Pistoleer Archive

Thread: Triple Master vs. Pistols-Template

CaixCatab
Tue Oct 12, 2004 7:06 am
#14

The template I'm currently going for will land me with:


Defense vs Blind +80
Defense vs Dizzy +80
Defense vs Knockdown +100
Defense vs Posture Change +70
Defense vs Stun +40


Defense vs Intimidate +20
Ranged Defense +86
Melee Defense +81

Dodge +100


I'll have 91 pistols speed (caps stopping shot with a 2.9 weapon) without SEA's, base accuracy of115 (add snowcake), and will still be able to use stopping shot, torsoshot, eyshot, bleeding shot while also capable of throwing intimidates around. This is with Pistoleer 0041, BH 0040, Fencer 4440 (which leaves a few skillpoints to spend on other fun stuff).


Better defenses, enough speed, a mindhit. Only thing I loose out on is accruacy while moving etc., but I don't need thak for KD def either so slipping the citros in isn't much of an issue.



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-Darkstarr-
Tue Oct 12, 2004 9:35 am
#15

I just noticed... you only have BH0020 in which case my accuracy is actually higher than yours (mine is 136, yours is 125). Dodge that





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Altairrr
Tue Oct 12, 2004 6:06 pm
#16

Darkstarr,

Now, don't get too excited here. You won't be hitting me every second so I will not need to heal every 10 seconds. You also won't be hitting me for 400-500 when you're intim/stun, not to mention Steak + PSG. Last Ditch me all you want, I can heal against a 500 Geo, trust me. I have +45 Injury treatments, my stims like to heal in the 800+ range at times. I also carry a 500+ Geo as well as a 720+ DE-10. My armor is 40% stun. I can do just as much damage as you, if not more, and you won't be able to heal. I haven't even mentioned Eyeshot along with my mind fire and mind poison pistols.

So melee mitigation works with Pistol equipped, since when? Show me the post.
"But actually, melee/ranged mitigation are supposed to stack regardless of weapon equipped. They just don't."
This is a quote from the former Pistoleer Corespondent a month ago.

Kipupshot stands you up when you're dizzy and kneeling. I guess you didn't know that, did you?

I have DB binds on all my attacks and I know how to get in range. You won't get a chance to use FOW.

I have 133 Acc, 45 acc while moving (50% more than base), 21 acc while standing (40% more than base), 32 Ranged Defense (Sorry, but you don't have 2.5 times mine), and 53 Melee Defense.

Like I said, I challenge any Triple Master. I know how to PvP.



-----------------------------------------------------------------------

Altair [NoMaD]
M.Pistoleer, 0040 Smuggler, 0020 BH, 1000 Medic

Halendor
Tue Oct 12, 2004 11:10 pm
#17

Don't turn this into a flame war It's obvious that anyone who knows to PvP with any template is able to defeat any other template. I just like the additional things of Smuggler (reduced faction costs, slicing and spicing) more, plus the roleplaying aspect of being a Bothan Smuggler, so that's why I'm choosing for the Triple Master template.


Thanks for all the information.



Raek Kre'mos (Eclipse)
SWG: Massive Singleplayer Mostly Offline or Loading Power Playing Grind
DarthXadius
Wed Oct 13, 2004 8:04 am
#18


-Darkstarr- wrote:
Go triple master...
1) Get pistol speed tapes (accuracy tapes help too). You need roughly +20 to cap.
2) Drop ranged support 1. Get FS Combat Prowess (ranged speed 3, gives +9 speed) if you cant afford/find the speed tapes. If you can get the speed tapes, then get FS Enhanced Reflexes (Ranged Defense 3, gives +9 Ranged defense).
With the triple master, you get:
a) Force of Will. Basically, if anyone can take you out, you get an automatic second chance at them again.
b) The ability to heal poisons and diseases after taking out a CM or DoT pvper
c) Heal your own wounds
d) Be able to take on Jedi with TKM
e) take on higher-level MOBs with TKM
f) Powerboost. A mini self-buff.
You will OWN the BH/Pistols/Smuggler template unless you have a weak mind and they use eyeshot on you.
With the BH/Pistols/Smug, you get to:
a) kite in pvp
b) kite in pve
c) hope that melee pvpers cant get within hitting range
The difference in defenses is like night and day, especially when fighting melee pvp'ers. You're almost capped for melee defense and have rather decent state defenses.
On a sidenote, I have a shirt with +10 pistol speed and +16 accuracy, and a belt with +14 speed and +14 accuracy. Combined with FS skills, I have 136 accuracy and Im speed capped. Im basically a BH without eyeshot.

Message Edited by -Darkstarr- on 10-11-2004 03:21 PM

Message Edited by -Darkstarr- on 10-11-2004 03:22 PM

Message Edited by -Darkstarr- on 10-11-2004 03:24 PM






This guy has the right idea, except the alternative of ranged defense force skills, I would pickup melee, as you are lower on melee and its easy to get two aukuan rings for a +10 to ranged defense.

I posted something similar today found here.

Message Edited by DarthXadius on 10-13-2004 10:04 AM



Capt. Xadius
Ancient Smuggler | Inquisition Ace
Vender: Rielig Steppes Mall, Dantooine
Rooc
Wed Oct 13, 2004 8:37 am
#19

I must agree with -Darkstarr-...TheTripple Master template is quite fun if you get enuf tapes and such.I use it all the time pvp/pve I LOVE IT



Pilot in the Crimson Phoniex Squadran
BloodMonk
Wed Oct 13, 2004 8:57 am
#20

I was a speedcapped Triple master....and I rarely lost one on one (or one on three for that matter lol)

When played right triple master is far superior to BH/pistoleer/DF and it's varieties. Do not underestimate the power of TKM!!!



That being said....I almost never used TKM to do damage ...just laying states...getting rid of the synth....and setting me opponent up for maximum damage... The template does suffer a lot from the weapon switch delay though.

For reference: my PvP weapons of choice were a 474 max damage geo and a 328 max damage DX2



Sly



Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
SolzDevius
Wed Oct 13, 2004 9:44 am
#21






Halendor wrote:

Well, the only reason for getting the Bounty Hunter Pistol branch, is for the added speed and accuracy. As soon as you have that in skill tapes, it's no longer required, and the remaining skillpoints could go into TKA and the rest of Smuggler.






that's simply not true. You also get two dots and two pool-specific attacks. Also, one of the benefits of the M. Pistols, Desperado, Rogue, Novice Smuggler is you get an additional damage type (blast), which comes in handy in taking down pesky turrets and nightsisters (when fighting them with a tank).



---===//The Dent Brothers\\===---
Arther Dent ------ Krill Dent
Dented Motorworks --- Trader's Gate, Lok

DarthXadius
Wed Oct 13, 2004 1:39 pm
#22



SolzDevius wrote:

Novice Smuggler is you get an additional damage type (blast), which comes in handy in taking down pesky turrets and nightsisters (when fighting them with a tank).




You must mean Novice Commando?

A Launcher pistol is nice on turrets since they are vulnrable to them, but on Axkva Min or any other Nightsister elder that has AP3, a AP0 weapon, like the launcher, will be crap compared to say an AP1 pistol - Which is still crap on a nightsister with AP3.



Capt. Xadius
Ancient Smuggler | Inquisition Ace
Vender: Rielig Steppes Mall, Dantooine
Jpshaff01
Wed Oct 13, 2004 7:51 pm
#23









Altairrr wrote:
Darkstarr,

Now, don't get too excited here. You won't be hitting me every second so I will not need to heal every 10 seconds. You also won't be hitting me for 400-500 when you're intim/stun, not to mention Steak + PSG. Last Ditch me all you want, I can heal against a 500 Geo, trust me. I have +45 Injury treatments, my stims like to heal in the 800+ range at times. I also carry a 500+ Geo as well as a 720+ DE-10. My armor is 40% stun. I can do just as much damage as you, if not more(Why would you be able to do more damage than a person with the same offensive stats as you), and you won't be able to heal. I haven't even mentioned Eyeshot along with my mind fire and mind poison pistols. Because its irrelevant

So melee mitigation works with Pistol equipped, since when? Show me the post.
"But actually, melee/ranged mitigation are supposed to stack regardless of weapon equipped. They just don't."
This is a quote from the former Pistoleer Corespondent a month ago.
Test this it works, mitigation carries over its the toughness that doesnt.

Kipupshot stands you up when you're dizzy and kneeling. I guess you didn't know that, did you?

I have DB binds on all my attacks and I know how to get in range. You won't get a chance to use FOW. Ok so your gonna stay in DB range a.k.a. melee range..........

I have 133 Acc, 45 acc while moving (50% more than base), 21 acc while standing (40% more than base), 32 Ranged Defense (Sorry, but you don't have 2.5 times mine), and 53 Melee Defense.

Like I said, I challenge any Triple Master. I know how to PvP.







To the original poster, if you want a pvp template with pistols use this one master pistoleer, master tka, 2140 smuggler, 1040 medic. You could possibly drop some of the smuggler skills for FS skills when you needed too. Follow all of darkstars advice and get speed tapes.




Message Edited by Jpshaff01 on 10-13-2004 07:53 PM




-iMMoRtALs-


; Jpshaff Shaffer ; Meatshield Defiler ; Hustler Inc. ;



Jpshaff01
Wed Oct 13, 2004 7:54 pm
#24






CaixCatab wrote:

The template I'm currently going for will land me with:


Defense vs Blind +80
Defense vs Dizzy +80
Defense vs Knockdown +100
Defense vs Posture Change +70
Defense vs Stun +40


Defense vs Intimidate +20
Ranged Defense +86
Melee Defense +81

Dodge +100


I'll have 91 pistols speed (caps stopping shot with a 2.9 weapon) without SEA's, base accuracy of115 (add snowcake), and will still be able to use stopping shot, torsoshot, eyshot, bleeding shot while also capable of throwing intimidates around. This is with Pistoleer 0041, BH 0040, Fencer 4440 (which leaves a few skillpoints to spend on other fun stuff).


Better defenses, enough speed, a mindhit. Only thing I loose out on is accruacy while moving etc., but I don't need thak for KD def either so slipping the citros in isn't much of an issue.






for the love of god don't do this.




-iMMoRtALs-


; Jpshaff Shaffer ; Meatshield Defiler ; Hustler Inc. ;



Halendor
Thu Oct 14, 2004 12:53 am
#25





SolzDevius wrote:

that's simply not true. You also get two dots and two pool-specific attacks. Also, one of the benefits of the M. Pistols, Desperado, Rogue, Novice Smuggler is you get an additional damage type (blast), which comes in handy in taking down pesky turrets and nightsisters (when fighting them with a tank).





Oops! You're right, I stand corrected


Message Edited by Halendor on 10-13-2004 09:54 PM



Raek Kre'mos (Eclipse)
SWG: Massive Singleplayer Mostly Offline or Loading Power Playing Grind
SolzDevius
Thu Oct 14, 2004 8:05 am
#26






DarthXadius wrote:





SolzDevius wrote:

Novice Smuggler is you get an additional damage type (blast), which comes in handy in taking down pesky turrets and nightsisters (when fighting them with a tank).







You must mean Novice Commando?

A Launcher pistol is nice on turrets since they are vulnrable to them, but on Axkva Min or any other Nightsister elder that has AP3, a AP0 weapon, like the launcher, will be crap compared to say an AP1 pistol - Which is still crap on a nightsister with AP3.





oy, lol, yes I meant novice commando. And you're not going to be killing nightsister elders solo as a pistoleer. However, spell weavers are doable.



---===//The Dent Brothers\\===---
Arther Dent ------ Krill Dent
Dented Motorworks --- Trader's Gate, Lok

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