Pistoleer Archive

Thread: mega dabble or master?

HadesApailae
Wed Feb 04, 2004 10:38 am
#14

What bonuses does a Master Med have over a Novice Medic ... Besides speed of course. And do you think it'sa fair trade of? Novice Medic for a Flame Thrower at Novice Commando? And one more thing do Master Commando's get bonuses with the Flame Thrower?
Xarche
Thu Feb 05, 2004 8:05 am
#15

I am entirely unconvinced that spending all those points just to get novice commando is worth it for a pistol template. The LP is nice, but is the cert worth the points? I believe there are far more effective templates out there for pure pistol templates that may be more econimical on the skill points.



Exarch
Master Smuggler
[IS]Ignis Sanctus
"Making the galaxy safe from terrorism, one Rebel at a time..."


SilentJay1284
Thu Feb 05, 2004 9:01 am
#16

Well, if you plan on going Pistoleer/Smuggler/Commando anyway, then its an added treat for you. Mainly because, if I remember correctly, the stats on the LP is better then FWG5s and other guns. I would rate it number 1 pistol just for the fact that it mutilates turrets and at-sts.



Azu'Ran -Black Company (BC)-USaint of Killers U
Leave this dam game, leave this game and move to WoW when it
hits stores! !


HadesApailae
Thu Feb 05, 2004 9:47 am
#17

Is that so?, the launcher pist. is good for AT-ST's and Turrets? My PA's Base got raided yest. and that damned AT-ST took me out about 4 times with one shot! So I equiped my Laser Carbine but to no avail. What are the stats on a launcher pistol ... I PVP often so I could just drop some med points and pick up novice medic. The reason I wanted the Flamethrower is simply for the DoT ... I'd just flame them once and get right back to my pistols, /low blow /last ditch /last ditcch /last ditch MUHAHAHAHA!!
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