Pistoleer Archive

Thread: How do you feel about Bleeds not Stacking?

HabeasCorpus
Sun Jan 25, 2004 9:13 am
#1

Post your thoughts. I'm upset, personally. makes no sense.







Alytheia Talisvera (TSA), Master Smugger & Master Gunfighter, Tempest
Punkrocker6177
Sun Jan 25, 2004 9:50 am
#2

So healshot 1 and healshot 2 don't stack?!?!



Anospa Mnanilk - Freedom Fighter of Corellia

Probably one of the few without a master title ever from the days of yore ( 07-10-2003)

Kettemoor
Maehock
Sun Jan 25, 2004 9:55 am
#3

I'm going to say that it was a bad change.



_______
Maehock Kynn - Master Gunfighter

Peace be upon you
BeWary
Sun Jan 25, 2004 10:01 am
#4

It hasn't happened yet, so stack em up high while ya can.

It affects all combat proffs the same, with the exception on BH and Commando who will still have a stackable health DOT with fire and bleed.

Some have said it affects us more because we have a lower value for our bleed hits, but this part of the problem has exsisted since day one.

It will be nice not to have my brains leek out my ears, regardless of my helmet. ( it's in the pipe so we might as well look for an upside.)



Gigo Paku/Sai'Meez FightinFish/Lacks Drive


"Early to bed, and ealry to riseprobably indicate manual labour"- John Ciardi


Xamyr Epan is a thief



CORVETTEPRINCE
Sun Jan 25, 2004 10:14 am
#5

I'm Upset but i guess its for the greater good...right, like the taxes i pay go to the greater good also...right?.....



When you have control of 10,000 pounds of thrust you have to be confident!
FumblerMJM
Sun Jan 25, 2004 11:34 am
#6

I'd be fine with it if they would make the difference between HealthShot 1 and HealthShot 2 be more significant.


There are even alot of times that i'm seeing my HealthShot 1 outdamaging my HealthShot 2. That shouldn't be happening IMHO.


If anyone was taking Pistoleer just to get HealthShot 2, they mine as well save the 6 skill points now since they won't stack and HealthShot 1 can be just as good.



hShock-E Ltdh
~ Shockey Moonflier ~ Master Doctor ~
~ Pharmaceuticals ~ High Quality ~ Low Prices ~
~Apotheon ~ Naboo ~ Corbantis
-115, -3990

BeaverDive
Sun Jan 25, 2004 11:55 am
#7

Is this going to be in effect in the next patch? I use the ht1 and ht2 combo with every enemy I encounter, an extra 500 or so damage between the two is really helpful when our damage is as low as it is now



Romero Zombie
IO
Randonb
Sun Jan 25, 2004 12:45 pm
#8

Our damage output suffers like nobody else in the game.. why do this to us? At least give us a /healthshot3 at master...





"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
Aul
Sun Jan 25, 2004 6:12 pm
#9

I agree that they should not stack; however they should not just arbitrarily nerf the first bleed.


They should give us something back. I know form me personaly i am bothered that i grind for all of this then it gets taken away with no compensation to the hard work that i have put into my character and the money payed to play this game.


DO NOT JUST NERF THE STACKING, GIVE US SOMETHING BACK.


BaudGnarly
Sun Jan 25, 2004 8:47 pm
#10

..




-----------------------------------------------
The amazing un-bumpable forum thread
http://forums.station.sony.com/swg/board/message?board.id=Naritus&message.id=182845&page=1
Junsa
Mon Jan 26, 2004 2:16 pm
#11

yeah i agree, heathshot 3 at master.

tbh what is gona be the point of HS2, with dmg mitigation, either can hit just as hard.



Junsa Shen - Force Crafting Master Weaponsmith
+22 Experimentation +22 Assembly
mutantcoil
Mon Jan 26, 2004 2:22 pm
#12

There are some many things that are broken in this profession. Instead of fixing them the take away one of the few things that work. I think it sucks but thats what they do. Break what works and never fix what broken must be the DEV pleadge.




- Coil
Randonb
Mon Jan 26, 2004 3:10 pm
#13

I think what we have seen is that devs have a tendency to nerf globally. The problem isn't us stacking our bleeds, the problem is commandos stacking their flame dots. Thunderheart even had a post implying this.


"fighting a rancor ismeant to be a thrilling experience, but they are a joke with a commando and his flamethrower dots.." - paraphrased TH quote from a thread on DoT stacking


It is really a fundamental problem with the game's development, and one that I don't see changing. Perhaps it was done to prevent the commandos from complaining that theirs were the only DoTs nerfed. I just hope that this balance pass will give us some much needed love. Unfortunatley I expect it will be in the publish after this one (probably in March), but the nerf is coming any day now. There will be a real period there where we are hurting, but hang in there.







"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
Page 1 of 3
Previous Next