Pistoleer Archive
Thread: Damage Per Second
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GhostInAShell
Wed Jun 08, 2005 12:52 am
#14
X-Rebel wrote:
ok now i am confused.
I thought speed is the most important thing hence the reason i went 1,4,3,0 in bh. The 4 in carbine gave me a better dps or speed bonus. Now it seems i should of gotten 4 in pistals in bn for the accurecy mods.
So which is it now do pistoleers need speed or accurecy?
lol right now on my fwg5s the speed on it is like 1.33 with my modifed speed now its like .75.
So do i need to drop the 4th box in carbines in bhand switch it back over to pistols.
if i havent said before i am a mp,mch 1,4,3,0bh. the 3 female narg cats and me make a great team but i would like to do some decent damage.
You are not firing that weapon at .75, so speed is being grossly wasted. Test the actual speed of fire between .75 and 1.25 and you'll see that it's non-existant. The game will not allow you to fire more than once per second regardless of what your modified speed says. If you're modified speed is at about 1.3, you're sitting within ideal range. Anything past that is literally a waste.
BadgerSmaker
Wed Jun 08, 2005 7:51 am
#15
That ranged speed line is pretty good for pistoleers, I'm gonna drop all my other lines so I can master CM. The FS skills really aren't worth the skillpoints, but +12 ranged speed is pretty useful.
Giftmacher
Thu Jun 09, 2005 2:19 am
#16
Accuracy might be better though
Trouble is I've no idea if any of the FS skills are really working at the moment.
Gift.
BadgerSmaker
Thu Jun 09, 2005 2:27 am
#17
Giftmacher wrote:
Accuracy might be better thoughTrouble is I've no idea if any of the FS skills are really working at the moment.
Gift.
They do work, you can see that they are added to your general ranged accuracy and speed on your character sheet.
Giftmacher
Thu Jun 09, 2005 4:14 am
#18
Excellent, I'm working up the XP for this so that's good to know thanks badger.
Gift.
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