Pistoleer Archive

Thread: Stacking Torso shot 3 times????

JuntSmoka
Sun Jan 23, 2005 11:03 am
#14

It does NOT stack three times! I don't know where people get this idea. However, if you apply it with 3 different guns you can stack it 3 times...



Muhammad Al-Zaki : Bria
Rifleman/Ranger, Leader of GOP
theorb22
Sun Jan 23, 2005 3:35 pm
#15



JuntSmoka wrote:
It does NOT stack three times! I don't know where people get this idea. However, if you apply it with 3 different guns you can stack it 3 times...





Then that refutes the argument that people are not exploiting, while i was fighting the words "you catch on fire" spammed 3 times in one second each, there was no time for weapon switch.





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RenKesson
Sun Jan 23, 2005 9:51 pm
#16






JuntSmoka wrote:

It does NOT stack three times! I don't know where people get this idea. However, if you apply it with 3 different guns you can stack it 3 times...






I hope you've got Bounty Pistols IV somewhere in your temp to back that statement up.



----------
"I've got black magic, a hair trigger, and a short fuse. Bring it!"
-Black Mage
Uthyr
Sun Jan 23, 2005 9:52 pm
#17






JuntSmoka wrote:

It does NOT stack three times! I don't know where people get this idea. However, if you apply it with 3 different guns you can stack it 3 times...







I'm posting this message to the Bounty Hunter forum too so I can get some feedback from those folks. That's actually a more appropriate place for this topic, but I'm posting here too because of the discussion that's been going on here...


Okay, I've heard some radically different opinions now on how (or if) Torso Shot stacks upon itself, so I decided to go out today and test it for myself to settle the issue once and for all. I went to Dathomir and shot Surefoot Brackasets with my Modified Republic Blaster. The blaster's health bleed DoT's are all used up (it's an old blaster), so the only DoT would be coming from the specials in this experiment. I ran 4 different experiments, where in each one I went prone at ideal range(to make sure my accuracy was maxed out and I wouldn't miss), fired either one or three Torso Shots, then immediately peaced, stood, and ran away. The brackasetseventually began to chaseme most of the time, but I kept them far enough away that I wasn't firing at them anymore and I could observe the floating tick numbers above their heads. Here are the results of the 4 experiments (to avoid confusion and make comparisons easier, the original damage numbers are in blue, the fire DoT ticks are in red, and the percentages are in yellow).


#1) Damage froma single Torso Shot= 871.Fire DoT ticks: 529, 535, 540, 545 (average = 537). The average tick is 62% of the original damage.


#2) Damage from a single Torso Shot = 563. Fire DoT ticks: 342, 347 (I lost the target asI was running away) (average = 344.5). The average tick is 61% of the original damage.


The above results appear to be pretty consistent--Torso Shot ticks for about 61-62% of the original shot's damage (not 50% as has been posted elsewhere). Let's call it 61.5% for the purpose of the rest of the discussion.


#3) Damages from 3 Torso Shots fired consecutively: 949, 1232, 1097. Fire DoT ticks: 753, 764, 775, 786, 798, 809 (average = 781). The average tick is 71% of the average of the original shots (i.e., 71% of a typical single shot's damage). If the DoT's stacked additively the way a lot of people seem to think they do, and using the percentage I got for a single Torso Shot in the first 2 experiments, they would have ticked for (0.615 x 949) + (0.615 x 1232) + (0.615 x 1097) = 2016 per tick.


#4) Damages from 3 Torso Shots fired consecutively: 1016, 1018, 943. Fire DoT ticks: 630, 638, 646, 654, 662 (average = 646). The average tick is 65% of the average of the original shots (i.e., 65% of a typical shot's damage). If the DoT's stacked additively, they would have ticked for 1831 per tick.


Averaging the results of the last 2 experiments, the ticks are about 68% (average of 65 and 71) of a typical shot. Comparing that with 61% for a single unstacked Torso Shot, it appears that if there is any stacking resulting from shooting a Torso Shot 3 times from a single weapon, it is a very small increase (only 7% more fire damage).


If Torso Shots didn't stack at all when fired from the same weapon, then I think (feel free to disagree) that the tick would only be based on the last shot fired, overwriting the first two shots. That seems to be how DoT's work with other weapons and specials, if I'm not mistaken. If that were the case, the percentages for the ticks for experiments #3 and #4 would be 71% and 69% of the last shot fired, respectively (let's call it 70%). This is higher than the 61.5% observed for a single Torso Shot, so it doesn't appear to be based solely on the last shot fired. It does appear that there may be some very minimal stacking happening here, when firing all the shots from the same weapon. It's just not additive, and I have no idea if 3 shots is the magic number here either.


I haven't done this experiment yet using 3 different pistols (one Torso Shot for each pistol), so I can't say how it would work in that case. Personally, I find the weapon equipping delay to be so annoyinglylong that even if it does stack in that case, I would rather just use the time to fire extra specials. It also seems clear to me that instead offiring 3 Torso Shots in a row, you'd get a better DoT by firing 3 different DoT specials (like Torso Shot, then Health Shot 2, then Health Shot 1). Once you've applied all possible different specials, then start spamming Torso Shot (or whatever is your favorite special--I personally think theremay bebetter specials to spam than Torso Shot).


So there you have it.




Col. Uthyr Pendragon | Artorius Pendragon
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Bassnet13
Mon Jan 24, 2005 3:54 am
#18

Hmmm.... while I can't refute the tests, maybe someone else can help explain this.

I was playing wimpy pistols the other day and decided to take out a super battle droid to prove to some guildies that a Pistoleer/BH/Smuggler could take one on without cloning. So I did everyones favorite trick: set them on fire and feign while they burn.

Using my 399 max damage Geo with a torso, torso, torso, feign macro, I was seeing ticks upwards of 1900-2100 while he burned.

Feel free to ask any questions that may clarify things.



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Han_Solo_67
Mon Jan 24, 2005 8:14 am
#19

I been staking it three times, seems to work for me;



I fight NS with torso x3, bleeding shot, healthshot1 &2, intim, eysshot. i end up with bleeding, fire, blind, and intim states on them then just hammer away with bodyshot3.



Rikarus Sinn
Rebel Captain,
Formerly of ACES and Arakeen
Jedi?
Uthyr
Mon Jan 24, 2005 9:51 am
#20






Bassnet13 wrote:

I was playing wimpy pistols the other day and decided to take out a super battle droid to prove to some guildies that a Pistoleer/BH/Smuggler could take one on without cloning. So I did everyones favorite trick: set them on fire and feign while they burn.

Using my 399 max damage Geo with a torso, torso, torso, feign macro, I was seeing ticks upwards of 1900-2100 while he burned.






I just plugged your stats into Rem's SWG Damage Calculator. Assuming you are speed-capped, the max damage you could put out with torso shot using that pistol is 1123. Assuming that the maximum tick you can get from each shot is 61.5% x 1123 = 691, if they stacked additively 3 times (which they didn't in my experiment) you could get theoretically get ticks of up to 2072.


I have no explanation why you should get additive ticks in your situation whereasI would not in my experiment, unless it has something to do with the type of target or the type of weapon fired. Maybe fire is more likely to stick to battle droids, or maybe some mobs (like brackasets) are resistant to fire?


I'm impressed that you were able to take one of those droids out with a Geo pistol though--those things have 85% resistance to stun!



Col. Uthyr Pendragon | Artorius Pendragon
Elder Pistoleer/Rifleman/Bounty Hunter/Combat Medic
Elder Architect
Naritus vendors:
Tatooine (2369 -4123) - Castle Uthyr, Mos Eisley West

Uthyr
Mon Jan 24, 2005 10:31 am
#21

There's an excellent discussion of this experiment going on in the Bounty Hunter forum, if anybody's interested. Click here.



Col. Uthyr Pendragon | Artorius Pendragon
Elder Pistoleer/Rifleman/Bounty Hunter/Combat Medic
Elder Architect
Naritus vendors:
Tatooine (2369 -4123) - Castle Uthyr, Mos Eisley West

DigiDante
Mon Jan 24, 2005 4:03 pm
#22

Hello,

Thank you for contacting Sony Online Entertainment Customer Support.


Thank you for your e-mail regarding the fire dot. This dot does not
stack, now if you have seen differently then please report the issue with
the /bug command. That way the testing department can look into the
issue. I wish you the best. Thank you for your time, safe travels!




Jorge Sabala
SWG In-Game CSR
Sony Online Entertainment
__________________________________________________

Quoted from the reply to an email i sent sony about this issue.

Message Edited by DigiDante on 01-24-2005 05:09 PM



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Uthyr
Mon Jan 24, 2005 8:37 pm
#23

Thanks for posting that reply, DigiDante! And please do not report this as a bug (hehe)


Actually, if you take a look at this thread on the bounty hunter forum, I think we had been starting to establish the idea that it does not stack after all. I think it may be based on the highest-damage Torso Shot that was fired, but I need to test it a bit further before I get it figured out.



Col. Uthyr Pendragon | Artorius Pendragon
Elder Pistoleer/Rifleman/Bounty Hunter/Combat Medic
Elder Architect
Naritus vendors:
Tatooine (2369 -4123) - Castle Uthyr, Mos Eisley West

Uthyr
Mon Jan 24, 2005 11:13 pm
#24

I just finished the last of a series of in-game field experiments with Torso Shot, and I can say with certaintly now that Torso Shot does not stack upon itself when fired from the same weapon. The DoT ticks from Torso shot are exactly 60.0% of the highest Torso Shot fired, no matter how many you fire. If they appear to stack after you fire a few of them, it's simply because you happened to get a higher-damage Torso Shot that is overwriting an earlier one. In fact, chances are pretty good that you'll get an overwrite as you continue to spam Torso Shot, sothere may indeed be a benefittospamming it, but the idea that it stacks exactly 3 times (or at all), simply holds no water (or fire, hehe).


I have no idea if it stacks when fired from different weapons, so I'll reserve judgement on that separate question, but it appears that it was never intended for this special to stack in any way, and I would be very surprised if anybody presented any hard observational data to the contrary (though I would welcome seeing it).


Click here to read the full discussion.



Col. Uthyr Pendragon | Artorius Pendragon
Elder Pistoleer/Rifleman/Bounty Hunter/Combat Medic
Elder Architect
Naritus vendors:
Tatooine (2369 -4123) - Castle Uthyr, Mos Eisley West

Uthyr
Tue Jan 25, 2005 12:25 am
#25

Getting back to your earlier message, Bassnet13, I just read a post, writtenby BloodMonk (thanks BloodMonk)on my thread on the Bounty Hunter forum that may explain your results, regarding battle fatigue (BF)...








BloodMonk wrote:

on the BF: if I remember correctly your tick is 2X as big at 500BF, 4X as big at 1000 BF...I'm pretty sure you can find it on the commando forum somewhere, as torsoshot and the flamethrower stuff workse the same.


This is the reason why the FT and Torsoshot can be used against medic/docs....they give massive BF (hindering healing), and tick harder too the longer you use em.





I don't know if battle droids can get battle fatigue, but is it possible that the huge ticks you noted were after you had been pounding on the droids for a while?



Col. Uthyr Pendragon | Artorius Pendragon
Elder Pistoleer/Rifleman/Bounty Hunter/Combat Medic
Elder Architect
Naritus vendors:
Tatooine (2369 -4123) - Castle Uthyr, Mos Eisley West

Bassnet13
Tue Jan 25, 2005 2:00 am
#26

I don't remember for sure, but that certainly sounds as good a reason as any other. Thanks for looking into it so well.

I'd go out and do it again, but I've already Re-temped to Master Ranger, so it kinda won't happen. Whatever the reason, it took out the SBD and that's all I cared about.



Ki'ara Malevu - Retired
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Find me on WoW - Rekiara 60 Mage, Server: Ursin, Alliance side
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