Pistoleer Archive
Thread: Blue Milk UnderRated?
Gehn45 wrote:
DoctorGriggs wrote:
Hmm, I need to find a chef that sells this Arcarragm and Gamerol. Sound like good things to keep in the inventory.
I believe all you would need is the arcarragm. Only thing that really hurts us is that action pool. Usually taking one arcarragm will cut my 126 action cost last ditches down to around 70. Griggs if would like to try out some arcarragm I have some in my inventory. For some reason i believe I bought it from sooner as well, but could be wrong.
Problem is, then you start chewing through your health as well since you can spam specials.
Garrmorl is not made because its bugged. It takes hide and bone, but the nutritoinal value (how much it adds to ur stats) is based on 66% PE and 33% OQ. So, with 1000 OQ hide and bone, you could only get it up to 33% effectiveness.
Blue Milk requires, thats right, milk. It is EXTREMELY difficult to find anyone to harvest milk for you. I've offered 100-200 CPU for any milk offered and got around 3k. I have to harvest my own. Also, milk is the main reason why you dont see Smuggler's Delight stocked often, which was a favorite of mine during my PvP days. It requires 2 identical bantha butter, which take 20 milk each. So, each crate of Smuggler's Delight comes to 1000 units of milk.
Hope this clarifies some things for you.
TashunkaSapa wrote:
I migrated my Mind stats all to the max, and moved my recovery stats to the cap of 400 (for Zabrak) as well. Somy Mind is pretty solid, and with Brandy, Ahrisa/Canape and Dance/Music buffs I don't normally need Mind healing. When my Mind bar gets low, I pop a Muon Gold and I'm fine.
If your mind is so high, is the extra 2 brandies really necessary. I have an alt riflemen with the same stats andeven those stats will get ride of a riflemens ham cost. I agree you those extra secondaries from brandy with other professions, but as a pistoleer you dont need no were near the mind of a riflemen to get your ham cost under control. So why not use blue milk instead. Using brandies just to heal your mind is a waste cause you could just use blue milk as a more effecient alternatives.
DoctorGriggs wrote:
Accarrgm? Randonb you are going to have to fill me in I have NEVER heard of that hehe.
Gehn45 wrote:
If your mind is so high, is the extra 2 brandies really necessary.
Don't think of me as a Pistoleer for this scenario... think of me as a Teras Kasi Master. That's how I usually fight. When I'm out to make money, I grab Mokk and Janta missions, run up to the lair and Spin Attack 2 until everything is dead. That is brutal on my mind bar unless my Focus is above 2000 and my Willpower above 1700.
Believe me, if I let one of my Brandies or Ahrisa elapse, I can watch my Mind bar deplete just from my own specials. I'm doing more damage to myself than the mobs are. I'm not using Brandy to heal my mind, I'm using it to keep my Focus and Willpower high enough that my Mind heals itself. That's what others who do this are trying to say.
And I certainly don't wait until the last moment to drink it - I drink a new one as soon as there's room. When I'm in the middle of a battle and I'm on the ropes, I don't want to have to count on something to help me. I don't have room on my toolbars for an "emergency" item that I'll seldom use... except for Feign Death. When it comes right down to it, if things get that ugly I can lay low until I've recovered.
Sure, I could try spamming fewer specials, but then the mission takes longer to complete. That means less money at the end of the day.
I've got a good formula going with this loadout, I can make 600k credits or more during a 3-hour buff. My method works for me, it may not be ideal for other templates or professions.
KillaJohn wrote:
Garrmorl is not made because its bugged. It takes hide and bone, but the nutritoinal value (how much it adds to ur stats) is based on 66% PE and 33% OQ. So, with 1000 OQ hide and bone, you could only get it up to 33% effectiveness.
Thanks for the info. If that's the case, it is a bug and should be reported. Normally, if a resource lacks a trait, it is factored out of the final result (this is why Architects use lubricating oil in their mining components - it doesn't possess Shock Resistance so the combine and effectiveness are based solely on the SR of the metal).
It's possible that Publish 10 might fix the problem that you are describing, since the crafting screen will show the "weight" of each resource in the combine. If it were working right, only the OQ of the bone and hide would be factored in, so if you had 1000 OQ hide and bone you should get a 100% maximum result. That's how it's supposed to work, and how it works for everything else I'm aware of.