Pistoleer Archive
Thread: Duel Pistols (Another View)
Raptor2k1 wrote:
Bah, I always screw up the 'ie' thing.![]()
Oh well, do I get half-credit at least?
Lol, sure. Although I'm likely to be voted least suited to grade this type of thing. The spell checker usually highlights half of my posts beforeI put them up.
"are we sure that in dual weild we get to pick the two guns that we equip at once? they wont just be a new gun or type of gun that acts as one just shows you with 2?"
Oh god, what if the Dev's thought that we wanted dual wielding to be eye candy. I can just imagine dual pistols coming and pistoleers finding out that it doesn't actually change anything combatically. Then the devs won't notice when we say "NO! You did it wrong! That's not what we meant!"
Maybe the correspondent should make sure that's clear. Just to be on the safe side.
A suggestion for Dual Wield. Why not make it an enchancer like Aim is?
For those that don't know about Aim here is how it works. When you use Aim it queues like any other combat special. When it "goes off" it doesn't attack, it just adds to your accuracy for the combat command that follows it.
For DualWield it would work ina similar fashion. You would queue it with another command. Lets say StoppingShot. But it wouldn't add accuracy. It would reduce it slightly, however what it would do is act as a damage multiplier. A small decrease in accuracy, but if it lands say it's 1.5X - 2X damage.
This way DualWield isn't it's own attack, but can be used with other specials.