Pistoleer Archive
Thread: Stacking Torso shot 3 times????
JuntSmoka wrote:It does NOT stack three times! I don't know where people get this idea. However, if you apply it with 3 different guns you can stack it 3 times...
Then that refutes the argument that people are not exploiting, while i was fighting the words "you catch on fire" spammed 3 times in one second each, there was no time for weapon switch.
JuntSmoka wrote:
It does NOT stack three times! I don't know where people get this idea. However, if you apply it with 3 different guns you can stack it 3 times...
I hope you've got Bounty Pistols IV somewhere in your temp to back that statement up.
JuntSmoka wrote:
It does NOT stack three times! I don't know where people get this idea. However, if you apply it with 3 different guns you can stack it 3 times...
I'm posting this message to the Bounty Hunter forum too so I can get some feedback from those folks. That's actually a more appropriate place for this topic, but I'm posting here too because of the discussion that's been going on here...
Okay, I've heard some radically different opinions now on how (or if) Torso Shot stacks upon itself, so I decided to go out today and test it for myself to settle the issue once and for all. I went to Dathomir and shot Surefoot Brackasets with my Modified Republic Blaster. The blaster's health bleed DoT's are all used up (it's an old blaster), so the only DoT would be coming from the specials in this experiment. I ran 4 different experiments, where in each one I went prone at ideal range(to make sure my accuracy was maxed out and I wouldn't miss), fired either one or three Torso Shots, then immediately peaced, stood, and ran away. The brackasetseventually began to chaseme most of the time, but I kept them far enough away that I wasn't firing at them anymore and I could observe the floating tick numbers above their heads. Here are the results of the 4 experiments (to avoid confusion and make comparisons easier, the original damage numbers are in blue, the fire DoT ticks are in red, and the percentages are in yellow).
#1) Damage froma single Torso Shot= 871.Fire DoT ticks: 529, 535, 540, 545 (average = 537). The average tick is 62% of the original damage.
#2) Damage from a single Torso Shot = 563. Fire DoT ticks: 342, 347 (I lost the target asI was running away) (average = 344.5). The average tick is 61% of the original damage.
The above results appear to be pretty consistent--Torso Shot ticks for about 61-62% of the original shot's damage (not 50% as has been posted elsewhere). Let's call it 61.5% for the purpose of the rest of the discussion.
#3) Damages from 3 Torso Shots fired consecutively: 949, 1232, 1097. Fire DoT ticks: 753, 764, 775, 786, 798, 809 (average = 781). The average tick is 71% of the average of the original shots (i.e., 71% of a typical single shot's damage). If the DoT's stacked additively the way a lot of people seem to think they do, and using the percentage I got for a single Torso Shot in the first 2 experiments, they would have ticked for (0.615 x 949) + (0.615 x 1232) + (0.615 x 1097) = 2016 per tick.
#4) Damages from 3 Torso Shots fired consecutively: 1016, 1018, 943. Fire DoT ticks: 630, 638, 646, 654, 662 (average = 646). The average tick is 65% of the average of the original shots (i.e., 65% of a typical shot's damage). If the DoT's stacked additively, they would have ticked for 1831 per tick.
Averaging the results of the last 2 experiments, the ticks are about 68% (average of 65 and 71) of a typical shot. Comparing that with 61% for a single unstacked Torso Shot, it appears that if there is any stacking resulting from shooting a Torso Shot 3 times from a single weapon, it is a very small increase (only 7% more fire damage).
If Torso Shots didn't stack at all when fired from the same weapon, then I think (feel free to disagree) that the tick would only be based on the last shot fired, overwriting the first two shots. That seems to be how DoT's work with other weapons and specials, if I'm not mistaken. If that were the case, the percentages for the ticks for experiments #3 and #4 would be 71% and 69% of the last shot fired, respectively (let's call it 70%). This is higher than the 61.5% observed for a single Torso Shot, so it doesn't appear to be based solely on the last shot fired. It does appear that there may be some very minimal stacking happening here, when firing all the shots from the same weapon. It's just not additive, and I have no idea if 3 shots is the magic number here either.
I haven't done this experiment yet using 3 different pistols (one Torso Shot for each pistol), so I can't say how it would work in that case. Personally, I find the weapon equipping delay to be so annoyinglylong that even if it does stack in that case, I would rather just use the time to fire extra specials. It also seems clear to me that instead offiring 3 Torso Shots in a row, you'd get a better DoT by firing 3 different DoT specials (like Torso Shot, then Health Shot 2, then Health Shot 1). Once you've applied all possible different specials, then start spamming Torso Shot (or whatever is your favorite special--I personally think theremay bebetter specials to spam than Torso Shot).
So there you have it.
I was playing wimpy pistols the other day and decided to take out a super battle droid to prove to some guildies that a Pistoleer/BH/Smuggler could take one on without cloning. So I did everyones favorite trick: set them on fire and feign while they burn.
Using my 399 max damage Geo with a torso, torso, torso, feign macro, I was seeing ticks upwards of 1900-2100 while he burned.
Feel free to ask any questions that may clarify things.
Bassnet13 wrote:
I was playing wimpy pistols the other day and decided to take out a super battle droid to prove to some guildies that a Pistoleer/BH/Smuggler could take one on without cloning. So I did everyones favorite trick: set them on fire and feign while they burn.
Using my 399 max damage Geo with a torso, torso, torso, feign macro, I was seeing ticks upwards of 1900-2100 while he burned.
Thank you for contacting Sony Online Entertainment Customer Support.
Thank you for your e-mail regarding the fire dot. This dot does not
stack, now if you have seen differently then please report the issue with
the /bug command. That way the testing department can look into the
issue. I wish you the best. Thank you for your time, safe travels!
Jorge Sabala
SWG In-Game CSR
Sony Online Entertainment
__________________________________________________
Quoted from the reply to an email i sent sony about this issue.
Message Edited by DigiDante on 01-24-2005 05:09 PM
BloodMonk wrote:
on the BF: if I remember correctly your tick is 2X as big at 500BF, 4X as big at 1000 BF...I'm pretty sure you can find it on the commando forum somewhere, as torsoshot and the flamethrower stuff workse the same.
This is the reason why the FT and Torsoshot can be used against medic/docs....they give massive BF (hindering healing), and tick harder too the longer you use em.
I don't know if battle droids can get battle fatigue, but is it possible that the huge ticks you noted were after you had been pounding on the droids for a while?
I'd go out and do it again, but I've already Re-temped to Master Ranger, so it kinda won't happen. Whatever the reason, it took out the SBD and that's all I cared about.