Pistoleer Archive

Thread: Improving FWG5

AydenTrodak
Sat Dec 06, 2003 7:06 am
#14






djswift2k wrote:
who cares, republic blasteris better to start with, its AP1, now getting the republic as a pistoleer specific certification is another story.



What are stats on a republic blaster? average stats



- Ayden Trodak - Bloodfin /|\ Arrcoe Nigh - Eclipse -
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STEALFANG
Sat Dec 06, 2003 8:47 am
#15

not for me lol iv got about 30 fwg5's mine arent as good as hers though only go to about 300 but still nice



STEAL-FANG

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Aristarchus52
Sat Dec 06, 2003 9:44 am
#16

Gryyder: Check out the Weaponsmith Corrspondent's thread about his testing of the AR/AP system as well as VolstedGridban's replies. The short version is that *all* AP weapons are working correctly except in the specific instance where an AP weapon strikes a target that is Vulnerable to the weapon's Damage type.

The Dev replies to the Weaponsmith Correspondent were ... interesting.

http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=24479
Xx_Predator_xX
Sat Dec 06, 2003 11:32 am
#17

So there is going to be a fwg for pistol 4 and a different fwg for pistoleer? or will becoming a pistoleer actually make the same gun better? I am confused...



Layne - Last Day 2/27/04 -
First Day 5/11/05
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llllMaverickllll
Sat Dec 06, 2003 3:14 pm
#18

There won't be a repeated FWG5. The idea is that at each cert you gain you will gain a gun that is AS usable or even more so than all the previous certs you have gained. For example, the FWG5 and Rep Blaster are our best guns, and you can get those without even being a pistoleer. As you go up the tree (marksman and pistoleer), you will be getting certs at each stage that increase your power.



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weaponmaster88
Sat Dec 06, 2003 4:50 pm
#19

ok i hope i was reading too literal, cause he did say t21 for riflemen, so i wasen't sure what was with the FWG5 thing. i definetly think RB needs to have the cert moved or nerfed. i have at least one of every gun, and i use them depending on what i am facing. my best guns are FWG5 70-312 1.8 speed, DX2 110-250 2.0 speed, and my SR combat 60-250 2.0 speed. i nkow they aren't the best guns out there, but they do very well in combat.



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roguestrike
Sun Dec 07, 2003 2:38 am
#20

Kalano said;


i carry all three guns. so when the situation is at hand, i got the weapon to back up my statements instead of using a pea shooter at a pea restant target, i pull out my spit ball straw and take it down.





What you only carry 3 guns? I carry 9 pistols everywhere I go. Am I doing something wrong?



Sev'er Sirax
Master Smuggler; TKM; Master Gunfighter;
I am not a smuggler.
I am an Importer

Maverick315
Sun Dec 07, 2003 2:52 am
#21

I don't know about anyone else, but I refuse to use a Republic Blaster. That thing is just plain FUGLY. I have had cooler looking squirt guns. I know it's not supposed to be about looks, but come on, that thing looks absolutely childish.




Bria-Varien: TKA, Pistoleer, Smuggler, and wanderer.

It's nice to be wanted, even if it is 'Dead or Alive'

"Teras Kasi are leathal, nearly impossible to knock down or unbalance"
"Facing an opponent armed with ranged weapons, high-level abilities enable him or her to evade blaster fire and close in quickly, bringing his or her enemy swiftly to the ground."

-Page 267, SWG Strategy Guide
IcE1933
Sun Dec 07, 2003 3:50 pm
#22

the blaster's Ham cost's are high, when i am buff'ed and i drain my mind pool to fast...



i would love for them to fix DX2, but i am happy with my crate of fwg5's i got b4 the patch 62-210 i just geet them sliced and i'm good to go,



"sorry its not a krayt farmed fwg5 with 1000-2000 lol"

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