Pistoleer Archive
Thread: Attacks you'd like to see as a pistoleer
SilentJay1284 wrote:
The unequip part won't work. Cause a TKA can go unarmed.
Exactly. And I believe the devs said that "unequiping" is not possible code wise. Thus why I like the attack delay, like warcry, or the 15 and 30% reduction. That will "simulate" being disarmed. I believe at one point disarmingshots did damage to the weapon equipped, thus lowering the condition. Which is lame and totally not useful, and just becomes a greifing tool. How does that help us in that combat at that time? Why would I use that special and not one actually doing damage?
I kind of like the idea someone had about stoppingshot, being intimidate and health pool. But how about this, to go along with the name. It does action damage, "shoot at the legs to try and stop them from advancing" and does Intimidate? The intimidate shows that we just blasted the crap out of their legs and the ground around them to make them "STOP" in their tracks. You see it all the time in movies, shooting at the ground near someones feet, to "Intimidate" them.
Dual Pistol attack!
i would love to be able to fight uses two pistols at one time...... ![]()
A melee attack where you jam your pistol barrel into the enemy's eye would be nice. ![]()