Pistoleer Archive
Thread: Attacks you'd like to see as a pistoleer
ViithSamoor wrote:
I like the idea of pistol melee defense 2 having an intimidate effect. Make it a low damage knockdown with a chance to intimidate. Could be like, you bash someone in the head with the butt of your gun, they fall and you follow up with a shot that grazes their temple, that would intimidate most people![]()
I was thinking a bit more ranged than that. Stuff we could used up to 30 or 45m away. Sicne our ideal zone is really like 20-45m...
Disarming Shot 1: 15% Reduced attack speed for 10 seconds, 30 seconds immunity.(if you have +100 Pistol speed, then you would be at +85 pistol speed for 15 seconds)
Disarming Shot 2: 30% Reduced attack speed for 15 seconds, 30 seconds immunity.
Military Failure Drill:
Double Tap to the Chest
Single Shot to the head
SilentJay1284 wrote:
Disarming Shot 1: Unequip current weapon + 15% Reduced attack speed for 10 seconds, 30 seconds immunity.(if you have +100 Pistol speed, then you would be at +85 pistol speed for 15 seconds)
Disarming Shot 2: Unequip current weapon + 30% Reduced attack speed for 15 seconds, 30 seconds immunity.
I know you said not to flame, but I would like to see "working" specials.
Honestly though, it's hard to say what we would like because what we do have, we have not really been able to use.
I like the idea of disarming shot. I think, with out actually unequiping weapons, should put an attack delay on the target, just like warcry does. Disarm1 has 5 second delay, and disarm2 has 10 second delay.
Pointblank should be our most powerful special. I have posted this before but in recap...we are taking the danger of being up close within 10-15m. Thats melee range and we can get beat to Kessel and back. For that danger, we should be doing awesome damage. Pointblanksingle2 should be at least x5 damage. We are upclose and would know where to stick our blaster for maximum damage. We have the pointblank shots, and decent defences. Makes sence.
DoubleTap should actually be a TripbleShot. 2 shots to the chest for Health damage, and 1 to the head for Mind damage. This is a typical training tactic for most people in military or police service etc. Center of mass, tap twice, and flow up with the kick back, and one tap to the head. 2/3 of the damage goes to Health, 1/3 goes to Mind. Everytime.
I would like to see Melee Defenc2, be a stronger KD then MD1, AND give STUN for 10 seconds.