Pistoleer Archive
Thread: Master Pistoleer TKM and Master Smuggler
Now it is like this:
Master Pistoleer
Master TKA
0040 Smuggler (I like Last Ditch and Low Blow
2000 Fencer (Got more dodge bonus out of novice fencer and more ranged and melee defense)
1000 Medic (Yay for healing ability again
This template is tough to beat in PvP and in PvE I can kick anything's ass
i'm gaining unarmed xp but not realy trying, once i hit the cap i will go for master tk, but i doubt i will be able to handle no being able to heal
EnderUK wrote:
...However if you want to PvE the big critters for loot then you'll be outdamaged by everyone and there dog. Lets face it AP1 just does not cut it.
Isn't this what TKM is for? Well, except for the kinetic only part of it. I'm also on this cruise and am loving it so far. Though, to be totally honest, I'm not enjoying the pistoleer as much as smuggler and TK (0/3/1/3 smuggler, 0/0/1/0 TK, 0/0/0/1 pistoleer), but it's very early for me as you can see.
I've been hanging out at the Krayt Canyon (what an amazing place to xp, by the way--good mobs everywhere! and was only killed once--by the dragon) and soloinglairs of stuff without buffs. TK is really great. My pistol xp tends to come only from the first few bleed shots, after that they close, I club them down, shoot once more, then switch to TK and kick butt on that and all the rest of the critters that have come running (thank the force for 70 percent ubese). I'm using pistoleer, but TK gets most of the points unless I focus on it.
If you fiegn death then you are a griefer
In the words of General Patton, NUTS!