Pistoleer Archive
Thread: 2 Pistols use
I agree that dual wielding pistols would be cool, but I would imagine they would make it for looks only. What I mean by that is they would cut the damage each pistol is capable of in half if you dual wield or something like that. The reasoning behind what I'm saying is that I'm already seeing pistols un-power uped, unsliced, that have a higher dps than their rifle/carbine counterparts. Not to mention, if you slice/powerup, you get to do it twice which gives you double the pleasure.
Just my thoughts and they don't count for much
By the way, in case anyone was interested in the pistol I'm speaking of, a certain artisan on Bloodfin is making 48-102 dmg 2.2 speed 11/23/11 Scout blasters.
There will not be Dual Wielding of ANYTHING in this game for a very long time. LET ME SAY THIS AGAIN: There will not be Dual Wielding of ANYTHING in this game for a very long time.
The dev's announced this in some developer chat sometime in the past year (I forget if it was the 2nd or 3rd from the last) and I BELIEVE also on a HyperdriveRadio appearance. The reason for this has NOTHING to do with game mechanics, but with computer mechanics. Essentially it's Waaaaaaaayyyyy too much work. You see, every posture with a gun in your hand is, of course a rendered motion capture thing. If they do dual wielding then they have to do ALL of it over again, for EVERY specie. Now, before every one comes up with a million half-baked ideas of how to work around that, I'm sure there are a few ways to cut corners, but regardless the drawing and coding time is severe. It's also why everyone shoots with the same hand. Yeah, I'd love to go Chow Yun Fat in this game too. It's awesome. But they announced loooong ago that this wasn't going to happen. At least no where in the forseeable future. That's why there is no dual wielding. It's not a balance thing at all (PnP RPG's balance it with a sizeable hit to accuracy, which is, I imagine how they would do it here, as Shug Ninx has worked on, in some way or another the Star Wars RPG, and Raph is an RPG proficient in all it's forms). So there ya go. Sorry, kids.
So what if you cut the damage by half? It would look awesome, and be a good reward for making it that far. Also, this is fantasy. So what if you have two? Look at John Woo movies, gunslingers, Neo, and even that movie Equilibrium. Having pistol in each hand is 10 times as cool as weilding one.
As far as the animation it'd be the same complexity as giving a guy new dodges or attacks, or a dancer doing more dances. Instead of running around with one gun up, you'd have two. Big deal. The rendering could be done.
-- Yp
First: Many bugs and other problems atm, they need to fix some things before they add more stuff on.
Second: 2 Pistols are broken, way overpowered, heck 1 pistol is better then a carbine or a rifle atm.
Third: Skill use, since the HAM on Pistols is way lowered and the reload is much faster then the other 2 weapons, then they could use skills like mad.
Im not saying that Pistols need to be nerfed, they just need to bring Rifles and Carbines up to code and equality.
and with dual wielding you could cast 2 skills at once, 2 body shots at once and both firing at a fast rate ack.
Put this to rest till the devs figure out what to do about needing to first REVAMPING the classes and fixing bugs.