Pistoleer Archive

Thread: Disarming attack

HitWoman
Fri Jun 17, 2005 10:46 am
#14


shfire wrote:
I tried using it, and testing it yesterday, and believe that it is brooken. I could never get it to delay any attacks from ranged or melee characters.





You wouldn't know it to read the Jedi forums. Some of them are screaming for a nerf. Maybe they broke it in the publish yesterday, dunno. It worked fine before that and has saved my butt a ton of times in a close duel.

Message Edited by HitWoman on 06-17-2005 12:48 PM

TenshiHanaKinu
Fri Jun 17, 2005 11:47 am
#15

I use it.



It shouldn't DO much damage anyway, it's a Mezz. It shouldn't do ANY damage in my opinion. Just like StartleShot shouldn't.



Turn off your Default attack if you intend on using it. It breaks on damage or after like 5 or so seconds.





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BadgerSmaker
Fri Jun 17, 2005 6:12 pm
#16

Disarm is great! 5 seconds of total confusion in PvP.


I have spammed it while having my target poisoned and on fire... that is evil.


In PvE you can queue a disarm then a KD. Works well.



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Zimal
Fri Jun 17, 2005 6:17 pm
#17

didn't think about disarm and knockdown... new tactics for jedi killing



:evil grin:





=============================================
Xil - MCM, Mpistol
Instant Aggro Master
Where Mihosi is, Chaos Reigns
Jedi shmedi, I got me a wookie
Don't piss off a programer, WE READ YOUR EMAIL
Ternque01
Fri Jun 17, 2005 10:53 pm
#18






Zimal wrote:

didn't think about disarm and knockdown... new tactics for jedi killing



:evil grin:








I find it better to KD, then get off two power attacks before they get up, then use Disarming Shot to buy time for another shot and prevent your target from healing.


KD -> Damage -> Damage -> Disarming Shot -> Damage -> Damage -> Disarming Shot


That works well if you have a BH template that can spew out the damage.


If a Jedi is right up on you slicing you up and you are trying to buy time/distance, Disarming Shot will save you some skin.


If you lack a mez or root and need to flee a fight for good, I bet you could KD then use Disarming Shot to buy yourself 5 seconds of running away time





Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Geddeo
Sat Jun 18, 2005 12:42 am
#19

I use it and love it.


I'm master rifle too, so that may be why I find it so useful. Lots of requests to nerf this shot and others like it for a second time (didn't use to break on dmg) and I can see why. I just hope they don't nerf it to oblivion, a small tweak or short timer would be sufficient. The problems arise when more than 1 player uses delay shots in cooperation, just like the roots. The hard part the devs have is to fix these things without making the specials themselves worthless, and their track record on that type of thing is not so good.


CaixCatab
Sat Jun 18, 2005 1:07 am
#20

One jedi noted that in a fight againt a friend who used nothing but disarming shot, he couldn't attack while his health was slowly withered away. Despite the amusement derived from how he basically cried nerf after realizing that, even though he could run away, even though it would take closer to an hour to actually run him out of force, he would still *die* (... I mean sheesh, if you can survive for an hour...), he had a point.The damage disarming shot does should be "symbolic" at best. The advantage of lowering the damage, is that we may save ourselves from them devsadding a timerbefore it can be reapplied/increasing the cooldown.



... and disarming shot and CMparalyze is evil. Next time we duel Badger, if your first disarming shot lands, I reckon I'll be toast.


(unless... I run like the wind to get the heck out of para range... And even then I'll be in trouble)



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TenshiHanaKinu
Sat Jun 18, 2005 11:57 am
#21

I guarantee you won't beat me by spamming Disarm.



You'll have to use Startle Shot + DIsarm, because *Startle Shot* does 600+ damage along with the delay mezz. A Mezz shot shouldn't do damage like that. Disarm doesn't need a Nerf. Startle Shot needs to be "fixed" if people are going to be allowed to spam it back-to-back with Disarm.





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Zimal
Sat Jun 18, 2005 1:45 pm
#22






Ternque01 wrote:





Zimal wrote:

didn't think about disarm and knockdown... new tactics for jedi killing



:evil grin:








I find it better to KD, then get off two power attacks before they get up, then use Disarming Shot to buy time for another shot and prevent your target from healing.


KD -> Damage -> Damage -> Disarming Shot -> Damage -> Damage -> Disarming Shot


That works well if you have a BH template that can spew out the damage.


If a Jedi is right up on you slicing you up and you are trying to buy time/distance, Disarming Shot will save you some skin.


If you lack a mez or root and need to flee a fight for good, I bet you could KD then use Disarming Shot to buy yourself 5 seconds of running away time








no bh, would be pistol whip or whatever it's called....





=============================================
Xil - MCM, Mpistol
Instant Aggro Master
Where Mihosi is, Chaos Reigns
Jedi shmedi, I got me a wookie
Don't piss off a programer, WE READ YOUR EMAIL
Chiper12
Sun Jun 19, 2005 12:27 am
#23

Still broken
RoundWallKing
Sun Jun 19, 2005 10:51 am
#24

Has anyone tried spaming disarming shot then startle shot over and over. Im a master Pistols/M rifles and keep thinking about trying this but always forget.



Playing WoW and loving every second of it!
Thankyou NGE for not making me want to play SWG!
O'etam Rendar ......RIP.....One of Sunrunner's true Jedi.
Oetam-Skullcrusher
TenshiHanaKinu
Sun Jun 19, 2005 10:55 am
#25






RoundWallKing wrote:
Has anyone tried spaming disarming shot then startle shot over and over. Im a master Pistols/M rifles and keep thinking about trying this but always forget.





I've been on the receiving end of it. It's really cheese.


Startle Shot - 600 Damage. 5 Second Mezz. - You spend your time trying to spam an action to get it in before the next mezz..

Disarming SHot (with a Rifle) - ~200 - 300 Damage. 10? second Mezz - You spend your time trying to spam a heal before the next mezz.

Startle Shot - 600 Damage. 5 second Mezz. - Same as before. There MAY be a ~ 0.5 - 1 second window of availability here, sometimes due to lag.

Disarming Shot (with a Rifle) - ~ 200 - 300 Damage ....

...


You lose.



___________________________________________________________________
n
nnnnnnnnnnnnnnnnnnn Doctor Tenshi Kyrie Moya
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn Moya's Extended Biography (Synopsis)
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn (( RP )) Level 90 Medic
nnnnnnnnnnnnnnnnnnnn Master Politician // 4444 Reb.Pilot
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn Infamous Bria Celebrity! Sorry, no autographs.!
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RoundWallKing
Sun Jun 19, 2005 11:08 am
#26



TenshiHanaKinu wrote:


RoundWallKing wrote:
Has anyone tried spaming disarming shot then startle shot over and over. Im a master Pistols/M rifles and keep thinking about trying this but always forget.


I've been on the receiving end of it. It's really cheese.
Startle Shot - 600 Damage. 5 Second Mezz. - You spend your time trying to spam an action to get it in before the next mezz..
Disarming SHot (with a Rifle) - ~200 - 300 Damage. 10? second Mezz - You spend your time trying to spam a heal before the next mezz.
Startle Shot - 600 Damage. 5 second Mezz. - Same as before. There MAY be a ~ 0.5 - 1 second window of availability here, sometimes due to lag.
Disarming Shot (with a Rifle) - ~ 200 - 300 Damage ....
...
You lose.



Cool Ill be sure to use this untill it gets the nerf bat!



Playing WoW and loving every second of it!
Thankyou NGE for not making me want to play SWG!
O'etam Rendar ......RIP.....One of Sunrunner's true Jedi.
Oetam-Skullcrusher
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