Pistoleer Archive
Thread: DE-10 vs Razor Knucklers WTS(sith)
Raptor2k1 wrote:
You can't give a freakin' pistol ap2
Why not? Too out-of-the-box for you?
I agree, lets make it cold damage. Kenetic is done with all the melee folks. Cold is only done with one of the rifles, I rarely see being used. And cold is a type that is rarely resisted. So if they made it really good dmg ratings, decent speed, and cold, I would be OK with not AP.
BUT, there is no good reason why there can't be an AP2 pistol in StarWars. I also have many of the EU material, ships, planets, weapons and equipment. There are all kinds of stuff out there already that Lucas Inc has created for Starwars. And its nastier then anything we have in the game now. Hell I have the BH compendium for the old West End games RPG of Starwars. It has some pretty cool, nasty and effective stuff in it.
I don't see why there can't be just one AP2 pistol. Just like there is one AP3 rifle.
SO lets petetion to make it Cold, way improve the damage and wound stats, the speed isn't real bad, I saw stats on one that had 3.3 speed. And at least OK HAM stats. If we want to push it, get AP1 maybe AP2. But honestly with cold, what armor protects from cold? None I'm aware of.
Well.
TKAs have one weapon as it stands now. Vibro Knucklers. VKs do Kinetic. Woohoo! Or we can use our bare knuckles.
Pistoleers already have multiple options.Striker does Kinetic, Tangle does Stun, FWG5 does Heat, DX2 does Acid at AP1, Republic doing Energy at AP1.. shall I go on? Let's not forget the Genosian Blaster..
Either way Ter ol' buddy, this is one battle I am not willing to fight. Heck, I could care less about fixing the potential DE-10. What good would it do us if all we can do is spam the same 4 specials?
Fix the goddamn profession, and **edit** the looted crap they give giving us to dissuade from fixing any real issues. Fix the profession, then ask for some love for the DE-10.
However, comparing TKA weapons to Pistols is ludicrous! We as TKAs have nothing. Granted, our profession works pretty well, but one little gift in the RKs isn't going to hurt anyone.
Message Edited by Seekalaei on 04-20-2004 01:05 PM
Seekalaei wrote:
Well.
TKAs have one weapon as it stands now. Vibro Knucklers. VKs do Kinetic. Woohoo! Or we can use our bare knuckles.
Pistoleers already have multiple options.Striker does Kinetic, Tangle does Stun, FWG5 does Heat, DX2 does Acid at AP1, Republic doing Energy at AP1.. shall I go on? Let's not forget the Genosian Blaster..
TK's do need more damage types, i guess. Even though they are the best balanced profession i have seen.
as for the pistols,
Striker: not worth it.
Tangle: possiblly good.
FWG5: fast, but usually don't hit so hard.
DX2: interesting gun, AP and acid, not many things are protected from it, and many things are vulnerable to it. the damage is good, but speed and accuracyare issues
Rep: if you can find a good one, these are sometimes a good investment
Geonosian: i like the looted ones better than the crafted ones, why? two reasons, 1) looted ones are free, 2) looted ham costsare extremely low, while crafted can be pretty high. that being so crafted ones are extremely rare.
As far as damage type goes, we do have the most of any profession, but another ap1 energy pistol is a bit overdone, my republic blaster is a great gun. This one shoots blue bolts only real difference I see and probably not worth the price I'm sure they'll go for.
Nothing to report yet, other than that I've already passed all of this on.
It's looking like we are intended to make up for our lack of AP with a variety of damage types, so I'm not sure how likely an AP2 pistol is in the future. Unfortunately, it's hard to make up for a lack of armor piercing againstsome high level content no matter what damage type you use.In addition, the developers don't want damage types to become too watered down. We'll see what we can get.
We got no state effects on our attacks, we're slower at master than a rifle dude, we really don't have more damage types if you count acess for non hardcore players or even compare us to the other ranged combat professions ...
I find it hard to imagine that the developers aren't seeing the problems pistoleers have.
Spike7913 wrote:
Seekalaei wrote:
Well.
TKAs have one weapon as it stands now. Vibro Knucklers. VKs do Kinetic. Woohoo! Or we can use our bare knuckles.
Pistoleers already have multiple options.Striker does Kinetic, Tangle does Stun, FWG5 does Heat, DX2 does Acid at AP1, Republic doing Energy at AP1.. shall I go on? Let's not forget the Genosian Blaster..
TK's do need more damage types, i guess. Even though they are the best balanced profession i have seen.
as for the pistols,
Striker: not worth it.
Tangle: possiblly good.
FWG5: fast, but usually don't hit so hard.
DX2: interesting gun, AP and acid, not many things are protected from it, and many things are vulnerable to it. the damage is good, but speed and accuracyare issues
Rep: if you can find a good one, these are sometimes a good investment
Geonosian: i like the looted ones better than the crafted ones, why? two reasons, 1) looted ones are free, 2) looted ham costsare extremely low, while crafted can be pretty high. that being so crafted ones are extremely rare.
Very good summary. Striker can be worth using at Master, especially with a good damage slice and a 33% dmg pup. Not bad, even against Nightsisters.. Tangles were very good considering until the Geonosians came along.
Bottom line is, the DX2 is about the only gun in our arsenal that could use a little better accuracy for Novice Pistoleers.
I love TKA, but I also love Pistoleer. I just think there would be no reason to complain about armor piercing if even half our specials worked as advertised.