smuggle.
Sawgil
Sat Nov 15, 2003 1:51 am
#29

Unfortunately, tanking aint quite what it used to be either. Since the patch, even if you let your tank (pet, droid, or brawler player) engage the MOB target before you attack, a good percent of the time, the other MOBs will run right past your tank and attack you. You get incapped more frequently, but you are right about changing tactics. By adjusting your tactics to account for the changes, you can alleviate the problem somewhat.
Ypiana
Sat Nov 15, 2003 5:37 am
#30

Hey, guess what?


If he bleeds to death, you get no loot!


That's right, if the last thing that kills him is a DOT and not a direct damage attack, you get the "You do not have permission to access this container." message. On a corpse that bleed to death.


So now you can bleed, run away, bleed, run away, then go back and one-shot him with a regular attack, and loot.


Before this, the challenge was to make sure you got in the last shot. Now, no worries about that.


Try thinking aboutthings before crying nerf, you're crying about an improvement.


-- Ypi




I killed my parents... You're next!
/godmode 1
Hazoron
Sat Nov 15, 2003 8:22 am
#31

no before this even if it died from the last damage being from the bleed you still got credit. As long as you threw in a regular shot anytime from when it was at 100 percent to 1 percent health.


The only thing this new deal helps it to let you control when you want them to die. so you can safely loot


fonaf
Sat Nov 15, 2003 11:02 am
#32

So, now all of the DOTs can not kill or just the HS and poisons? If all of them do not kill, then an enemy who is bleeding, on fire, and poisoned can just stand there with all ones and then kill you when you are incapped. Earlier today I had an NPC Imp down to 35 health the dot took effect as I has incapped by another npc. The Imp with 1 health killed me, then the decay took effect. Nothing beats the double whammy of the nerf leading to the new money sink, and a small decay. Great Fun.
fonaf
Sun Nov 16, 2003 1:07 am
#33

Just finished watching my Commando roommate kill a guy with the Commando Flamethrower DOT, **edit**! Don't just nerf a few DOTs nerf them all.
Butterbean569
Sun Nov 16, 2003 1:19 am
#34

I don't really mind this since I'm a Smuggler with Feign Death...if I put bleed onan NPC and then Feigned Death (or I get incapped for that matter), he could run more than 64m away from me and die...in which case I wouldn't get any xp. This way, I can knock him down to 1 pt and then take a potshot and finish him...making sure to get my xp and loot



Benj Paladia
Master Smuggler, Master Pistoleer, Ace Rebel Pilot
Colonel in the Rebel Alliance
Always avaliable to slice and sell faction points
Morpain
Sun Nov 16, 2003 7:30 am
#35

I think most of you have missed the beauty of this now. No more mobs dying while you are fd and not getting any exp from it!! If you happen to have explore 4 it's even better!! Let me explain...



Ok mask scent does not always drop just from firing at a mob like it did once apon a time. So get yourself into a position where are of your targeted mobs are in a 30-40 meter radius or less using mask scent of course. Now simply start targeting mobs and cycling through them applying low blow and health shot 1 & 2. 90% of the time I can apply this to up to 8 mobs before the first one agro's me from the bleed!!! Now just fd and let the bleeds do their job without worrying about a mob wandering out of range!! When the mobs are all at 1 hp or bleeds are done stand up. Tap the mobs with one shot and watch the exp roll in!! Exp is pretty nice when you are getting 3-4k per mob!!


Still grps are more fun and quicker exp and always will be!! However with this new change it makes kicking around solo when you are bored so much more lucrative!! This is a good change, I can't see how anyone can call this a nerf!!




Master Smuggler
Master Pistoleer
Therearentan
Sun Nov 16, 2003 11:14 am
#36






DrDhax wrote:
Where does it say anything about feigning death? It just says youtried to solo a FS mob and you got incapped. So, find a tank. Grouping isn't the worst thing in the world.




Yes it is. Also a mistake on their part since a commanding majority in their own poll said they prefer solo play.



Ignore the handle, I am Gatt on Vnboards.
Kriel
Sun Nov 16, 2003 11:51 am
#37

they stated in the patch notes that DOT will not incur incap or death, this applies to players as well, if you are shot with a bleed you should not incap either assuming they dont shoot you when you have 1hp left

hopefully this applies to poison also
JorahRamsai
Sun Nov 16, 2003 4:34 pm
#38

heh flames still incap/kill. The commandos and bounty hunters still get their own way



Jorah "The carbineer of dewm" Ramsai
Self proclaimed title.
Number of dead Dark ged-hi : 2
Dragon Empires Stratics
veritas80
Mon Nov 17, 2003 5:36 am
#39






Minimized wrote:
Don't kid yourself folks. They made bleed shots non-fatal because of the bug with mobs dying to bleed and not always counting as a kill. Instead of fixing that bug, they are eliminating the possibility of it occurring. This decision smacks of laziness or incompetence. The primary purpose of the change is to eliminate a large amount of CSR issues.

The side benefit is that it eliminates a 'questionable' combat tactic. Personally, the tactic has been around for so long that any resulting damage is both neglible and irreversible. Future players get a diminished experience because of decisions like this. It doesn't make any internal sense for damage-over-time attacks to fail to kill a target. Then again, much of the game makes no sense within the game context.




regarding the underlined part. not true at all. they put this in because combat medics were using their poisons to kill people. there by making CM a worthless proffesion. For pistoleers this shouldn't be a problem because i know anything that i was using hs1and hs2 on i was trying to kill therefore using other attacks aswell. If you were just using hs' to kill your opponent for you then you were using a bug to your benifit (read: exploit). Now i don't think it should be bannable but i am glad they fixed it. I do feel sorry for the CM's though. i mean if they can't kill aren't they wasting 62 SPs.Without combat a Combat Medic is just a medic. 62 SPs is a lot of waste just for area/ranged stims.


I mean come on. when you are attacking a krayt using HS's you are shooting it with other stuff at the same time. i mean even if you hit it and let it bleed down to 1 and then run back and bs2 once and you're done. With all the problems in this game i don't think the bleed not causing death is very high on the totem pole.




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Veritas of Chilastra
Security Executive Officer
Black Knight Brotherhood
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Brevv of Starsider
GSS COO

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