Pistoleer Archive

Thread: Any way to up Damage vs Jedi?

joejccva
Tue Sep 13, 2005 10:41 am
#14








Haywood wrote:





Xevin wrote:


Yes I am not crying here. If this is the way it is supposed to be then I can live with that. I was just looking for some advice but I think I have all the bases covered and will just have to stop wasting time VS defenders for sure. I waste his and my time. I have the food and the Armor set up needed. As I said I do not have a problem defending vs Jedi but I do not seem to have the ability to Defend and do damage to some of the Full temps out there.



I guess I can just not coninue fighting a MDef/MLS Jedi once I see the buffs pop up or switch to Rifles which I do not really want to do. I think the problem with Pistols is that Rifles and other Ranged weapons fire to fast. Pistol advantage should be speed? but since we have lag and timers on specialstheweapon speeddoes not help to increase damage up to the level of Rifles.


I see a Rifle hitting for 1200 in 2 seconds and a Pistol firing twice for 600 in those same two seconds but it doesnt work out that way in combat in game with lag and specials timers.


I suppose they could fix it (if it needs fixed) by increaseing the rate of fire/decreasingSAC for specials with pistols.


Let me know if you have anypistol type strats that could help me out.







I will help you out. Your first problem is pistols. A very good FWG 5 will get you 350-900 damage. The only thing that matters in PvP is min damage. Against a MDEF or anyone with just a little Defense the best you can hope to do in PvP with lvl 80 v lvl 80 is your min damage*1.3. You will only be able to do 30% damage over your min. I hope that you are now seeing the problem with pistols.


If you get yourself the 8% sliced proton carb your min damage is almost 500 +90 for cold damage. Taking into effect the damage reduction for PvP here is how the two guns stack up.


FWG5 - 350*0.7 = 245 Now add in about 30% more damage for all of your accuracy.

245*1.3=318.5.

Last point Critical Shot is a 1.9 damage modifer.

318.5*1.9=605.15. with the 50% reduction for force armor you can only do 302 per shot.


Proton Carb

Min Damage 495*0.7=346.5 (+90 cold). adding the 30% extra damage = 450.45 (+90cold)

With Critical shot. 450.45*1.9= 856 +90 cold = 946 with 50% damage reduction 472 worst case.


I usually do about 1018 per shot against a MDEF before armor or 509 after armor.


I hope that helps.






You do over 1000 damage per shot against a MDef who most likely has aura/valor up? Ummm...can you provide a screenshot please? I would love to see him taking over 1000 damage PER SHOT even if it's without force armor.


To the OP: Go MBH, MCM, Pistols 0103 and you will be surprised how much you will win. My record is 11-0 since I switched from MBH, MCarb, CM 4000.


My weapon used to be an Elite carb - 480-1063 dmg, 1.25 mod speed, 75 SAC


Now with my new MCM template I use a Featherweight FWG5 - 386-966 dmg, 1.17 speed, 64 accuracy, 74 SAC and I haven't been beaten yet and i only take missions that are 50k or above. All full templates. The longest battle I had was almost an hour and it was against a MDef, MEnhancer full temp. I killed him but he was the toughest I fought.


Remember one thing: Accuracy > EVERYTHING. If you can't hit the jedi, then it's pointless. You must get as much accuracy as possible. You have to make sure that the weapon you get has accuracy bonuses on it, get AA/CA's with maxed accuracy and drink pyro as much as possible and you will prevail.


Foods I use: Blob candy, Kanali Wafers, Spiced Tea, Pikatta Pie, Snow cakes, Ruby Bliel, Deuterium Pyro and Sythsteak (when needed)

Message Edited by joejccva on 09-13-2005 01:43 PM



--------------------------------------------------------------------------------------------
Braxmus - Bria Server
Master Bounty Hunter - Master Combat Medic
greasertrash
Wed Sep 14, 2005 11:12 am
#15

Sorry to say but your all screwed when is coming to hunting jedi, Not until they make the roots longer and make a de-10 use full again. The best is master carbineer good speed and good damage. I loved the old system when you could be mp and mbh, and i hope they fixe it some day. But this isjust my opinion.



-Mueler-
IT'S ABOUT KILLING THE MARK
WHO CARES ABOUT HONOR

BloodMonk
Wed Sep 14, 2005 11:51 am
#16


. I loved the old system




by old system do you mean pre-curb 85% saberblock ranged=dead system?




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SMOB
Wed Sep 14, 2005 12:26 pm
#17

I have a Feather FWG5 Pist...trip. caped. I speed sliced it and use dmg PUP. I was master pistl then droped it and now pist44x4/mbh/cm44xx. Sometimes i switch and get electro/thyroid/parylize though.


In any case, I hit mdf 350 with just crisps. Use the drink and BOOM! 450+. I hit men/mls/hl4x4x for over 600.


I have +25acc/+25speed/+25healing eff/+25Augm. I just need +25Pist acc and +25 War. aa. and im good to go.



With parlz. I cant last a LONG time against any jedi. When stoping shot is landing im almost too much for 99.9%.


SAD: stopshot tends to fail increasingley as the battle drags past the 10min. I also seem to lose KD as time goes on..yet jedi can use all of his/her abilt.!!!
Haywood
Thu Sep 15, 2005 1:37 pm
#18






joejccva wrote:








Haywood wrote:





Xevin wrote:


Yes I am not crying here. If this is the way it is supposed to be then I can live with that. I was just looking for some advice but I think I have all the bases covered and will just have to stop wasting time VS defenders for sure. I waste his and my time. I have the food and the Armor set up needed. As I said I do not have a problem defending vs Jedi but I do not seem to have the ability to Defend and do damage to some of the Full temps out there.



I guess I can just not coninue fighting a MDef/MLS Jedi once I see the buffs pop up or switch to Rifles which I do not really want to do. I think the problem with Pistols is that Rifles and other Ranged weapons fire to fast. Pistol advantage should be speed? but since we have lag and timers on specialstheweapon speeddoes not help to increase damage up to the level of Rifles.


I see a Rifle hitting for 1200 in 2 seconds and a Pistol firing twice for 600 in those same two seconds but it doesnt work out that way in combat in game with lag and specials timers.


I suppose they could fix it (if it needs fixed) by increaseing the rate of fire/decreasingSAC for specials with pistols.


Let me know if you have anypistol type strats that could help me out.







I will help you out. Your first problem is pistols. A very good FWG 5 will get you 350-900 damage. The only thing that matters in PvP is min damage. Against a MDEF or anyone with just a little Defense the best you can hope to do in PvP with lvl 80 v lvl 80 is your min damage*1.3. You will only be able to do 30% damage over your min. I hope that you are now seeing the problem with pistols.


If you get yourself the 8% sliced proton carb your min damage is almost 500 +90 for cold damage. Taking into effect the damage reduction for PvP here is how the two guns stack up.


FWG5 - 350*0.7 = 245 Now add in about 30% more damage for all of your accuracy.

245*1.3=318.5.

Last point Critical Shot is a 1.9 damage modifer.

318.5*1.9=605.15. with the 50% reduction for force armor you can only do 302 per shot.


Proton Carb

Min Damage 495*0.7=346.5 (+90 cold). adding the 30% extra damage = 450.45 (+90cold)

With Critical shot. 450.45*1.9= 856 +90 cold = 946 with 50% damage reduction 472 worst case.


I usually do about 1018 per shot against a MDEF before armor or 509 after armor.


I hope that helps.






You do over 1000 damage per shot against a MDef who most likely has aura/valor up? Ummm...can you provide a screenshot please? I would love to see him taking over 1000 damage PER SHOT even if it's without force armor.

.

_____________________________________________________________________


Yes I do 1018 on average per shot against a MDEF with my sliced Proton Carb. You can not beat the Min Damage +the Elemental Damage on the Proton, it is higher than almost any other weapons MIN damage. Min damage has a PvP damage reduction but therethere is not PvP reduction for Elemental Damage, that is why jedi can hit so hard.


Next my Accuracy with out Food is 271. I am Master BH/MCarbs, with +25 Carb Accuracy and +25 General Accuracy. With Crispic I hit 310 -320 Accuracy.


Of note, if I use my +60 Accuracy Scoped, Damage capped E11 with a 453 min damage I will still do less damage than my Proton Carb. Since the Min damage on the Proton is almost 500 and then when you add in the +90 Cold you have a min of almost 600. That will beat out almost any other Player Made Carb/Pistol.








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SidRoc-
Sat Sep 17, 2005 12:19 pm
#19

hmm Juss get a 487-978(657-1148 puped) dmg kinetic pre-cu featherweight fwg5 like mine. It works nicely against aura defender jedi. Come to think of it you hit pretty much anything hard.




I am not a noob. I am SidRoc's alt. SidRoc is now owned by another player.
Mystix17
Wed Sep 21, 2005 7:59 pm
#20






Haywood wrote:





joejccva wrote:








Haywood wrote:





Xevin wrote:


Yes I am not crying here. If this is the way it is supposed to be then I can live with that. I was just looking for some advice but I think I have all the bases covered and will just have to stop wasting time VS defenders for sure. I waste his and my time. I have the food and the Armor set up needed. As I said I do not have a problem defending vs Jedi but I do not seem to have the ability to Defend and do damage to some of the Full temps out there.



I guess I can just not coninue fighting a MDef/MLS Jedi once I see the buffs pop up or switch to Rifles which I do not really want to do. I think the problem with Pistols is that Rifles and other Ranged weapons fire to fast. Pistol advantage should be speed? but since we have lag and timers on specialstheweapon speeddoes not help to increase damage up to the level of Rifles.


I see a Rifle hitting for 1200 in 2 seconds and a Pistol firing twice for 600 in those same two seconds but it doesnt work out that way in combat in game with lag and specials timers.


I suppose they could fix it (if it needs fixed) by increaseing the rate of fire/decreasingSAC for specials with pistols.


Let me know if you have anypistol type strats that could help me out.







I will help you out. Your first problem is pistols. A very good FWG 5 will get you 350-900 damage. The only thing that matters in PvP is min damage. Against a MDEF or anyone with just a little Defense the best you can hope to do in PvP with lvl 80 v lvl 80 is your min damage*1.3. You will only be able to do 30% damage over your min. I hope that you are now seeing the problem with pistols.


If you get yourself the 8% sliced proton carb your min damage is almost 500 +90 for cold damage. Taking into effect the damage reduction for PvP here is how the two guns stack up.


FWG5 - 350*0.7 = 245 Now add in about 30% more damage for all of your accuracy.

245*1.3=318.5.

Last point Critical Shot is a 1.9 damage modifer.

318.5*1.9=605.15. with the 50% reduction for force armor you can only do 302 per shot.


Proton Carb

Min Damage 495*0.7=346.5 (+90 cold). adding the 30% extra damage = 450.45 (+90cold)

With Critical shot. 450.45*1.9= 856 +90 cold = 946 with 50% damage reduction 472 worst case.


I usually do about 1018 per shot against a MDEF before armor or 509 after armor.


I hope that helps.






You do over 1000 damage per shot against a MDef who most likely has aura/valor up? Ummm...can you provide a screenshot please? I would love to see him taking over 1000 damage PER SHOT even if it's without force armor.

.

_____________________________________________________________________


Yes I do 1018 on average per shot against a MDEF with my sliced Proton Carb. You can not beat the Min Damage +the Elemental Damage on the Proton, it is higher than almost any other weapons MIN damage. Min damage has a PvP damage reduction but therethere is not PvP reduction for Elemental Damage, that is why jedi can hit so hard.


Next my Accuracy with out Food is 271. I am Master BH/MCarbs, with +25 Carb Accuracy and +25 General Accuracy. With Crispic I hit 310 -320 Accuracy.


Of note, if I use my +60 Accuracy Scoped, Damage capped E11 with a 453 min damage I will still do less damage than my Proton Carb. Since the Min damage on the Proton is almost 500 and then when you add in the +90 Cold you have a min of almost 600. That will beat out almost any other Player Made Carb/Pistol.









What about versus say an HLR? How does the Proton compare to one?
imppilotbh
Sun Sep 25, 2005 8:15 am
#21

well BH's are supposed to be dirty fighters, as they have no choice with SOE giving Jedi special love, so I recommend you kill them when tere being stupid. Follow them arround for a while, wait for them to duel (or pay some one to duel them) and when there weak or incaped, do the dirty deed. YOu will get a lot of hate tells but not if you put them on your ignore list lol. Any ways other thatn that like said earlier, your only options are to jump off a cliff!
Chaind2f8
Sun Sep 25, 2005 7:43 pm
#22






CaixCatab wrote:

There's a Necrosis drop of a pistol called the Deathrain, Badger's playing around with a few, which has a very high min damage for a pistol. The SAC sucks, but it might be worth looking into. With a damage slice and a damage pup...


Also, even when your FWG5 has hit the damage slice cap for max damage (935 IIRC?), a damage slice will still raise the min damage, and thus still has the potential of improving your damage output. Might be worth considering.





This isn't true. Once you reach the maximum damage slicing cap you cannot slice the weapon any further for damage.



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CaixCatab
Sun Sep 25, 2005 10:16 pm
#23

The weapon has to over the cap to start with I think. I'm just quoting one of the stickies in here.



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