Pistoleer Archive

Thread: Multi Target Pistol shot: anyone else notice something different?

NaKitNa
Wed Apr 28, 2004 9:14 pm
#14

*edit


And i could only hit one at a time.



Squidwalker
Thu Apr 29, 2004 11:36 am
#15






Atherin wrote:

Yes, it works well in the open but what it looks like to me is that when there is line of sight blockage it thinks you can't see ONE of the targets so it fails to attack or damage ANY of the targets and clears the queue.







I had wondered if the problem of the que clearing was because of losing LOS on ONE target. I think that might be it too. But it should not, and it's probably doing what Atherin says here. Considing, I start with one target selected and spam it, if one of the OTHER targets moves out of LOS, why would ALL the qued specials clear, it should just not do the ones it "might have shot while targeted on him."


Here is how it seems to work. Will randomly change targets to any target with in 360 degrees(cant confirm any range restrictions). It does all damage to the target "IT" has chosen for that time. No others. If the target "IT" selects is not in LOS, then the que clears, and you can't fire any specials until "IT" or you change targets.


Here is how I think it should work. Will start off on your original target, doing most of the damage to it, but doing a little damage to all targest within 360 degrees. (think it should be a close range special like 30m) It will randomly switch target to any of those "that are LOS" doing most of the damage to that new target, and a little to the rest. If a target "IT" takes you to dies, and you still have some of that special in que, "IT" moves to another valid target and continue. Meaning you don't stop combat like normal when your target dies.


I tested this out last night looking at my combat que. It MIGHT be doing more damage then it was, but when testing it last night, comparing to damage with Fanshot, against same mobs....doing slightly less damage then fanshot was doing. This special should do more then fanshot, because it is at master, and because it is slower, and because it "should" be at close range. And I think it should be at close range because, we don't to be able to hit ALL targets in 360 degress out to 64m. That could get real dangerous real fast.




Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
EcadMistflier
Thu Apr 29, 2004 11:52 am
#16

I don't usually allow myself to be surrounded when in combat as a pistoleer. I will have to test this for myself.



Ecad Mistflier
Force Wielder and Old School Disturber of the Peace
:: Ex Master Smuggler :: DEC 15 = BYE BYE SoE :: Ex SWG Jedi ::

"There is more stupidity than hydrogen in the universe, and it has a longer shelf life."
Frank Zappa
Burnham
Thu Apr 29, 2004 1:07 pm
#17

Pretty cool. Sounds like this skill is supposed to make a pistoleer like a gunslinger in a western movie. He walks into the middle of town with his sights on the big bad guy on the road. Then a sniper with a rifle pops out on some rooftop. The gunslinger turns and fires at the sniper, then shoots at the guy in the road. Next, there's another guy shooting at him through the swinging doors at the saloon and POW! he's dead too. Too bad you can't really kill anything with one shot. Maybe if it caused your target to take cover (posture down/delay) it would work well with the game.



Zaphad Beeblebrox, Imperial Ace Pilot
Ragmop
Thu Apr 29, 2004 6:30 pm
#18

It works....kind of. I tried it while on a mission. If I hit it once I would attack one target, if I spammed it I would switch around. I think you should be able to use the special once and have it cycle through the targets.




Po-Mo
Old Dirty Bastards
Master Pistoleer| Master Doctor
Alliance Colonel & Ace Pilot
Niklesnitz
Fri Apr 30, 2004 12:38 am
#19

It seems that the combat que empties whenever using any of the AOE attacks when one of the targets (not necessarily the one you have targeted at present) dies. This happens to me with fanshot all the time.



Holosim - Master Architect of Flurry
Emee
- Gunslinger of Flurry


Come see the market of New Freeport, Naboo - Flurry

Just a Hop, Skip and a Jump from the Shuttleport


HardwiredXMan
Fri Apr 30, 2004 7:25 am
#20






Squidwalker wrote:





Atherin wrote:

Yes, it works well in the open but what it looks like to me is that when there is line of sight blockage it thinks you can't see ONE of the targets so it fails to attack or damage ANY of the targets and clears the queue.







I had wondered if the problem of the que clearing was because of losing LOS on ONE target. I think that might be it too. But it should not, and it's probably doing what Atherin says here. Considing, I start with one target selected and spam it, if one of the OTHER targets moves out of LOS, why would ALL the qued specials clear, it should just not do the ones it "might have shot while targeted on him."





Actually, when you think about it, the combat queue clears when the target dies or LOS is blocked because in this game you NEED to have a target for any weapon to shoot.....no target, no shot......it's not like you can walk outside and shoot up into the air. So even though multi shot is supposedly targeting and attacking multiple targets in concept but not actual gameplay....you actually have to target one enemy for the special to even fire...and since specials will either fire or clear the queue within a certain time period..... you don't get the attack on the other enemies when you lose LOS of your target or it dies. That's where you get the clearing of the combat queue and the shot not attacking the other targets even though the targeted one is dead or not in sight.


Now, what you guys are talking about with multi shot...I've noticed this after publish 6....I tested it a while back on some baz nitches (you know how they like to surround you). I hit the lair until it was empty and attempted to do fan shot as they ran at me....well, I noticed that I was hitting them all but I was hitting my multitarget shot button by accident (it's next to fan shot button). The whole time I thought I was hitting fanshot because the damage was like 1500 - 1800 on all baz nitches and that's what my fanshot usually does....


Well, I happend to look at the combat queue and it was full of multitarget shots, not fanshots.....I was like Whoa!.....multi shot is doing this kind of damage now and hitting all enemies (by this time I was surrounded by baz nitches and was gonna switch to my fencer skills).......anyway, it hit multiple targets, for big damage and it also was in a 360 degree area....


Well, I thought it must have been a mistake, so I found another baz nitch lair and did it again....sure enough it happened again except this time it only did about 1300 damage. I then figured the devs did a stealth fix.....but my mind has changed over those next few days as I have not seen multitarget do againwhat I seen it do on that day on a consistant basis. Sometimes I would get good damage in 360 degrees on all targets and other times I would get only damage on 1 target with significantly less damage.


My conclusion then is that it either works randomly or it's bugged in the way that sometimes it works right and other times it doesn't......bottom line, it still amounts to broken to me.


There has even be reports of fanshot not hitting multiple targets and/or doing no damage to multiple targets that it hits also....but it does not happen as much as the bug with multi target shot does...Who knows, maybe the devs have been secretly working on it and actually was able to fix it from not working at all, to working randomly.......


Still it seems to work when it wants to and in my book, if I can't rely on it in time of need....it's not worth being in my repertoire.


also, I did have screen shots of the baz nitch encounter but I can't seem to find them...I'll keep looking though.....I don't have the combat log either, that was about 2 months ago.....I'm still a master pistoleer though but I have not used my pistols at all over the last month...they don't seem to do any good in the geo cave or vette....so I stick to my melee professions....I survive longer....LOL



Message Edited by HardwiredXMan on 04-30-2004 10:27 AM

HardwiredXMan
Fri Apr 30, 2004 7:33 am
#21

On that screen shot thing....I now remember what happened to them.....My hard drive screwed up on me a while back and I lost everything.....that's what happened to them...they got wiped with my hard drive failure.....I lost all my SWG macros and aliases too....had to customized everything all over again.....it was a pain, because I had a lot of macros and aliases...
Shazeen
Fri Apr 30, 2004 10:41 am
#22

I played around with this some more last night and here is what I found:



  • The 360 Degree AoE most definitely does work. I used this shot exclusively to take down a large number of faction missions, and never once did it not hit multiple targets. This includes those instances where my line of sight was interrupted.

  • The damage mod on this still hovers around 4.0 somewhere.

  • It still isnt as effective as fan shot or last ditch dps wise. I could drop the 3 stormies per mission almost twice as fast if I focused on keeping them in my fan shot cone or targeted them individually with last ditch.

  • With all that being said, this thing is a ton of fun to use. You shoot over your shoulder, around your waist, as well as an assortment of other weird shots. I could have sworn that once I shot between my legs as well (although I think my eyes were just playing tricks on me there). Bottom line is that while this isnt as effective as some other specials, it can be hella fun to use.





~ Blanchbaca ~ Master Rifleman / Master Chef ~ Flurry || Orim ~ Master Pistoleer / Master Smuggler ~ Scylla ~


MCPrimetime
Fri Apr 30, 2004 3:12 pm
#23

you are stalking me.



MCPrimetime
Jingles
Jrockin

Randonb
Fri Apr 30, 2004 5:23 pm
#24

Thanks guys, we're getting to the bottom of it. A few more tests, and we'll update the skill's description in "State of Pistoleer Specials." I'll run a few more when I get the chance.


To make a chat log, type /log. You'll know it's working because it will tell you the file size of your log file. Do what you want to record, then type /log again.After you log out of SWG, there should be at text file in your Star Wars Galaxies\Profiles\Server directory (or something like that, I'm posting from work). I say "should be" because there was a period some time ago where it didn't work for me, but it does now.





"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
Randonb
Fri Apr 30, 2004 5:24 pm
#25



double post, I hate Lithium.

Message Edited by Randonb on 04-30-2004 07:26 PM





"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
Shazeen
Fri Apr 30, 2004 10:14 pm
#26

Ok, after three nights of using this, I was finally able to duplicate the line of sight bug. When my LoS was broken on my primary target, the shot wouldnt fire at anyone. This was the only time that Ive been able to do this however. If anything, I would say that the LoS bug occurs rarely and in very limited situations.



p.s. I would log this...but I keep on forgeting, then I come here and I realize I forgot yet again.





~ Blanchbaca ~ Master Rifleman / Master Chef ~ Flurry || Orim ~ Master Pistoleer / Master Smuggler ~ Scylla ~


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