Pistoleer Archive
Thread: OK some info for you pistoleers that were set up for pvp
Sith-N-Horns
Mon Mar 08, 2004 6:07 pm
#16
Muhuhahahaha! Cool! I didnt know that, So if SOE is gonna nerf us Pistoleers then Im gonna nerf peoples weapons and you can try and grief me, wont work I'll just go LD on ya 
BeWary
Tue Mar 09, 2004 5:41 am
#17
Disarm DOES NOT DAMAGE anyones weapon but yours. It does double damage against anything with a single ham bar, DA2 is an AOE version of DA1.
Koomik
Tue Mar 09, 2004 8:11 am
#18
The description for Disarm 1 states that it damages the weapon (or something to that effect). Disarm 2 states "more powerful version of Disarm 1".
If it doesn't damage the weapon, why does it say it does? I've never tried this shot. But I'm gonna test with a friend to see what it does.
As far as people griefing me for using this if it actually does damage the weapon--------Do you really think that an alert window will pop up saying "So an So just did X amount of damage to your weapon"? No it won't, give me a brake.
People seriously probably won't even notice as I'm sure the damage will be low. That is of course if the shot actually damages the weapon. Which I haven't verified one way of the other.
If it doesn't damage the weapon, why does it say it does? I've never tried this shot. But I'm gonna test with a friend to see what it does.
As far as people griefing me for using this if it actually does damage the weapon--------Do you really think that an alert window will pop up saying "So an So just did X amount of damage to your weapon"? No it won't, give me a brake.
People seriously probably won't even notice as I'm sure the damage will be low. That is of course if the shot actually damages the weapon. Which I haven't verified one way of the other.
Yakisoba1
Tue Mar 09, 2004 12:21 pm
#19
Disarm is great for shooting up lairs. Not much else. Turrets with a launcher pistola? Not sure.
--Yak
MentatDreams
Tue Mar 09, 2004 12:37 pm
#20
I wonder if they realize that the vast majority of pistol users have near cap on speed. Hitting Panic Shot will require an instant Peace follow up, otherwise it will just be (another) wasted special since the very next attack removes the panic shot delay.
Stupid. So now our sum total of useful specials is countable on one hand?
Stupid. So now our sum total of useful specials is countable on one hand?
BeWary
Tue Mar 09, 2004 6:59 pm
#21
Yakisoba1 wrote:Disarm is great for shooting up lairs. Not much else. Turrets with a launcher pistola? Not sure.
--Yak
Yup, works like a charm
Do not believe our specials descriptions, read the one for stopping shot, or even better the one for PMD2. Last time I checked the PMD2 description it was more damageing than itself. If you really want to know what our specials do check Ran's excellent pistoleer specials guide.
novakaine
Wed Mar 10, 2004 12:47 am
#22
Ufgood wrote:
If they apply the nerf to WC1/2 then it should apply to panic shot as well. How much fun is it to have to sit around for 10 seconds being beat up and now being able to do a thing to stop it or resist it? If thats the only way you can kill someone then you need to rethink what your doing.
That is the stupidest thing you could have said. Warcry is a brawler skill, brawler is a noob skillset. Panic shot on the other hand is a Smuggler skill, smuggler being a hybrid profession. The skillpoint expenditure needed to obtain warcry is much less than what is needed to obtain panicshot. So..Panicshot > Warcry
death69
Wed Mar 10, 2004 2:01 am
#23
plus panic can be blocked, counter attacked, dodged, resisted, and missed. obviously this move is a game breaker... what...we're not talking about knockdown/dizzy, quit changing the subject!
/schizophrenic
hase2
Wed Mar 10, 2004 2:56 am
#24
panic shot still has an area effect. dont forget that.
panic the nme group, snipe one, repeat.
when your group shoots wild through the area and spams AoE specials, well, dont use it. but delaying a group to snipe their CM still works.
and it buys time for the brawlers to get in range to apply kd/dizzy.
EcadMistflier
Wed Mar 10, 2004 9:51 am
#25
I strongly disagree with your statement. The fact of the matter is PS is a Elite level skill and WC 1 and 2 are a beginning level novice and master class attack.
Ufgood wrote:
If they apply the nerf to WC1/2 then it should apply to panic shot as well. How much fun is it to have to sit around for 10 seconds being beat up and now being able to do a thing to stop it or resist it? If thats the only way you can kill someone then you need to rethink what your doing.
Nerfing a lower level attack that has an equal or greater effect than a elite level attack is justifiabe nerfing the elite class attack because of whiners is not.
Of course having a master combat medic complaining about getting KD and beat to death is a little hypocritical considering it's ability to spam overwhelmingly powerful poisons from the same or greater range as a master rifleman eliminating entire groups solo.
DoctorGriggs
Wed Mar 10, 2004 10:03 am
#26
Freylocke wrote:PVP pistoleers get yet another nerf. Yes its an indirect nerf , most of you pvp pistoleers had 4 boxes of the smuggler class(and for you people that say this info belongs on the smuggler forum ; i say psss offf) Well panic shot has received a major nerf. It will delay nothing anymore. Instead of you being able to use low blow(our ranged knock down) then using panic shot which would delay any action by your target for 10 seconds. (this kept the enemy on the ground for 10 seconds ) now panic shot will be totaly useless in pvp it will only delay 10 seconds unless u attack the target so it will only be good for a breather lol guzzle some drugs heal or food. I guess u hit panic shot then tab out. I guess the developers want pistol pvp to be ludicrous.
I am sorry, but if you have to rely on a delay to win a duel you are not very good. I hardly ever use panic shot since in PvP it only seems to land about 30% of the time