Pistoleer Archive
Thread: A reasonable request from a pistoleer: fix our profession
SWG_Bobo wrote:
/agree I too dropped the pistoleer skill cuase nothing worked. Is it a fact or a guess that the fix is comming in publish 8 or 9?
Pretty sure it's a fact, I'm almost 100% positive TH mentioned it in a post, you could check the Dev tracker to try and find it.
GKeeper316 wrote:
because rifleman is the only combat profession that isn't broken. why? you ask? because thunderheart plays a rifleman/CM
sk8boarda22 wrote:
SWG_Bobo wrote:
/agree I too dropped the pistoleer skill cuase nothing worked. Is it a fact or a guess that the fix is comming in publish 8 or 9?
Pretty sure it's a fact, I'm almost 100% positive TH mentioned it in a post, you could check the Dev tracker to try and find it.
TH posted about us getting our "dodge animation" fixed, that was the extent of his comment. This was fixed for another profession but as usual we were left out. His comment led alot of us to believe that by "fixes" he actually meant our specials would be looked into. Our Correspondent asked TH about the statement, he only intended to say the dodge animation would get fixed in publish 8, something we should have had in publish 7. IMO if it takes the devs an extra month to fix something that has technically already been fixed for another profession then Pistoleer will have to wait until space expansion to see any love. After all 90% of the programmers are probably working onSpace Expansion.
As of now there is no information reguarding any fixes for our profession mod or special wise. I guess when the post count in the Pistoleer forum goes to maybe 10 a day something will be done. Of course by then we will be more rare than Jedi and possibly..../cringe Pikeman.
On the bright side, I'll probably be a Jedi from the new quest system before Pistoleer even gets anything fixed.
/agree.
ive given up pistoleer 3 times. keep coming back to it, thinking theyve done something and ill enjoy it. its main problem is that its ridiculously bland to play. generic specials and unremarkable skills really bring it down.
imppilot421 wrote:
Dear Devs/SWG community:
First off, before reading this post, read this guide in the pistoleer forums to help understand where I am coming from.
http://forums.station.sony.com/swg/board/message?board.id=pistoleer&message.id=39826
Now read this:
" 'Hokey religions and ancient weapons are no match for a good blaster at your side, kid.'
For the Pistoleer, no truer words could be spoken. While the rifle has the better range and the carbine is a good all-around weapon, when the tactics break down and the lines blend, it is the Pistoleer who can make the difference.
Any kid can blast a bottle of Corillian ale off a fencepost in broad daylight. The Pistoleer can shoot six out of the air while on the run at night and shoot the seventh out of your hand before you have a chance to throw it. It is a harsh galaxy out there and this profession has the abilities to survive it.
Increased rate of fire and increased accuracy both while standing and on the move are some of the perks of this profession's disciplines. In addition, because of the close combat work involved, the Pistoleer enjoys bonuses to melee defense and an increased chance to dodge an attack. Eventually, the increased speed and accuracy a Pistoleer gains allow accurate attacks on multiple enemies at once.
Placing a shot accurately is fine, but if the area aimed at was not vital, the result could be the same as a miss. The Pistoleer knows where toshoot to drop a target quickly and effectively - if somewhat noisily and messily.
While easily reached, this profession is difficult to master. Some move on to other interests, others get distracted by the fame and fortune made available without mastering everything to do with a pistol. Only fools laugh at the Master Pistoleer.
- Jeff Sanders"
- Prima's official strategy guide
Honestly, can you find another combat profession with 2 working specials? We are even slower than a rifleman now (when we use specials) , and FAR less accurate (unless we dabble in BH, but why should I waste all those skill points to get what a rifleman gets?). The only working part of pistoleer is our defense. I am hoping this thread gets as much attention as that one rifleman thread (that seemed to get them fixed). Our damage per second rate is far too low, in addition, our elite weapon (DX2) is very hadicapped compared to the T21. I am not asking for a rifleman nerf. I am not asking for a T21 nerf. I am not asking to screw over every profession. I am asking to please make our speicals work.
Signed,
A pistoleer