Pistoleer Archive
Thread: Triple Master vs. Pistols-Template
Defense vs Dizzy +80
Defense vs Knockdown +100
Defense vs Posture Change +70
Defense vs Stun +40
Ranged Defense +86
Melee Defense +81
Now, don't get too excited here. You won't be hitting me every second so I will not need to heal every 10 seconds. You also won't be hitting me for 400-500 when you're intim/stun, not to mention Steak + PSG. Last Ditch me all you want, I can heal against a 500 Geo, trust me. I have +45 Injury treatments, my stims like to heal in the 800+ range at times. I also carry a 500+ Geo as well as a 720+ DE-10. My armor is 40% stun. I can do just as much damage as you, if not more, and you won't be able to heal. I haven't even mentioned Eyeshot along with my mind fire and mind poison pistols.
So melee mitigation works with Pistol equipped, since when? Show me the post.
"But actually, melee/ranged mitigation are supposed to stack regardless of weapon equipped. They just don't."
This is a quote from the former Pistoleer Corespondent a month ago.
Kipupshot stands you up when you're dizzy and kneeling. I guess you didn't know that, did you?
I have DB binds on all my attacks and I know how to get in range. You won't get a chance to use FOW.
I have 133 Acc, 45 acc while moving (50% more than base), 21 acc while standing (40% more than base), 32 Ranged Defense (Sorry, but you don't have 2.5 times mine), and 53 Melee Defense.
Like I said, I challenge any Triple Master. I know how to PvP.
-Darkstarr- wrote:Go triple master...1) Get pistol speed tapes (accuracy tapes help too). You need roughly +20 to cap.2) Drop ranged support 1. Get FS Combat Prowess (ranged speed 3, gives +9 speed) if you cant afford/find the speed tapes. If you can get the speed tapes, then get FS Enhanced Reflexes (Ranged Defense 3, gives +9 Ranged defense).With the triple master, you get:a) Force of Will. Basically, if anyone can take you out, you get an automatic second chance at them again.b) The ability to heal poisons and diseases after taking out a CM or DoT pvperc) Heal your own woundsd) Be able to take on Jedi with TKMe) take on higher-level MOBs with TKMf) Powerboost. A mini self-buff.You will OWN the BH/Pistols/Smuggler template unless you have a weak mind and they use eyeshot on you.With the BH/Pistols/Smug, you get to:a) kite in pvpb) kite in pvec) hope that melee pvpers cant get within hitting rangeThe difference in defenses is like night and day, especially when fighting melee pvp'ers. You're almost capped for melee defense and have rather decent state defenses.On a sidenote, I have a shirt with +10 pistol speed and +16 accuracy, and a belt with +14 speed and +14 accuracy. Combined with FS skills, I have 136 accuracy and Im speed capped. Im basically a BH without eyeshot.Message Edited by -Darkstarr- on 10-11-2004 03:21 PM
Message Edited by -Darkstarr- on 10-11-2004 03:22 PM
Message Edited by -Darkstarr- on 10-11-2004 03:24 PM
This guy has the right idea, except the alternative of ranged defense force skills, I would pickup melee, as you are lower on melee and its easy to get two aukuan rings for a +10 to ranged defense.
I posted something similar today found here.
Message Edited by DarthXadius on 10-13-2004 10:04 AM
Halendor wrote:
Well, the only reason for getting the Bounty Hunter Pistol branch, is for the added speed and accuracy. As soon as you have that in skill tapes, it's no longer required, and the remaining skillpoints could go into TKA and the rest of Smuggler.
SolzDevius wrote:
Novice Smuggler is you get an additional damage type (blast), which comes in handy in taking down pesky turrets and nightsisters (when fighting them with a tank).
You must mean Novice Commando?
A Launcher pistol is nice on turrets since they are vulnrable to them, but on Axkva Min or any other Nightsister elder that has AP3, a AP0 weapon, like the launcher, will be crap compared to say an AP1 pistol - Which is still crap on a nightsister with AP3.
Altairrr wrote:
Darkstarr,
Now, don't get too excited here. You won't be hitting me every second so I will not need to heal every 10 seconds. You also won't be hitting me for 400-500 when you're intim/stun, not to mention Steak + PSG. Last Ditch me all you want, I can heal against a 500 Geo, trust me. I have +45 Injury treatments, my stims like to heal in the 800+ range at times. I also carry a 500+ Geo as well as a 720+ DE-10. My armor is 40% stun. I can do just as much damage as you, if not more(Why would you be able to do more damage than a person with the same offensive stats as you), and you won't be able to heal. I haven't even mentioned Eyeshot along with my mind fire and mind poison pistols. Because its irrelevant
So melee mitigation works with Pistol equipped, since when? Show me the post.
"But actually, melee/ranged mitigation are supposed to stack regardless of weapon equipped. They just don't."
This is a quote from the former Pistoleer Corespondent a month ago.
Test this it works, mitigation carries over its the toughness that doesnt.
Kipupshot stands you up when you're dizzy and kneeling. I guess you didn't know that, did you?
I have DB binds on all my attacks and I know how to get in range. You won't get a chance to use FOW. Ok so your gonna stay in DB range a.k.a. melee range..........
I have 133 Acc, 45 acc while moving (50% more than base), 21 acc while standing (40% more than base), 32 Ranged Defense (Sorry, but you don't have 2.5 times mine), and 53 Melee Defense.
Like I said, I challenge any Triple Master. I know how to PvP.
To the original poster, if you want a pvp template with pistols use this one master pistoleer, master tka, 2140 smuggler, 1040 medic. You could possibly drop some of the smuggler skills for FS skills when you needed too. Follow all of darkstars advice and get speed tapes.
Message Edited by Jpshaff01 on 10-13-2004 07:53 PM
CaixCatab wrote:
The template I'm currently going for will land me with:
Defense vs Blind +80
Defense vs Dizzy +80
Defense vs Knockdown +100
Defense vs Posture Change +70
Defense vs Stun +40
Defense vs Intimidate +20
Ranged Defense +86
Melee Defense +81
Dodge +100
I'll have 91 pistols speed (caps stopping shot with a 2.9 weapon) without SEA's, base accuracy of115 (add snowcake), and will still be able to use stopping shot, torsoshot, eyshot, bleeding shot while also capable of throwing intimidates around. This is with Pistoleer 0041, BH 0040, Fencer 4440 (which leaves a few skillpoints to spend on other fun stuff).
Better defenses, enough speed, a mindhit. Only thing I loose out on is accruacy while moving etc., but I don't need thak for KD def either so slipping the citros in isn't much of an issue.
SolzDevius wrote:
that's simply not true. You also get two dots and two pool-specific attacks. Also, one of the benefits of the M. Pistols, Desperado, Rogue, Novice Smuggler is you get an additional damage type (blast), which comes in handy in taking down pesky turrets and nightsisters (when fighting them with a tank).
Oops! You're right, I stand corrected ![]()
Message Edited by Halendor on 10-13-2004 09:54 PM
DarthXadius wrote:
SolzDevius wrote:
Novice Smuggler is you get an additional damage type (blast), which comes in handy in taking down pesky turrets and nightsisters (when fighting them with a tank).
You must mean Novice Commando?
A Launcher pistol is nice on turrets since they are vulnrable to them, but on Axkva Min or any other Nightsister elder that has AP3, a AP0 weapon, like the launcher, will be crap compared to say an AP1 pistol - Which is still crap on a nightsister with AP3.
oy, lol, yes I meant novice commando. And you're not going to be killing nightsister elders solo as a pistoleer. However, spell weavers are doable.