Pistoleer Archive
Thread: Pistoleer....a bit weak?
It's funny, if you cap your pistol speed at +100 (have to use skill tapes or go BH as well), BS3 will do more damage than BS2.But yes, I still think BS3 is far underpowered...once we get eyeshot data we can compare. I think BS3 doing eyeshot damage, but still on health, and without blind, would at least leave us better off than we are now....with essentially NO TARGETED POOL DAMAGE SHOT in the entire pistoleer profession. (body shot 2 is as good as BS3 in most situations and is a marksman special..not a pistoleer special).
Agreed. I think a more accurate assessment of the situation is that resists/modifiers need to be un-nerfed.
i have a excellent laser carb on ahazi, theres no problem with the guns for the most part, thats something i think is a mis conception a bit. A few of the carbines need slight adjustment to HAMs, but very little needs to be done to the guns themselves. The HAM issue is the special move modifiers, go to swgcenter.com and compare, its sick.
Now, im not for nerfing pistol, i think you guys are not overpowered as some say, i think carbine is simply over charged. You see, my being able to hit a mob for 1500 sometimes is great and all and i dont dispute the damage output of carbines, but if it leaves me at 25% health/action once im done, what good is it? My good specials cost me at least -130. I see my friend with FWG using his for -43 or near that, none of his specials are even half of mine. Now, I think any experienced pvper or pve'er will tell you its the specials that count, not just damage output.
If you can take slightly longer to kill a mob, but come out of it untouched for the most part with minimal HAM penalties and be able to jump right into the next fight, you are a superior combat class, period. I have to be a medic to be effective in combat as 80% of the near life threatening damage i take if from myself, not the enemy.
I like you guys and i have respect for pistols, I just want the devs to make carbines a respectable weapon in all aspects also so theres a little variation. I mean come on, look around in game, whats the ratio of pistoleers to carbineers you see? Theres a reason for it, we arent just making this stuff up.
weaponmaster88 wrote:
look at the stats of all the weapons, i mean we may have some cool specials, that could use some unbugging, but the the pistol out there, is far weaker then the worst rifle out there. and i haven't really looked at carbines, but i'm sure they are stronger then pistols also. also both those classes get targeted HAM pool attacks, and all we get is BS1-3 which is screwed up at the moment. so yes we are weak, but once we get all our specials fixed, i think we will be about even with the other fighting classes.
OMG... pistols have, I would estimate, on average twice the dps as rifles and carbines.
Pistoleer isint underpowered atm, take a look at rifleman or carbineer, carbineer has 1 box of defense, but pistoleer has 12 boxes of defense.
defense bonuses will work soon, pistols are the best atm, you arent underpowered at all, might be a tad bit over avg.
but again it varies on the gun you use.
Vall:
Pistols have a higher base DPS than carbines, no question there. And I admit we have a higher ar weapons than you do even though there is a AR 1 pistol and theres only 2 AR 2 carbines. Im sorry though, my 25% extra damage against AR 1 mobs doesnt justify HAM costs that are 250% fo what pistoleer specials are. As i said, im not trying to nerf pistol, im just trying to get carbine fixed.
To whoever was commenting on pistols having it bad there, carbines get much worse targetted ham pool attacks than pistols. (Legshot 3 is broken, nothing but the ham cost of it is higher than legshot2)
Carbines do outdamage pistols at the moment though, but it's cause of a bug with the speed mods. Everyone is shooting at the same speed when you get high enough mods, (1.0) so obviously the higher damage guns are going to outdamage the lower damage ones when the speed is irrelevant. Rifles probably benefit from this even more.
The rationale: because pistols are naturally fast (it'spossible to get unsliced 1.6 to 1.8 speedscout blasters and FWG5swith a good weaponsmith and good resource), the +speed bonus matters less to them. If you have a 1.8 speed pistol, and it's sliced by a master smuggler for 30%, that makes it about 1.3 speed. You only need +30 pistol speed to get it to a normal attack speed of 1 second. Then you can use a +damage powerup. Alternatively, you can slap on a +33% speed powerup for the same effect and slice for damage. Either way... you've got a damage-boosted weapon that you're firing at max speed without even getting Novice Pistoleer.
Furthermore, the 'bread and butter' Pistol special, BodyShot2, is from the Marksman progression. And even though pistols are AR 0, at low levels most of what you'll fight is armor 0 and/or doesn't have heat resistance.
Comparatively, carbines are slower and rifles are much slower. In the Marksman trees for these two weapons, there aren't enough speed bonuses to get a sliced weapon to 1 second speed. So as a Carbineer or a Rifleman goes up their speed trees, their weapons keep getting faster - unlike Pistoleers, who (unless they are using crappy weapons) have been capped since before Novice.
Eventually Carbineers and Riflemen hit or approach the 1s attack speed cap as Masters of their elite professions. The difference is... carbines and especially rifles do alot more damage, and their specials from their elite trees are more varied in effect, and generally more useful than the Pistoleer specials.