Pistoleer Archive

Thread: Pistollers, kiss goodbye any and all dammage capability and destroy your DE-10s

mjPboy
Wed Mar 30, 2005 5:48 am
#14

ok, read it this way guys.


Carbineer - Area crowd control, more dam, more control over a group battle, and can take a few more hits


Pistoleer - More focused on one person control, think debuffs to action and mind, stopiing shot, disarming shot with a wide variety of specials, picking his tragets one by one, reducing them to a jibbering wrek on the floor, devoid of strength and thoughts



i just hope they balance BH right - they shouldnt have more pistol skills than us, cos they get more defence - i guess its about tactical use of specials. the very fact our specials could work this time around, is enough for me.


i mean....we are cc right, so smugglers and pistoleer, will be able to, from range, root players to the floor, and disarm players for X amount of seconds..



see how mr jeid likes it when i shoot his saber out of his hands.. baznitch



Smuggler - as its not a sole combat prof - less specials than pistoleer, but the ones they have are a little bit better - so if you want a prof thats got good offense, good defence, capbility to make money ( smuggling) and ditry underhand pistol specials go Bh/Smuggler





'And so it is....' Bail Organa.
| REJEK |
pboy || Master Pimpoleer ||
| A'ngelus [Master Lightsaber Duelist] The Original Light Jedi | Unlocked Jan24 2004

Nifty
Wed Mar 30, 2005 7:39 am
#15


Pistoleer = Attack Control.

Meaning we'll be doing delay actions. If you've got the DF line from Smuggler, you do this already with panic shot. It's also possible we'll be doing debuffs to the "mana" pool, I mean the action and mind pools. Our role will be making sure the enemy cannot bring their full power to bear on the group. Suppression fire and covering fire are not part of attack control. We will also be able to defend ourselves much better than any other ranged prof (well, commando will be on our level for defense)


Carbineer = Positional Control

This is where suppression fire and covering fire are. The carbineer will keep the enemy at distance. The carbineer will be the rifleman's best friend. (edit: wait a sec, the rifleman gets a 3 inpositional control.I guess they don't need carbineers after all) The carbineer can also kick some butt on their own since they get nice cone attacks in addition to the positional control.


Smugglers = Mezzers (gross, call it neutralizer or something! this is SWG, not frickin' EQ)

Smugglers will be basically knocking opponents out. If it's like the "sleep" spells from other games, as soon as you attack the enemy they will wake back up. Dunno just quite yet.


Personally, I hate being the crowd control guy, so I doubt I'll keep pistoleer. If I keep master musician, then I'll probably go with Carbineer if I'm going to only be able to pick one ranged profession (I am not going to be a pure melee guy, that's so not Star Wars.)


It's interesting to see how they laid out the profs in the diagram and explanation. It makes template stacking really easy. The obvious template will be swords/TKA. You'll get the best melee damage and the best melee defense. Not only that, getting the pre-reqs for Swords and TKA give you the pre-reqs for Fencer as well, so you can easily get the Fencer bleed tactics.


I can't wait til this crap gets on test center.


Message Edited by Nifty on 03-30-2005 08:40 AM



Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
silversaber
Wed Mar 30, 2005 7:51 am
#16






kovusreturn wrote:


Since when are Pistols used for crowd control anyways? I have yet to see someone giving supression fire or cover fire on the field using a pistol?!


Oh man... and here I thought they would do any good stuff with the CU.

Message Edited by kovusreturn on 03-30-2005 08:14 AM






Exactly. I was hopeing that they would actually make Pistoleers the masters of close in dammage.


But NO, they gotta give that role to Swordsmen.


W T H do they even HAVE Swordsman in this game? Has anyone EVER seen anyone use a sword in the movies except Jedi?


Sweere
Wed Mar 30, 2005 7:51 am
#17

I was kinda suprised to see that they only rated Pistoleer Defensive abilites at a Moderate...


If you're going to take away the offensive capabilites (Weak) at least set us up with some Defense.


Crowd Control... ...I'm speechless.



Cernex Galda, Elder Dark Jedi
Fight The Future
"The Truth Is Out There"

Jaster_M
Wed Mar 30, 2005 8:06 am
#18

I'm still trying to figure out how a pistol is supposed to control a crowd. Maybe there going to give us something special like a tri-blast or some special that magically bounces from target to target. *gasp*

Honestly...how is a pistol ever gonna be a crowd control device?



-----MERCS-----
-Novall Talon, Last of the Supercommandos -
sJawa Beer solves all!
s MercsforHire! s
To bad Jedi arnt as rare as theMandalorians

RoundWallKing
Wed Mar 30, 2005 8:41 am
#19

dammit!!! I just spent 25 mil on my de-10. After THe nerf if my pistol is any less effectiveI will cancell my account and boycott any sony product for life.



Playing WoW and loving every second of it!
Thankyou NGE for not making me want to play SWG!
O'etam Rendar ......RIP.....One of Sunrunner's true Jedi.
Oetam-Skullcrusher
thermaldetonat0r
Wed Mar 30, 2005 8:50 am
#20






MDEUK wrote:

Just wait and see what the whole CURB brings - this is an MMORPG - not profession is meant to be a standalone profession, they are meant to work together and interract with others- quoting changes to one profession in isolation does not make any sense or allow anyone to make any conclusions.







Yeah and this would have been great back in the day but now with our current population levels, the groups required to do what we used to do alone will probably be the entire population of a planet.


I like it just the way it is in this way, I solo when I want to solo and I group when I want to group. Not a lot of fun being forced into group situations when all you want to do is solo. And yes I know it is a MMORPG but it's also a game for enjoyment, I personally have lots of fun soloing stuff. If I'm forced into a position where I can only solo Kreetles it'll be bubye SWG and I fear I won't be the only one. Will the last person out please turn off the lights.

NaKitNa
Wed Mar 30, 2005 10:30 am
#21

Does anyone else think that pistoleer should have a better offense than smuggler? What I cant imagine is how smugger is rated with a better offense while they in theory still have non combat trees, unless they are getting rid of them as well. Notice how it said that they will be important in high end combat yet here we are... looks like it back to the squill cave for us. They kind of ignored the whole issue of not being effective in high end combat eh? Wouldnt it be better just to remove the class all together and give the abilities to other classes? Our advantage over our counterpart will be a moderate defense. I think I would have much rather seen a strong defense and moderate CC, so at least we have the ability to solo better things and hang with the big kids. but with a moderate defense and weak offense, true effectiveness in highend combat will be nill.

But I guess I really cant say much till I play. Maybe the smugglers lack of defense will be a real pain. And maybe CC will become really important, which it looks like it might. It just looks like pistoleer is turning out to be an ok class to have if there is no one else. How important is CC when you have 10 people anyhow, when different people can focus on their own foe? And then on top of it, if we arent doing wide spread delays or the like, how effective is our low damage over many foes? How do we play out in pvp? Any pvp pistoleer knows how dangerous using any sort of area attack is in pvp. It just feels like there too many professions and they are "trying" to give everyone a unique role, when it would be much better to simply dump a couple professions. Honestly we could do without a couple of the melee profession and they don't really show up in the SW universe but seemed to be added in from some fantasy game. But there does look to be some other decent classes out there. Just looks like the profession I have had for almost 2 years may no longer be a viable option. You know group play is great, but as the server populations dwindle finding groups becomes more and more difficult, let alone finding people that are content with sharing loot with a person that really dont play a significant role. If you have tanks how important is defense? So for people that have low offense and average defense, what good is crowd control? Getting agroed by a few things would be death. And I guess we can still forget about the high-end content and be happy enough to by our DE-10's off of other classes.

Hopefully playing it will make me eat my own words... hopefully

Message Edited by NaKitNa on 03-30-2005 12:33 PM

mskroch
Wed Mar 30, 2005 11:08 am
#22

While I still think a high damage pistol in the current system will be a high damage pistol in the new system, I do agree that the initial pass of the combat upgrade seems to have miss the mark on Pistols. Conceptually to practically, a pistol is not a crowd control weapon. It almost seems to me that carbineer and pistoleer are mixed up. I would expect Pistol to be treated like fencer but ranged.


Of course, reading is one thing and trying is another. I am very excited to see this in action. I just hope that a pistoleer by themselves will be able to take on as much as other professions.



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testify4
Wed Mar 30, 2005 11:34 am
#23

Based on the CE descriptions, Pistoleer is going to require another profession to be fully realized (AGAIN!). Post-CU Pistoleer seems like it would mix well with Smuggler or BH depending on your play style.

I'm a Smuggler/Pistoleer/TKM and will have to decide on two professions to master after the CU. Looks like many Smugglers will be going Smuggler/BH or Smuggler/Commando so we can get some solid defense and offense.

Too early to say, though. I wouldn't mind sticking with Smuggler/Pistoleer which seems like a more "Star Wars" build, but we will have to see if the mild offense and defense offerings work...



./ Dimek Tokot
./ Elder Smuggler / Black Epsilon Ace
./ Happiness is loot and a warm blaster.

kovusreturn
Wed Mar 30, 2005 11:53 am
#24

I dunno... I am used to crap because I have been Smuggler / Pistoleer / Marksman all my life, but I really put hope into the CU.


But that really disappoints me. I am speechless. And seriously pissed off.


My thought is to check out the CU but most possibly will just quit SWG tocheck outWoW or even the Matrix Online. I feel like Pistoleer has been buried.
Epoz
Wed Mar 30, 2005 12:27 pm
#25



JacobHiggins wrote:
Why are you sad that Bounty Hunters got defensive abilities?





ok this is my personal opinion and in no way putting down anyones idea's

I am a oldie I saw how good a bh was before they started modifying combat. Back in the day BH owned all if played right it didn't need defences. Then they started modfying defences such as knockdown, you probly know about this,well trust me it was THAT BAD! and bh never got modfied to even out. buffs as is now and armor also hurt the bh as well as most range professions as a whole. bh to me is a fast attack profession. there is a old saying that while commandos own the battle field bh owns the duel. why? simple bh could put down a target fast but could also get put down fast. that is how I think bh should be and was in the first few months. defensive implies that well it just won't work that way but we will see what we see
silversaber
Wed Mar 30, 2005 2:15 pm
#26






Rashasan wrote:

I absoultley love this drivel!!! I mean come on, lets translate this post to this "I wont be able to solo most of this game anymore so I think pistoleer now SUCKS!!" Currently with my ADK 53% PSG and myADK 608 de-10 there is little in game I can not solo. Somehow I really doubt that was the intention at all when this game was designed. This thread is a symptom of many gamers I call UBERISM; I.E.If you cant be the best at everything then it sucks. Besides have YOU played with the new CU rules yet? NO so this should be taked at face value, which is little more than complaning about something of which you have absoultley NO CLUE.






My responce to YOUR drivel:


1. I have NEVER said anything about not soloing everything.



2. I dont HAVE to have tried the CU, because they have outright said that Pistoleers will be light on damage and will be primarily crowd control.


Now, YOUR ideal of a Pistoleer is a light dammage crowd control profession, but it isnt MINE.


Quite frankley, IMO they need to replace the Swordsman position with the Pistoleer and get rid of ALL the melee professions except Jedi and maybe TKA, since therewere NO swordsmen or Fencers or Pikemen in the Movies.


This game is too damn like EQ as it is, and its gona be almost identical after the CU.
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