Pistoleer Archive

Thread: Damage Per Second

Olias_Focauld
Tue Jun 07, 2005 7:16 am
#1

Okay, I've heard many people in many places say that a weapon's DPS is not necessarily the best way to weigh that weapon's effectiveness against another weapon.


What I haven't heard yet, however, is why that is, and I would like to understand this.


I know this is not a question specific to pistoleers, however, I've always know this board to be very exhaustive in testing out game systems and concepts. And I have always been a pistoleer.


If someone could shed some light on the nuts and bolts of why maximum damage is a better characteristic to look for in a weapon than DPS, I would greatly appreciate the insight.


I do understand why you may wish to select a weapon with perhaps less DPS or Max Damage if it is significantly lower in Special Action Cost, I am just not grasping the DPS vs. Max Damage concept.


Thanks in advance.


Regards,

Olias Focauld



Olias Focauld
Card Player. Gambler. Scoundrel. You'd Like Him.
"Hello, what have we here?"
---
Crimson Fleet Alliance
Quicksilver Fleet Systems - Kintakka, CEO
BadgerSmaker
Tue Jun 07, 2005 7:48 am
#2


When I first went to my weaponsmith friend after the CU and asked him to knock me up aGorax FWG5 he
went to max out DPS. He did this because that is what everyone asked him to do.


I asked for max damage capped and SAC as low as possible, but due to him having components that were intended to give high DPS I got a maxed damage FWG5 with 100 SAC, and high DPS.


The gun was useless to me, so the next time he spent a few hours making components with the specific purpose of lowering SAC. I got a max damage FWG5 with 81 SAC and low DPS.


That gun is much better. DPS doesn't take into account special moves or the fact that nobody fires at 1 shot per second anymore. It also seems that all specials use the max damage number on the gun when calculating how much damage is done.


The Base DPS formula is as follows:


EST base: Min + Max / 2 + elemental dmg / spd = dps


No mention of SAC costs there.

Message Edited by BadgerSmaker on 06-07-2005 04:20 PM



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Dragon942
Tue Jun 07, 2005 8:25 am
#3

The biggest reason is there is no more random damage. It is only based on your max damage number...but dps takes into account the average of max and min. Right now, min is only used when calculating how much extra damage a power-up will give the gun. So the dps displayed on the gun isn't really your dps.


In addition, as our correspondant mentioned, SAC cost is now a really important statistic. When buying a gun you should focus on max damage and SAC cost before speed. Completely ignore dps as it is neither accurate nor important.





Starscreamer Sapphire
Starsider
Nifty
Tue Jun 07, 2005 8:58 am
#4

Listed DPS is definitely meaningless when you plan on using stocks as your PUP to reduce SAC even further. If I have two pistols with no elemental damage, identical speed and SAC, but pistol 1 is 800-200 damage and pistol 2 is 700-400 damage, then the second pistol is going to have a higher DPS (275 vs 250), but the first pistol non-PUPed will be my better pistol in game. Even with a 30% damage PUP, pistol 1 will have 860 maxdamage (30% of 200 added) while pistol 2 will have 820 max damage (30% of 400 added.)


So you can see that DPS is a misleading statistic.





Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
Giftmacher
Tue Jun 07, 2005 9:01 am
#5

Also I've noticed trying to lower speed further with PuPs gives you a greater DPS, but in combat the extra speed is never realised or if it is then it is so meaninglessly miniscle as to not be quantifiable (although this is probably just as well otherwise you'd empty your action pool in a flash with some of the SAC costs involved). This seems to be exacerbated by having master pistoleer, where your modified speed already means that you are so fast that the result isdimishing returns on any weapon speed gained. Try playing round with any pistols you own that have similar max damage but differing speeds to see what I mean. You will feel the loss of power with max damage a lot more keenly than you will with a few fraction points of speed, and you'll certainly feel the difference between 70 SAC and 100+. I tend to focus on Max damage and Sac alone, because DPS is far too derived to give a meaningful description of a weapon's usefulness.


Gift.
Olias_Focauld
Tue Jun 07, 2005 11:01 am
#6

Thanks to everyone who responded, you brought up many points I had not considered and now it makes much better sense to me. I knew I had come to the right place.



Olias Focauld
Card Player. Gambler. Scoundrel. You'd Like Him.
"Hello, what have we here?"
---
Crimson Fleet Alliance
Quicksilver Fleet Systems - Kintakka, CEO
Nifty
Tue Jun 07, 2005 11:05 am
#7






Olias_Focauld wrote:
Thanks to everyone who responded, you brought up many points I had not considered and now it makes much better sense to me. I knew I had come to the right place.





That's because pistoleers are spiffy.



Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
Wimpanzee
Tue Jun 07, 2005 11:12 am
#8

I keep two pistols handy, a super low sac, medium damage trandoshan supressor (750ish max, 57 SAC - SAC pup) and a high damage, medium sac (1050 max, 105 SAC - dmg pup) scatter pistol.

i usually hunt jedi, and wear them down with the trando supressor, spamming specials and using little action. then, when i think the time is right, i will hit disarming shot, switch to scatter, and go for a run of massive damage. Both have their place...but SAC is arguably the most important stat. what good is damage if you are -Too Tired- to shoot?




PAK

population regulation committee
FIVER
Tue Jun 07, 2005 11:23 am
#9

.....how about for a healer? I am a MCarb/MCM & nov doc. I fire my weapon sporadically at best. I spend most of my time stating and healing, like any good CM toon. Is DPS a more relevant stat for a temp like mine?..making SAC secondary?



Sphlytic Phallus
Master Pistols, Master Combat Medic , 4xxx Doc & Perma-Noob

"It's not the size of your Rodian........"




returned from Cancelland .....for 21 days at least!
X-Rebel
Tue Jun 07, 2005 11:35 am
#10

ok now i am confused.


I thought speed is the most important thing hence the reason i went 1,4,3,0 in bh. The 4 in carbine gave me a better dps or speed bonus. Now it seems i should of gotten 4 in pistals in bn for the accurecy mods.


So which is it now do pistoleers need speed or accurecy?


lol right now on my fwg5s the speed on it is like 1.33 with my modifed speed now its like .75.


So do i need to drop the 4th box in carbines in bhand switch it back over to pistols.


if i havent said before i am a mp,mch 1,4,3,0bh. the 3 female narg cats and me make a great team but i would like to do some decent damage.





gravaton loakee
I love my Ships
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My Arc-170
Noobs Rule
learn from yesterday
live for today
hope for tommorow
X-Rebel
Tue Jun 07, 2005 2:26 pm
#11






Dragon942 wrote:






X-Rebel wrote:

ok now i am confused.


I thought speed is the most important thing hence the reason i went 1,4,3,0 in bh. The 4 in carbine gave me a better dps or speed bonus. Now it seems i should of gotten 4 in pistals in bn for the accurecy mods.


So which is it now do pistoleers need speed or accurecy?


lol right now on my fwg5s the speed on it is like 1.33 with my modifed speed now its like .75.


So do i need to drop the 4th box in carbines in bhand switch it back over to pistols.


if i havent said before i am a mp,mch 1,4,3,0bh. the 3 female narg cats and me make a great team but i would like to do some decent damage.







Yeah, I would definetly take the extra accuracy over the extra speed. Both accuracy and speed increase your dps post-cu, as higher accuracy not only increases your chances to hit, but now increases the damage when you do! So both help, but with speed you get diminishing returns on your actual rate of fire (despite what it says your modified speed is) and you use up action faster (an important consideration in the new system).

Message Edited by Dragon942 on 06-07-2005 03:02 PM




ya my action is used up so fast its not even funny, and thats with a 85 sac. The only reason i ended up going with speed is because the dps numbers given only changed with speed when i added accurecy the dps did not go up. So now i need to look for a high damage decent sac, and then speed.



gravaton loakee
I love my Ships
My krayt YT-1300 Retrofit Kimo My Grevious
My Arc-170
Noobs Rule
learn from yesterday
live for today
hope for tommorow
Dragon942
Wed Jun 08, 2005 12:01 am
#12






X-Rebel wrote:

ok now i am confused.


I thought speed is the most important thing hence the reason i went 1,4,3,0 in bh. The 4 in carbine gave me a better dps or speed bonus. Now it seems i should of gotten 4 in pistals in bn for the accurecy mods.


So which is it now do pistoleers need speed or accurecy?


lol right now on my fwg5s the speed on it is like 1.33 with my modifed speed now its like .75.


So do i need to drop the 4th box in carbines in bhand switch it back over to pistols.


if i havent said before i am a mp,mch 1,4,3,0bh. the 3 female narg cats and me make a great team but i would like to do some decent damage.







Yeah, I would definetly take the extra accuracy over the extra speed. Both accuracy and speed increase your dps post-cu, as higher accuracy not only increases your chances to hit, but now increases the damage when you do! So both help, but with speed you get diminishing returns on your actual rate of fire (despite what it says your modified speed is) and you use up action faster (an important consideration in the new system).

Message Edited by Dragon942 on 06-07-2005 03:02 PM



Starscreamer Sapphire
Starsider
Dragon942
Wed Jun 08, 2005 12:04 am
#13






FIVER wrote:
.....how about for a healer? I am a MCarb/MCM & nov doc. I fire my weapon sporadically at best. I spend most of my time stating and healing, like any good CM toon. Is DPS a more relevant stat for a temp like mine?..making SAC secondary?




No, NEVER look at dps. Its not only the least important stat, but it is in fact calculated inaccurately (in more ways than one) on the weapon examine sheet. You may, however, want to give max damage a much higher precedence than SAC if your other abilities don't use up any action.



Starscreamer Sapphire
Starsider
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