Pistoleer Archive

Thread: Anyone with insight or knowledge of future of Pistoleer

PercyBlackdragon
Fri Feb 04, 2005 9:01 am
#14






BeWary wrote:





Darth-Kevlar wrote:


Amd I'm still waiting to see the devs state something like "you are supposed to be..." or "when it comes to combat your profession has the role of...." with a accurate description. I'm not expecting to get any information on the CURB inner mechanics or any data on new skills skills. I Just want to know whatmy role issupposed to be in the combat field. And until this moment, I have got nothing ...











I can say as one of the sandbox team that there is a reason so little info has come out. The changes are so sweeping, that to simply make a statement like " Pistoleers are the new baloon animal crafters, their role will be to craft baloon animals" raises more questions than it answers. " Baloon animals? what do they do?" " Who else uses them?" etc, etc.


I have seen statements like " Your role is..." and " your primary abilities are..." from the devs and it looks good so far.


NDA in full effect, but trust me anything we can share we will. Maxx is on top of it.




Well if it stays true to form we will only be able to craft giraffes. And all the other animals will have a tiny hole in them and not work.




PERCIVAL BLACKDRAGON
GLORIFIED PEA SHOOTER

"Pro Lucror"
GreatWhiteColey
Fri Feb 04, 2005 9:38 am
#15

Look at the last couple of publishes that have come out, and the next one that is supposed to be coming out really soon. They have done good on those, hell they even fixed the rubberbanding effect within a week, that has to be a record or something.





|S\i\r\R\o\l\a\n\d|
~*~Rol'and~*~
[
Amsaran
Fri Feb 04, 2005 9:42 am
#16






GreatWhiteColey wrote:
Look at the last couple of publishes that have come out, and the next one that is supposed to be coming out really soon. They have done good on those, hell they even fixed the rubberbanding effect within a week, that has to be a record or something.





Thanks.



Amsaran Sarate

Master Spy: Elder Ranger/Gunslinger/ Rifleman
"Jedi Knight in Denial"/Hunter of those on the Dark Side

Alt Toon: Sabien Orenasai--Master AS/WS Trader Shadow Gate, Rori--Gorath Server
RenKesson
Fri Feb 04, 2005 9:45 am
#17

Well, if by within a week you mean, "Within two years," then you're right on Roley.


Rubber-banding has been happening since Launch.


Don't get me wrong, huge cudos to the Devs for fixing it, but I can't help but wonder what took so long.


But whatever, I don't care. They are doing a great job, and I for one have high hopes for the CURB.


High enough hopes that I haven't taken EB Games up on their "Trade in 3, get WoW free!" offer yet.



----------
"I've got black magic, a hair trigger, and a short fuse. Bring it!"
-Black Mage
GreatWhiteColey
Fri Feb 04, 2005 10:12 am
#18

What I was refering to by rubberbanding was, after the last publish, 12 I think, my server had a major increase in it. It was really bad, but then they fixed it. Maybe it was server specific.





|S\i\r\R\o\l\a\n\d|
~*~Rol'and~*~
[
PercyBlackdragon
Fri Feb 04, 2005 10:50 am
#19

my baloon giraffe post was all in good fun, poking said fun at the state of our specials. Don't get me wrong I think there are great times on the horizon, not just pistoleers but SWG.



PERCIVAL BLACKDRAGON
GLORIFIED PEA SHOOTER

"Pro Lucror"
Actairr
Fri Feb 04, 2005 11:48 am
#20

This is not a negative post just mho on what I would like to see us be. We should not be the highest damage output no that is right, but if we cant do riflemans damage then they should not be able to run and shoot at a moving target and be three feet away and be just as fast as us and just as accurate. If they do it right, rifleman will have highest damage, then carbs, then pistols. But pistols will be best at moving and shooting and shooting up close. With this little change combat would take alot more planning rather than just everyone running and spamming specials. I must admit I am a little nervous about the change to HAMS and specials. I have faith though, lets hope it works out.
Uthyr
Fri Feb 04, 2005 4:32 pm
#21

I agree that pistoleers shouldn't have the same damage per shot as a rifleman. That would make no sense at all considering that rifles should be able to hold more powerful loads (and fire them more accurately). However, I don't feel it is unreasonable to say that we would have the samedamage per second (or maybe per battle) as a rifleman (or any other profession), given the constraints of the types of damage that each profession is supposed to be able to deal.


A better way to think about this might be in terms of the ratio of damage inflicted by a pistoleer to the damage received from attackers. If pistoleers dealt low damage, but were very resistant to taking damage (because of dodge, melee defense, mobility while firing, damage mitigation, etc), then we would (theoretically, all other things being equal) be just as viable in combat as a profession with high damage but low defenses. We could stay in a fight longer, and therefore deal more damage over the long haul before we got killed. We all know this isn't how it works now, but hopefully we'll see a change in that direction with the CURB.



Col. Uthyr Pendragon | Artorius Pendragon
Elder Pistoleer/Rifleman/Bounty Hunter/Combat Medic
Elder Architect
Naritus vendors:
Tatooine (2369 -4123) - Castle Uthyr, Mos Eisley West

RenKesson
Fri Feb 04, 2005 4:36 pm
#22






Uthyr wrote:

I agree that pistoleers shouldn't have the same damage per shot as a rifleman. That would make no sense at all considering that rifles should be able to hold more powerful loads (and fire them more accurately). However, I don't feel it is unreasonable to say that we would have the samedamage per second (or maybe per battle) as a rifleman (or any other profession), given the constraints of the types of damage that each profession is supposed to be able to deal.


A better way to think about this might be in terms of the ratio of damage inflicted by a pistoleer to the damage received from attackers. If pistoleers dealt low damage, but were very resistant to taking damage (because of dodge, melee defense, mobility while firing, damage mitigation, etc), then we would (theoretically, all other things being equal) be just as viable in combat as a profession with high damage but low defenses. We could stay in a fight longer, and therefore deal more damage over the long haul before we got killed. We all know this isn't how it works now, but hopefully we'll see a change in that direction with the CURB.







Very well put, Uthyr, as always! That's exactly how I think.

Pistoleers shouldn't match a Rifleman's Damage Per Shot, or Damage Per Second, but their longevity in a battle should be greater, I think. Higher defenses and higher survival rate means more damage over time, because we're around longer in the thick of the fight.




----------
"I've got black magic, a hair trigger, and a short fuse. Bring it!"
-Black Mage
Uthyr
Fri Feb 04, 2005 5:27 pm
#23






RenKesson wrote:


Pistoleers shouldn't match a Rifleman's Damage Per Shot, or Damage Per Second, but their longevity in a battle should be greater, I think. Higher defenses and higher survival rate means more damage over time, because we're around longer in the thick of the fight.





My thoughts exactly, Ren. Ideally, we shouldn't have more damage over time than other professions, but exactly the same, over the course of a battle, averaged over many battles and many different players of various skill levels and equipment inventories. If you were to examine the combat log of a pistoleer, for example, and add of all the damages fired (and then includeDoTs), and divide that number by the amount of damage received by that pistoleer over that span of time, that number should be exactly equal to the numbers for other combat professions (again, on average, because there should be elements of luck and skill unique to any given battle). Another way of looking at it would be that if you examine the combat log of a pistoleer, add all the damages received, and then examine the same numbers in the opponent's combat log, over the course ofan entire battle, those two numbers should on average be the same. Granted, this calculation gets rather complicated when you factor in armor and uber weapons, but the principle should still apply. This would in principle not be a terribly difficult thing for the devs to keep track of during alpha testing--it's just a matter of looking at statistics--if one profession consistently has a higher damage ratio (or kill ratio) than another, then something needs to be tweaked.


It is therefore not essential for a pistoleer to be a high per-shot damage dealer to be a force to be reckoned with, and we should try not to get too tied up in the semantics of the phrase "heavy damage dealer" with respect any one profession.



Col. Uthyr Pendragon | Artorius Pendragon
Elder Pistoleer/Rifleman/Bounty Hunter/Combat Medic
Elder Architect
Naritus vendors:
Tatooine (2369 -4123) - Castle Uthyr, Mos Eisley West

RenKesson
Fri Feb 04, 2005 8:48 pm
#24

Man, I want you with us on Valcyn!



----------
"I've got black magic, a hair trigger, and a short fuse. Bring it!"
-Black Mage
GreatWhiteColey
Fri Feb 04, 2005 8:57 pm
#25

yea please. I will give you a hug.

Pretty please with sugar on top.

Message Edited by GreatWhiteColey on 02-04-2005 08:04 PM





|S\i\r\R\o\l\a\n\d|
~*~Rol'and~*~
[
RenKesson
Fri Feb 04, 2005 9:01 pm
#26

I don't want to hear about ANYONE here getting or being hung.


Just durty!



----------
"I've got black magic, a hair trigger, and a short fuse. Bring it!"
-Black Mage
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