Pistoleer Archive

Thread: A proposed experiment between Riflemen and Pistoleers

Eaca
Tue Mar 09, 2004 2:00 pm
#14

Basically thats all that gun is for. You would use last ditch to stun the template stacker, which reduces thier defense to reasonable levels, then switch over to your main damage dealing gun now that you can hit them. Word of caution though, template stackers like to call people with high accuracy guns and a stun attack "exploiters" because they can hit them and take them down. Its really fun in a group setting to have a rifleman with one of these guns, cause they have an AE stun attack and can throw stuns and dizzy's on the entire opposing force since with this gun and MRM accuracy you're looking at like +329 to hit, highest ranged defense is what? 200, maybe a little more. Yeah, dodge that.


On a side note I just found out you all have like 95 accuracy at master pistoleer... I mean damn, the devs do hate you. I would think 95 would be ok if you had like +50 to accuracy while standing and like +30 to while moving (and give carbineers like +50 while moving)or something, but not the 30 and 10 you get (I think thats right, feel free to correct me if I'm wrong). We could probably stand a general accuracy hit and maybe give us some accuracy while kneeling or something. /shrug


NOTHAPPY
Tue Mar 09, 2004 6:56 pm
#15

This is exactly why im Master Pistol Carb AND rifle all at once.....



Okiwa Pe'Gi
~ Master Rifle~
~Master Carbineer~
~Master Pistoleer~
"Talusian water sales."


Okiwa
Pornstar 4/3/4/2
Radiant
SWG just passes the time until EQ2
DRWolfe
Wed Mar 10, 2004 1:19 am
#16




Eaca wrote:
She, and yes. I know you can get carbines up there too, not so sure about pistols. Was built from scratch experimenting primarily for accuracy, so damage is crap but its enough to land a stun, which turn defenses to crap (that is with a 32% ideal range mod powerup btw, its 126 w/o powerup). Not sure if you all have a working stun attack or anything of the sort, but a gun like this could still be handy for you. Ask a friendly weaponsmith if they'll play around a bit for you.





Sorry 'bout the "he".


Anyway, I see where that range mod came from now. Maybe I'll get my weaponsmith to see what he can do with that, not sure if there is any pistoleer attack that would benefit from this. Last Ditch is a Smuggler special that can stun, but it has too much of a damage modifier to use a low-damage pistol for it. Maybe to get that Low Blow right the first time... So, anyone know what pistol has the best accuracyto start withto use as a base?



Renn JeretuJoraan Stormwing
Elder SmuggleruElder Jedi
Smugglers' AllianceuArkon's Havoc Squadron
Eclipse - Dark Lotus Ninja

mjaesdtia
Wed Mar 10, 2004 10:33 am
#17

hi eaca


i'd be pleased to try this out, i'm only master pistoleer with ranged support 2 & master ch, some medic too


i play on flurry only, if you like send me a e mail ot tell in game, i only read the first few posts cuz i'm at work


right now i logged in mos v and will be on this afternoon 3pm est


hope we can try this out too


thanks


HOSS


master gunfighter master creature handler <FC>






ACE PILOTS AT LARGE:
ĦØŞŞ
[Elder Jedi, Rebel Pilot]
Ŀîsrõ Ďårĸlîghŧ

[Former Master Weaponsmith, Master Commando, Smuggler Alliance Pilot]
SoontierFel
Wed Mar 10, 2004 12:39 pm
#18

I can tell you the results I've tried this many times


less than 7m if no one is buffed

pistoleer will use pmd1 if it lands and the rifleman is knocked down then pistoleer will win unbuffed

if the knockdown doesn't stick pistoleer loses

over 7m

pistoleer will lose everytime.


Why take the buffs and armor out? Why not get two sets of the exactly same composite and two buffs from the same doc? The reason why is b/c these things both make no difference to the rifleman, with 3k buffs pistoleers are going to have to get past 4k of ham with RANDOM ham attacks. Rifleman just have to get past 1k ham with master head shot. Who pvp's w/o buffs? Dev's intentions or not, unless you are a heavy stacker then you havelittle chance in extended pvp combat against multiple targets w/o a buff.


So yah these tests would be pretty accurate if they take buffs and armor out of the game. That's not going to happen though


Basically if a pistoleer lands the knockdown at a range of under 7m he has a good chance of winning.
Waste93
Wed Mar 10, 2004 6:40 pm
#19

Eacu,


Interesting experiment. However I would like to point out a couple possible flaws in it.


It seems you may be operating under the assumption that it is suppose to be an even fight. However what if the professions are suppose to have roles. To be counter-measures vs other professions. If this is the way it's suppose to be then your experiment may only show that but the results being misconstrued because of your assumption.


I would suggest getting a Master Carabineer in there too to see how they stack up in case the counter-measure version of balance is the way it is suppose to be.


The next flaw I see is you are only doing it at Master. I'd also suggest trying to find two novices and two mid levels also to see how that goes.


I don't think your straight auto-fire test will really prove much. In that case it just comes down to damage which is advantage rifle. However if the counter-measure approach is the correct one, then part of the balancing is with the specials and defenses.





Colonel Waste - The Wookiee Crusader
Eaca
Wed Mar 10, 2004 7:24 pm
#20






Waste93 wrote:

Eacu,


Interesting experiment. However I would like to point out a couple possible flaws in it.


It seems you may be operating under the assumption that it is suppose to be an even fight. However what if the professions are suppose to have roles. To be counter-measures vs other professions. If this is the way it's suppose to be then your experiment may only show that but the results being misconstrued because of your assumption.


Not under the assumption that it should be even, just wondering how far off from even it is.


I would suggest getting a Master Carabineer in there too to see how they stack up in case the counter-measure version of balance is the way it is suppose to be.


Carbineers are in the process of getting "fixed" right now. I don't think a test between anybody an carbineers is valid til after pub 7.


The next flaw I see is you are only doing it at Master. I'd also suggest trying to find two novices and two mid levels also to see how that goes.


Pistoleers with thier much lower delay pretty much have the advantage over rifleman all the way up until master. I would expect even a 4444 rifleman to be at a disadvantage to a much lower level pistoleer for this fact.


I don't think your straight auto-fire test will really prove much. In that case it just comes down to damage which is advantage rifle. However if the counter-measure approach is the correct one, then part of the balancing is with the specials and defenses.


From what I understand you pistoleers can dodge pretty good. This is the real thing I wanted to test, hit rates. Honestly I've been going over it again and it seems to me that it would be better to get fully buffed and just do an autofire test, to see the average hit/miss rates from both classes to the other. Not only standing still at ranges but also moving at ranges too, with both the target standing still and the target moving. Would also need to do this with carbineers, but like I said, I'm waiting til pub 7 for that.





Jpshaff01
Thu Mar 11, 2004 2:30 am
#21

pistoleer= health attack, speed. carbines=action attack, and multitarget. Rilfe= ap and mind attacks. In this fight its not really gonna show anything because the fact of the matter is that people do run around in full composite and are always buffed in pvp.




-iMMoRtALs-


; Jpshaff Shaffer ; Meatshield Defiler ; Hustler Inc. ;



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