Pistoleer Archive

Thread: EDIT: Pistol speed and general speed tapes require you to re-equip your weapon!

Hairycarpet
Fri Jul 29, 2005 1:19 am
#14

I dont think the tapes are broken, they do work, but their effect is no longer renders such a clear advantage as it did pre-cu. We now have warm up and cool down timers that are not effected by stats (pretty sure of this, but if a dev is eating pizza and drinking beer and not surfing pr0n but reading this feel free to do something useful and approximating your job and comment ) The buffs (doc, do the looted 10 minute inhections things still work, got none left to test) reduce the timers too afaik.
CaixCatab
Fri Jul 29, 2005 3:05 am
#15

The orignial poster had 65 without tapes and a 101 with tapes. According to your chart, he should be looking at almost a 10% improvement in firing speed. Which ought to be fully mesurable without a huge sample, if it's there.


... now I'm worried.



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BadgerSmaker
Fri Jul 29, 2005 3:18 am
#16

+36 over 65 with Pistol Speed and General Ranged Speed should be noticable I would have thought.

I have a Master Pistoleer on TC-Prime with the standard 45 Pistol Speed and 25 Ranged Speed.


My toon on live has 94 Speed total with SEA's and FS Ranged Speed and both toons seem to fire at the same speed.


I can do more specific testing on this when TC-Prime comes back.



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CaixCatab
Fri Jul 29, 2005 3:41 am
#17



The issue might be that the modified speed is *never* used, neither in decreasing cooldowns nor in improving firing speed. I vaguely recall that lightsabers had a similar issue for a bit.



-This message was deviously brought to you by:
Caix Catab S Darok Catab _ Hoti Catab
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"All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near."
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Barafu
Fri Jul 29, 2005 11:32 am
#18

Hey folks,

Glad to see some people interested in the subject. Thanks for the feedback. I just wanted to add a few more comments. First, there seems to be some confusion about how combat works especially with regards to warmup timers, cool down timers, and firing speed. Here's my understanding of it as backed up by this Friday feature: there is a warmup for some moves (but not thes ones I'm interested in testing -- the warmup is for things like duelist stance), and then an execution (which may or may not take any time -- I'm not sure), a general cooldown (during which you can't execute *any* other moves), and a move specific cooldown (during which you can't execute that particular move again).

Now, my test 1 tests whether the speed tapes help the move specific cooldown. They do not.

My test 2 tests whether speed tapes help the general cooldown, the move specific cooldowns, and any execution time. These numbers are all rolled into one by the size of the pause necessary to make the macro run without breaking. It *doesn't* matter what the specific mechanics of how the speed tapes work (whether they are "supposed" to affect the general cooldown, etc.) because they're all being tested in my second test. The speed formula in that Friday feature or the data from Bewary's post shows that I should have an approximately 10% increase in speed with my tapes. As posted, I see no speed increase at all. A 10% decrease should work out to a 0.3 second decrease in the macro pause which is easily measurably (I did measure it and such a speed decrease is not there). Again, remember my control-c character sheet reads +101 speed with tapes and +65 speed without so either the tapes are broken or speed itself is broken.

Now, a couple of specific replies:



BeWary wrote:
adjusting your macro won't work that way. The game deals with speed in smaller ammounts than you can set your macro, you will not be able to keep up. your macro will either run over itself, or run unhindered at less than max speed but it will NEVER run at max speed unhindered. ( which is why I hope someday to be able to set my macro as an auto-attack, someday)


That's true but that doesn't directly address my main point. If the ideal (max) speed for my macro is 2.78 and not 2.8 nor 2.7 I should still be able see an increase using tapes. Surely you're not saying (especially given information about how the speed formula actually works) +36 tapes adds only 1/100ths of seconds to my attack speed?



BeWary wrote:
I see some speed increase when I equip my +15 pants, I see it when my macro starts to have gaps in it. I have a second macro I use when enhanced, a macro which runs over itself when I'm un-enhanced. To me this means I'm firing faster with my tapes equiped, but I haven't looked hard enough to be able to say how much faster.


This is interesting information. This is actually what I was testing when I got started on this whole thing. I was trying to make a macro with the appropriate pause for when I have my tapes on and for when I have my tapes off. Can you give us specific numbers? What is your natural speed? How much can you decrease your macro pause when you put your +15 pants on? This would be very good data and would contradict my results (which I heartily welcome if you can back it up with numbers).



BadgerSmaker wrote:
+36 over 65 with Pistol Speed and General Ranged Speed should be noticable I would have thought. I have a Master Pistoleer on TC-Prime with the standard 45 Pistol Speed and 25 Ranged Speed. My toon on live has 94 Speed total with SEA's and FS Ranged Speed and both toons seem to fire at the same speed. I can do more specific testing on this when TC-Prime comes back.


That is certainly in keeping with my results and the testing would be welcome.



CaixCatab wrote:
The issue might be that the modified speed is *never* used, neither in decreasing cooldowns nor in improving firing speed. I vaguely recall that lightsabers had a similar issue for a bit.


That is the conclusion I have reached.



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BadgerSmaker
Fri Jul 29, 2005 11:44 am
#19

Very interesting, Barafu.


I will bring this up in the correspondant forum for feedback from other professions and the Devs.


I'll let you know how it goes.




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BadgerSmaker
Fri Jul 29, 2005 1:02 pm
#20

Initial feedback is that other professions have noticed this too...


I'll try and get whatever data they have collected.





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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
darkstar1313
Fri Jul 29, 2005 1:06 pm
#21

maybe its a placebo effect but with my spd mods i *seem* to have faster cooldowns on my abilities, lol with my sea's and a doc buff i cant click the moves fast enough, but like i said it may just seem that way because i expect it to, but i will definately be testing this out





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.<> Jack-Bling on Shadowfire <>.
Barafu
Sat Jul 30, 2005 12:56 am
#22



BadgerSmaker wrote:

Very interesting, Barafu.

I will bring this up in the correspondant forum for feedback from other professions and the Devs.

I'll let you know how it goes.





Perfect. Thanks, man. I knew from your previous posts that you won't be able to resist posts about careful testing .



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CaixCatab
Sat Jul 30, 2005 1:13 am
#23

Doc buffs do modify the cooldown, I think (though Badger probably knows as he has that part of doc) that the 40+ improved speed counts as a 40% increase, not a +40 to your skill mods. Since it doesn't pass your skill mods, it wouldn't be affected by this.



-This message was deviously brought to you by:
Caix Catab S Darok Catab _ Hoti Catab
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[INCAP]
"All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near."
Catab Trading and Clothing
2565 -4844 outside Mos Eisley Tatooine



Barafu
Sat Aug 06, 2005 8:50 pm
#24

I doublechecked and the speed tapes still have no effect post publish 21.



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BadgerSmaker
Sat Aug 06, 2005 8:56 pm
#25

I didn't get any feedback on this as yet.


I'll keep trying... It seems the Jedi have noticed this too.




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0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Barafu
Sun Aug 07, 2005 12:45 pm
#26



BadgerSmaker wrote:

I didn't get any feedback on this as yet.

I'll keep trying... It seems the Jedi have noticed this too.






Thanks, man. I appreciate the job you do. My post was part bump but also part genuine information -- simply noting the fact that it hasn't been fixed yet so people are aware. Glad to hear that others had seen similar problems -- it helps me not appear as a crazy old coot.



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