Pistoleer Archive
Thread: A proposed experiment between Riflemen and Pistoleers
Basically thats all that gun is for. You would use last ditch to stun the template stacker, which reduces thier defense to reasonable levels, then switch over to your main damage dealing gun now that you can hit them. Word of caution though, template stackers like to call people with high accuracy guns and a stun attack "exploiters" because they can hit them and take them down. Its really fun in a group setting to have a rifleman with one of these guns, cause they have an AE stun attack and can throw stuns and dizzy's on the entire opposing force since with this gun and MRM accuracy you're looking at like +329 to hit, highest ranged defense is what? 200, maybe a little more. Yeah, dodge that.
On a side note I just found out you all have like 95 accuracy at master pistoleer... I mean damn, the devs do hate you. I would think 95 would be ok if you had like +50 to accuracy while standing and like +30 to while moving (and give carbineers like +50 while moving)or something, but not the 30 and 10 you get (I think thats right, feel free to correct me if I'm wrong). We could probably stand a general accuracy hit and maybe give us some accuracy while kneeling or something. /shrug
Eaca wrote:
She, and yes. I know you can get carbines up there too, not so sure about pistols. Was built from scratch experimenting primarily for accuracy, so damage is crap but its enough to land a stun, which turn defenses to crap (that is with a 32% ideal range mod powerup btw, its 126 w/o powerup). Not sure if you all have a working stun attack or anything of the sort, but a gun like this could still be handy for you. Ask a friendly weaponsmith if they'll play around a bit for you.
hi eaca
i'd be pleased to try this out, i'm only master pistoleer with ranged support 2 & master ch, some medic too
i play on flurry only, if you like send me a e mail ot tell in game, i only read the first few posts cuz i'm at work
right now i logged in mos v and will be on this afternoon 3pm est
hope we can try this out too
thanks
HOSS
master gunfighter master creature handler <FC>
Eacu,
Interesting experiment. However I would like to point out a couple possible flaws in it.
It seems you may be operating under the assumption that it is suppose to be an even fight. However what if the professions are suppose to have roles. To be counter-measures vs other professions. If this is the way it's suppose to be then your experiment may only show that but the results being misconstrued because of your assumption.
I would suggest getting a Master Carabineer in there too to see how they stack up in case the counter-measure version of balance is the way it is suppose to be.
The next flaw I see is you are only doing it at Master. I'd also suggest trying to find two novices and two mid levels also to see how that goes.
I don't think your straight auto-fire test will really prove much. In that case it just comes down to damage which is advantage rifle. However if the counter-measure approach is the correct one, then part of the balancing is with the specials and defenses.
Waste93 wrote:
Eacu,
Interesting experiment. However I would like to point out a couple possible flaws in it.
It seems you may be operating under the assumption that it is suppose to be an even fight. However what if the professions are suppose to have roles. To be counter-measures vs other professions. If this is the way it's suppose to be then your experiment may only show that but the results being misconstrued because of your assumption.
Not under the assumption that it should be even, just wondering how far off from even it is.
I would suggest getting a Master Carabineer in there too to see how they stack up in case the counter-measure version of balance is the way it is suppose to be.
Carbineers are in the process of getting "fixed" right now. I don't think a test between anybody an carbineers is valid til after pub 7.
The next flaw I see is you are only doing it at Master. I'd also suggest trying to find two novices and two mid levels also to see how that goes.
Pistoleers with thier much lower delay pretty much have the advantage over rifleman all the way up until master. I would expect even a 4444 rifleman to be at a disadvantage to a much lower level pistoleer for this fact.
I don't think your straight auto-fire test will really prove much. In that case it just comes down to damage which is advantage rifle. However if the counter-measure approach is the correct one, then part of the balancing is with the specials and defenses.
From what I understand you pistoleers can dodge pretty good. This is the real thing I wanted to test, hit rates. Honestly I've been going over it again and it seems to me that it would be better to get fully buffed and just do an autofire test, to see the average hit/miss rates from both classes to the other. Not only standing still at ranges but also moving at ranges too, with both the target standing still and the target moving. Would also need to do this with carbineers, but like I said, I'm waiting til pub 7 for that.