Pistoleer Archive

Thread: Top 10 Pistoleer Issues

Keim
Tue Jul 15, 2003 1:05 am
#14

I also find it ironic that, to my knowledge, the BH profession also gets access to a Pistol that is comparible, if not better, than the best pistol a Pistoleer can get ahold of. And before you say "Experimented Weapons", Scatter Pistols can be experimented on too. While I certainly wouldn't want the Bounty Hunters of the world to have an ineffective pistol (... or rifle... or carbine... P ), it doesn't really seem correct for them to seemingly outweight a Pistoleer who is part of an Elite profession that are supposedly the best at wielding pistols.


But that's just my two cents. *shrugs*


Now all I need is my CH certification so I can become effective again. *chuckles*





------------------------------------------------
Millenia Nortune Apprentice Gunfighter Sunrunner
"That scary blonde chick with a gun."
Banally pointless, but cute!
SmugglerFlux
Tue Jul 15, 2003 3:55 pm
#15






Aerius wrote:

I doubt Torso Shot > BS3.


Torso Shot does like 300-350 damage (BS2 does about 200-250 with the same gun), has higher HAM costs and misses more often. Im upset I wasted 450kxp on that, time to grind up the pistoleer tree. Bleeding shot is crap on BH as well and Eyeshot has limited uses (mainly PvP).


Pistol Whip is seriously more useful than any BH pistol skill.







Read the Master Pistoleer thread. People are saying in that thread that Torso Shot is better than BS3. So people who have both have spoken.


It is entirely lame that if I pursue the pistol line in the Bh Profession, I will only have to earn 70,550 Combat XP and 1,291,000 Pistol XP to be a more accurate and faster shooter than a Master Pistoleer. And I'll have better special moves that can target more HAMbars. The Master Pistoleer had to spend 415,000 Combat XP and 3,891,000 Pistol XP to get there and he's worse (in terms of pistol accuray, speed and special moves only)!


Now the BH had to spend a lot of other kinds of XP but that xp should make him better at those other skills, not Pistol. Just looking at XP gained for using pistols, the Pistoleer should be 3x as powerful with the pistol, if experience meant anything...




Pistoleer 5 / CH 5 / Medic 4030
Aerius
Tue Jul 15, 2003 4:32 pm
#16

I think you are taking a much too simplistic look at the stats comparison. In terms of speed the two trees are pretty close (master pistoleer gives you +20 remember), accuracy is relatively minor since you rarely miss anyway, and when you do you are most likely running. In that respect pistoleer is superior. Pistoleer also gets a whole wackload of other bonuses and skills including knockdown skills which is by far the most useful. Also you must have missed the part where he said stopping shot can do > 1000 damage, that is by far more powerful than any BH pistol skill if that is the case.







Aerius - DS
DS Armory: Home of 39/67 Stun Armor and 20k 48% Stun PSGs / -500, -4123 Senia, Naboo
Now buying Premium rated Crystals/Pearls - contact me ingame

Delaspo
Tue Jul 15, 2003 6:37 pm
#17

Just some quick math:


By my count, a master bounty hunter will end up with the following pistol relavent stats:


120 pistol accuracy and 80 speed


While a master pistoleer would have:


100 base accuracy, plus 30 accuracy while moving (which I'm assuming still applies while standing still), 16 pistol aiming, and 79 pistol speed.


Now I wouldn't mind a slightly lower base pistol accuracy for a bounty hunter, but when it's all added up, I think the pistoleer is still looking quite a bit better in a firefight.


Just looking at numbers folks,


Cabyn Fillbinge, Bria

RurouniJedi
Tue Jul 15, 2003 10:18 pm
#18

My biggest gripes with pistoleer right now are that Surpressing fire hasn't worked at all for me yet, neither has Disarm Shot. I've heard that disarm shot hits the weapons HP, but I'd rather see it unequip the weapon of my enemy for a set ammount of time (like 5-8 seconds)


On terms of the Bounty Hunter vs Pistoleer issue... Pistoleers get tons more special abilities as opposed to bounty hunters and are all around more balanced fighters. Bounty Hunters do get a faster Attack speed and more Accuracy, but less special moves, melee defense, ect.



Just my two credits!

Keim
Wed Jul 16, 2003 12:32 am
#19

While I am not saying, nor are any other people in the forum saying, that Bounty Hunters should be horrendously nerfed, we are simply questioning as to why a Bounty Hunter recieves quite comparable skills in Pistol Skills that might even outweigh the usefulness of a Pistoleer. Not to mention, at the same time, they can also easily recieve the same level of skill in both Carbine and Rifle (Lightning Rifle, that is!), with their own appropriate, special weapons (though, not so sure about Carbine) that possibly outshadow those granted by the Weapon Specific professions that, alone, cost the same number of skill points as the Bounty Hunter Professions. Andthe Bounty Hunters get to Bounty Hunt.


I've also heard that Torso Shot > Body Shot 3 ... *sniffle... sob...*


And you act as if having Full Marksman and Full Scout doesn't make sense or have any other benefitsfor a Bounty Hunter. )




------------------------------------------------
Millenia Nortune Apprentice Gunfighter Sunrunner
"That scary blonde chick with a gun."
Banally pointless, but cute!
Aerius
Wed Jul 16, 2003 12:52 am
#20

I doubt Torso Shot > BS3.


Torso Shot does like 300-350 damage (BS2 does about 200-250 with the same gun), has higher HAM costs and misses more often. Im upset I wasted 450kxp on that, time to grind up the pistoleer tree. Bleeding shot is crap on BH as well and Eyeshot has limited uses (mainly PvP).


Pistol Whip is seriously more useful than any BH pistol skill.







Aerius - DS
DS Armory: Home of 39/67 Stun Armor and 20k 48% Stun PSGs / -500, -4123 Senia, Naboo
Now buying Premium rated Crystals/Pearls - contact me ingame

Jaegen88
Wed Jul 16, 2003 12:23 pm
#21

Another pistol issue, although, common to all weapons.



1. Pistol certificates


Move the majority of the pistol certificates to the pistoleer line. The marksman levels go in like 3 days of play, and we zoom through a ton of pistols that we say HI to for maybe a day or two. All in all, I've competely missed the excitement of getting a new certifiacation. Really, by the time I had enough money to buy a good weapon, I was certified in the entire pure pistol tree



This will also help seperate a half spec'd pistoleer from a full spec, in more than just a few points of accuracy, giving more incentive to hit master....




Jagen88
Jaegen Kel'daron - Master Gunfighter
Jim0322
Thu Jul 17, 2003 7:39 am
#22

What is a fire dot?


Jim

Foxmoon
Thu Jul 17, 2003 9:35 am
#23

Quote: "Move the majority of the pistol certificates to the pistoleer line. The marksman levels go in like 3 days of play, and we zoom through a ton of pistols that we say HI to for maybe a day or two. All in all, I've competely missed the excitement of getting a new certifiacation. Really, by the time I had enough money to buy a good weapon, I was certified in the entire pure pistol tree."



I definitely agree with this. It would give a greater sense of accomplishment, as well as give us something more to look forward to as we slug through the pistoleer tree.



Jim0322: A fire DOT is a "Damage Over Time" effect that does fire based damage. It functions similarly to Health Shot, which works like this:


/healthshot1


Yoursap shot hitsa savage ewok for 150 damage.



No damage is done immediately, but every 20 seconds or so, the ewok will take 150 damage, until either it is dead, or the DOT (damage over time) effect expires (approximately 1 minute).



Hope that answers it.

Mameluke81
Thu Jul 17, 2003 12:36 pm
#24

I have both torso shot and bodyshot 3. Torso shot is the better skill. The damage is identical, the ham cost is identical, yet it causes a fire dot to boot. I don't even have bodyshot3 on my hotbar.



Aminar
Master Gunfighter
Section One
Foxmoon
Fri Jul 18, 2003 2:07 pm
#25

Excellent issues have been raised. Thank you everyone.



Are there any other issues anyone has before I turn in a list tothe developers to address?

DiLune
Fri Jul 18, 2003 3:40 pm
#26

I agree with you about needing higher certifications sounding nice...but if it required higher level pistoleers to use...would a weaponcrafter bother making them and experimenting with them? You'd have some great pistols a master marksman could use and then the pistoleers would have garbage. As it is I'm still waiting for DX2s to become available. Whoopee! Far be it from me to complain about Beta...but the classes simply weren't tested very well. I can't remember if BH was working the whole time but I recall that some classes were pretty broken so may not have had sufficient play time to work out the kinks. I'm betting the BH will be changed around quite a bit while the pistoleer will only have minor cosmetic changes.


I hadn't added up bonuses for BH, but now I am very disappointed. Why bother being a pistoleer at all? There is nothing on the first level of the skill lines (maybe the combat xp line) that is very attractive. Then you have to wait a ton more xp for disappointing lvl II lines. It isn't until you've made enough xp to complete the BH pistol line practically that you get a decent ability (BH 3 I guess...) Where's the point in this? You are still grinding away and the BH is done? Give the pistoleer some more attractive "cool" options. (btw, I like the disarming shot idea. Heh. Duel someone. They kill you..so what you broke their gun!)

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