Pistoleer Archive

Thread: of course mine didn't turn out as good as my buddies.

Cpl_Fisher
Thu Jul 07, 2005 7:57 pm
#1



unsliced un pupped

base stats


2.02 speed

369 -966

80 sac


feither wieght FWG5

unsliced un pupped

base stats

Message Edited by Cpl_Fisher on 07-07-2005 08:59 PM



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
marja
Thu Jul 07, 2005 8:01 pm
#2

not bad at all any accuracy bonus?
Cpl_Fisher
Thu Jul 07, 2005 9:00 pm
#3


+17

plus +15 pistol accuracy becuase its a FT



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
CorenLanra
Thu Jul 07, 2005 9:08 pm
#4

I made one that got a wierd amazing on 7pts of dmg, then 5pts on SAc (great) got it to..

1.98 spd 966max 77SAC (with +15/+17 accuracy)
The min dmg came out a tad lower than my 2nd pistol which was
2.02 spd 966max 80SAC

made using 185 -.70 shards



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Cpl_Fisher
Thu Jul 07, 2005 10:12 pm
#5






CorenLanra wrote:
I made one that got a wierd amazing on 7pts of dmg, then 5pts on SAc (great) got it to..

1.98 spd 966max 77SAC (with +15/+17 accuracy)
The min dmg came out a tad lower than my 2nd pistol which was
2.02 spd 966max 80SAC

made using 185 -.70 shards





heh mine were 181 -.37 shards



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
BadgerSmaker
Fri Jul 08, 2005 1:18 am
#6

Hmm, now for 31 points of max damage you could have a SAC capped one... you'd have to slice it for max damage though.


I suppose with these you can go for speed or critical slices instead of damage.


The other bonus is that you dont need uber shards, 140 ish ones will do... not ultra rare 180's.


Nice guns though, SAC is still good.





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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Cpl_Fisher
Fri Jul 08, 2005 9:02 am
#7






BadgerSmaker wrote:

Hmm, now for 31 points of max damage you could have a SAC capped one... you'd have to slice it for max damage though.


I suppose with these you can go for speed or critical slices instead of damage.


The other bonus is that you dont need uber shards, 140 ish ones will do... not ultra rare 180's.


Nice guns though, SAC is still good.







the other thing is that shards unnautuaraly increase the gap between min and max damage. It doesn't really matter when wacking non master defenders, but becuase of my template, I hit for around the min of my weapon almost all the time against them. I am thinking I should get my next one built so that it caps right at max damage with a 8% slice. (yes amizar is THAT good to get it withen 2-3 pnts) that way I can get it with a lower sac to...... because I can get the damage slice it will scrunch the diff between the min max values to, hopefully. I will have to discuss it with him. although armorsmithing is dumber than dirt now, weaponsmithing, combined with the new smuggling changes is even more of an artform.



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
BadgerSmaker
Fri Jul 08, 2005 11:25 am
#8






Cpl_Fisher wrote:

the other thing is that shards unnautuaraly increase the gap between min and max damage. It doesn't really matter when wacking non master defenders, but becuase of my template, I hit for around the min of my weapon almost all the time against them. I am thinking I should get my next one built so that it caps right at max damage with a 8% slice. (yes amizar is THAT good to get it withen 2-3 pnts) that way I can get it with a lower sac to...... because I can get the damage slice it will scrunch the diff between the min max values to, hopefully. I will have to discuss it with him. although armorsmithing is dumber than dirt now, weaponsmithing, combined with the new smuggling changes is even more of an artform.





A knowlegable weaponsmith is a Pistoleers best friend. Sound like you got a good one there.




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0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Cpl_Fisher
Fri Jul 08, 2005 5:24 pm
#9







BadgerSmaker wrote:





Cpl_Fisher wrote:

the other thing is that shards unnautuaraly increase the gap between min and max damage. It doesn't really matter when wacking non master defenders, but becuase of my template, I hit for around the min of my weapon almost all the time against them. I am thinking I should get my next one built so that it caps right at max damage with a 8% slice. (yes amizar is THAT good to get it withen 2-3 pnts) that way I can get it with a lower sac to...... because I can get the damage slice it will scrunch the diff between the min max values to, hopefully. I will have to discuss it with him. although armorsmithing is dumber than dirt now, weaponsmithing, combined with the new smuggling changes is even more of an artform.





A knowlegable weaponsmith is a Pistoleers best friend. Sound like you got a good one there.







I could care less if everyone on my server hated me except for 3 people, my armorsmith, my weaponsmith, and my doc, you gotta have those 3 things. I have been EXTREMLY fortunate with weaponsmiths, pre cu I had one of the top 5 crafted T-21's on server, and 2 of the best flamethrowers, of course they converted to junk.


So now I gotta build up a new collection




Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
BadgerSmaker
Fri Jul 08, 2005 6:09 pm
#10






Cpl_Fisher wrote:





of course they converted to junk.


So now I gotta build up a new collection





Welcome to the CU.




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0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
chardin
Fri Jul 08, 2005 6:31 pm
#11



BadgerSmaker wrote:


Cpl_Fisher wrote:
the other thing is that shards unnautuaraly increase the gap between min and max damage. It doesn't really matter when wacking non master defenders, but becuase of my template, I hit for around the min of my weapon almost all the time against them. I am thinking I should get my next one built so that it caps right at max damage with a 8% slice. (yes amizar is THAT good to get it withen 2-3 pnts) that way I can get it with a lower sac to...... because I can get the damage slice it will scrunch the diff between the min max values to, hopefully. I will have to discuss it with him. although armorsmithing is dumber than dirt now, weaponsmithing, combined with the new smuggling changes is even more of an artform.


A knowlegable weaponsmith is a Pistoleers best friend. Sound like you got a good one there.





Im interested badger... what components did you use to get that 47 SAC gun?
I'm lookign to make one close to that, but I have to bloody idea how you got it that low and still having fair dmg....



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BadgerSmaker
Fri Jul 08, 2005 6:40 pm
#12






chardin wrote:





Im interested badger... what components did you use to get that 47 SAC gun?
I'm lookign to make one close to that, but I have to bloody idea how you got it that low and still having fair dmg....





Ho ho! Wait, all pistols cap at 65 SAC.


I used a nice Reinforced Stock pup for 47 SAC, you can get 45 with converted pups but they have heavy accuracy penalties.


Aim for 65 SAC on any gun you have crafted, damage is secondary as you can slice damage, but you can not slice SAC.



1101000001100110111110111110010010010010
0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
chardin
Fri Jul 08, 2005 9:33 pm
#13



BadgerSmaker wrote:


chardin wrote:



Im interested badger... what components did you use to get that 47 SAC gun?
I'm lookign to make one close to that, but I have to bloody idea how you got it that low and still having fair dmg....


Ho ho! Wait, all pistols cap at 65 SAC.
I used a nice Reinforced Stock pup for 47 SAC, you can get 45 with converted pups but they have heavy accuracy penalties.
Aim for 65 SAC on any gun you have crafted, damage is secondary as you can slice damage, but you can not slice SAC.





ahh that explains ALOT what dmg bones did ya throw into it? i know I have some +184 -0.64 bones somewhere, just wanna know if theyll give me some results close to urs



.:x:.TEH OMARRI.:x:.
vPwnage Dabblervl337 t4lk ExtraordinairevRadiants Finest Wookieev


.:x:.CHARDIN BOTHWUI.:x:.
vFormer Jedi KnightvKrayt's NightmarevFlurryv


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