Pistoleer Archive

Thread: Novice Pistoleer Question

Cpl_Fisher
Wed Jul 20, 2005 12:22 am
#14

theede starport is awesome for time trials, it is perfectly flat, and has very easy points of reference for consitant trials.



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Arboe
Wed Jul 20, 2005 2:05 am
#15






Mickey-Vee wrote:
yes, you move slower with it, its basically a carbine that is classified as a pistol.... trust me, i used one for awhile






Did some "visual" testing myself last night and compared with a striker pistol soi tend to agree with Mickey.


Thx.


Arboe





Capewak Darkstar - Master Ranger/Rifleman - Tarquinas
Once upon a time in space - for the indian race
Rotacidare
Wed Jul 20, 2005 2:09 pm
#16

Another novice Pistoleer question unrelated to the original:


Which 'branch' of Pistoleer should one work on first? Wondering which order will have maximum benefit when leveling towards Master Pistoleer...


*Sorry if this is covered in another thread, I looked around and didn't see it. If so please link for me?


BadgerSmaker
Thu Jul 21, 2005 1:25 am
#17






Arboe wrote:


...but i did learn from swgstratig to work on grips and stances/special abillitiesfirst.





I didnt think SWG Stratics had much in the way of CU info on it. Are you sure that isnt Pre CU stuff?



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Arboe
Thu Jul 21, 2005 3:59 am
#18






BadgerSmaker wrote:





Arboe wrote:


...but i did learn from swgstratig to work on grips and stances/special abillitiesfirst.





I didnt think SWG Stratics had much in the way of CU info on it. Are you sure that isnt Pre CU stuff?






To be honest: no ! Just wanted to throw in an opinion - perhaps other can supply with better strategy: i'm interested too in this issue.


Arboe





Capewak Darkstar - Master Ranger/Rifleman - Tarquinas
Once upon a time in space - for the indian race
Rotacidare
Thu Jul 21, 2005 10:25 am
#19












To be honest: no ! Just wanted to throw in an opinion - perhaps other can supply with better strategy: i'm interested too in this issue.


Arboe






Yeah hook us up with some info Badger.....or anyone else
BadgerSmaker
Thu Jul 21, 2005 11:22 am
#20

Well, grips gets you more speed, warning shot and body shot... Marskman ship gets you more accuracy, disarm and burst and tech gets you armour mitigation, quickdraw and intimidate.


Hmm, grips does look good to go up first then.




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0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Arboe
Thu Jul 21, 2005 12:13 pm
#21






Rotacidare wrote:

Another novice Pistoleer question unrelated to the original:


Which 'branch' of Pistoleer should one work on first? Wondering which order will have maximum benefit when leveling towards Master Pistoleer...


*Sorry if this is covered in another thread, I looked around and didn't see it. If so please link for me?








Well, i am no expert but i did learn from swgstratig to work on grips and stances/special abillitiesfirst. So far i got improved firearmstrike and improved melee defenseits very usefull (im a ranger to so at some time creatures come close and then knock down is fine !).


But i like to hear some pro's opinion too.


Arboe






Capewak Darkstar - Master Ranger/Rifleman - Tarquinas
Once upon a time in space - for the indian race
Rotacidare
Fri Jul 22, 2005 10:21 am
#22

So do you think it's best to max out grips before putting anything in the other 3 branches or do them equally? Sorry this is a little technical I know...
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