Pistoleer Archive
Thread: How The Top 4 Combat Classes Stack up Against Each other!
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weaponmaster88
Sat Aug 16, 2003 2:45 pm
#16
yeah a useable knockdown, that is more useful against urself then a target. i do 150 damage to myself and 200 damage to the target. yes it knocks them down too, but they get back up be4 my next attack, so its kinda useless.
Caelrie
Sat Aug 16, 2003 3:16 pm
#17
Iebo wrote:
pistoleers have one thing that trumps all other advantages...
a usable knockdown
Bounty Hunter knockdowns work fine.
And the carbineer knockdown is cheaper than pistolwhip in HAM cost, AND is ranged. Go pick on them instead.
Ahakdo
Sat Aug 16, 2003 3:48 pm
#18
Don't know why BH's are complaining about anything. For one they get alot of tools that a normal pistoleer doesnt get. To be honest for some odd reason BH's don't use dizzy shot. Now that is the most powerful knockdown because you really cant get up from it before the BH kills you. BH's are still the strongest class IMHO. BH's just need to learn how to play their class. Use all the weapons given to you with their special moves and you will own anyone. Only time I have seen a good BH have a problem is against an AT-ST or against 2 or more people. Use your dizzy shot, use your torso shot, use your eye shot and I can bet that one vs one you will destroy anyone. Do not rely on your one freaking Spam teh button 4 teh WIN!!!!1!!!11! and use tactics instead.
SmugglerFlux
Sat Aug 16, 2003 7:07 pm
#19
Jaegen88 wrote:
Smuggler,
You forgot aiming.
Jaegan88,
My understanding of aiming bonuses is thatthey only affect the aim maneuver, not general accuracy. So a pistoleer could be more accurate with each shot if he chose to use the aim maneuver before each one I suppose, but that would kill your DPS.
Or did I misunderstand your post?
Mortu_Intrepid
Sun Aug 17, 2003 8:34 am
#20
"pistoleers have one thing that trumps all other advantages...
a usable knockdown "
It is a skill-based game. For what 10 skill points any BH can buy this skill and then you won't need to continually whine.
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