Pistoleer Archive
Thread: All Pistols Template
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Yakisoba1
Fri Feb 18, 2005 11:27 am
#14
I macro all that for two reasons:
1) While it's running, I can move, type something in group (I sometimes lead them, and communication is my main job then), etc.
2) Lag. If I try to micromanage in a lag situation, it just doesn't work, because you can't react to what the server isn't telling your client. With macros, the commands will execute as fast as they can, depending on how fast the client updates.
--Yak
PercyBlackdragon
Fri Feb 18, 2005 11:45 am
#15
Yakisoba1 wrote:
Lastditch is 6x damage mod.
If you had all that, I'd lastditch until I had them stunned then I'd run the following macro:
/intimidate1;
/intimidate1; (make sure it sticks)
/lowblow; (on the ground, they take more damage; don't fire this twice, or the second will toggle them up again)
/eyeshot;
/eyeshot; (you might miss and more mind damage is good, plus blind has to stick)
/torsoshot;
/healthshot1;
/healthshot2; (bleeds still stack)
/warcry1; (delay 10 seconds)
Then, pay attention to your health, cause this is a long macro. That ought to leave a target that is low on health, blind, stunned, and bleeding. Reapply last ditch and when 30 seconds go by, use this again. When the target gets low on health or mind, spam HS2 or mind shot for the kill. Remember, even with that good DE-10, most will be doing more damage than you, so keep that guy intimidated! Most pistol guys forget that.
--Yak
I'd use panic shot instead since after the intimidate you will be at range and kiting anyways. No sense in having to get closer than you have to to delay someone.
Yakisoba1
Fri Feb 18, 2005 11:55 am
#16
Lol!
Well, I'm not at home to log in and defend just now! Touched you noticed though.
You may be right about the warcry. It just seems to stick better than the panic shot. On the other hand, Panic can hit multiple folks, so you never know.
Thanks for the pointers.
--Yak
PercyBlackdragon
Fri Feb 18, 2005 12:23 pm
#17
Yakisoba1 wrote:
Lol!
Well, I'm not at home to log in and defend just now! Touched you noticed though.
You may be right about the warcry. It just seems to stick better than the panic shot. On the other hand, Panic can hit multiple folks, so you never know.
Thanks for the pointers.
--Yak
Didn't know if you were a day player or not. I just know that Caq has been trying to get something goin for that group recently.
Maryk
Fri Feb 18, 2005 12:36 pm
#18
Is warcry still broken? You are macro'ing all those DoTs only to warcry them. And at one time/publish, warcry was supposed to break with DoTs (like it should so people cannot run macros like this!
)
PercyBlackdragon
Fri Feb 18, 2005 12:44 pm
#19
I know that warcry/panicshot in PvE doesn't break. I can /lowblow + /panicshot and spam /lastditch and they will stay KD for the full 10 seconds.
As far as the DOTs breakind the delay I don't think it works as intended anymore. I think straight damage might break the delay but not DOTs.
Of course I could be wrong, it's been known to happen ... once
Kevie
Fri Feb 18, 2005 9:39 pm
#20
Yakisoba1 wrote:Lastditch is 6x damage mod.If you had all that, I'd lastditch until I had them stunned then I'd run the following macro:/intimidate1;/intimidate1; (make sure it sticks)/lowblow; (on the ground, they take more damage; don't fire this twice, or the second will toggle them up again)/eyeshot;/eyeshot; (you might miss and more mind damage is good, plus blind has to stick)/torsoshot;/healthshot1;/healthshot2; (bleeds still stack)/warcry1; (delay 10 seconds)Then, pay attention to your health, cause this is a long macro. That ought to leave a target that is low on health, blind, stunned, and bleeding. Reapply last ditch and when 30 seconds go by, use this again. When the target gets low on health or mind, spam HS2 or mind shot for the kill. Remember, even with that good DE-10, most will be doing more damage than you, so keep that guy intimidated! Most pistol guys forget that.--Yak
i would reccomend using this as a guide to what you should be doing, however not using this exact macro
if intimidate sticks on the first go, pointless to try again
if lowblow doesn't knock the guy down, keep spamming (and like he said, don't spam it like crazy... they will stand right back up if you try and knock them down again)
also stack torso shot three times, and then add on healthshot1/2 and bleeding shot
in pvp just stick with mind mostly and spam eyeshot till no tomorrow... give a few last ditch shots off so your target is stunned (lowers defenses) and they'll be easier to take down
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