Pistoleer Archive

Thread: So pistoleer LACKS becose of Bounty Hunter?

Fordep
Wed Jun 02, 2004 12:41 pm
#14

well yes but you can get Last Ditch with 0/0/4/0 BH along with some pistoleer and be able to use Last Ditch at speed cap with a geo pistol if you want.
Cartouche
Wed Jun 02, 2004 12:53 pm
#15


"so BH can obtain these weapons easily and the still have 18 points left to take something else. Pistoolers have no chance (master pistooler) to take any of the BH pistol tree."


???


What prevents a Master Pistoleer from getting the BH pistol tree? All he has to do is master scout and marksman. That leaves 33 skill points (same as MBH)--more than enough for BH pistols.


Ah, but I see. You don't want to spend your skill points on Master Scout and Master Marksman. That's your choice, whereas bounty hunters don't have a choice.


Pistoleer specials should be fixed. No doubt about that. In the meantime, nothing preventsa pistoleerfrom getting the BH specials if you're willing to spend SP on scout and marksman. Combine pistoleer defenses with BH specials and you've got a solid template--not uber but solid, for pvp as well as pve.


Also, keep in mind that one of the BH trees doesn't grant any combat skill mod,and thata MBH who dabbles in pistoleer can't get all the pistoleer's defenses (states, dodge, and melee).


There's nothingfundamentally unfair about thatwith,considering that BH's get carbine and llcskills, and speedas wellaccuracy in the same trees.


But a Master Pistoleer and a MBH are in similar positions. If they dabble in the other profession, they end up withtemplates of more or less the same strength: slightly more offensive punch for the MBH, and better defenses for the Master Pistoleer.


If you have to pick on a profession, please focus on rifleman .


Cartouche






Cartouche
mafiree
Wed Jun 02, 2004 7:58 pm
#16






WesBelden wrote:







Jibbrish wrote:

Pistoleer won't compare with Commando or Bounty Hunter well because a master pistoleer will have 158 skill pts left where a commando will only have 81 skill pointsand a bounty hunter will only have 33 skill pts left.

Don't think you're as strong as a BH, use the extra point you have to get there.






Alrighty, as for BHs, here's my generic answer to that line of thinking:

"If you want to discuss the use of SP, be my guest - let's look at the elite combat professions first - it takes 92 SP to master each one, all of which go into combat skills.


Now, Bounty hunter, it takes 217 SP to master, 77 of which are spent on master scout, 14 of which are spent on the investigation tree. This leaves 126 SP spent on combat ability, which is split three ways between carbine, pistol and LLC. meaning that 42 SP has been spent on each equally.


That means BHs should, going on just SP, be proficient as with each weapon as a Novice elite profession with one and a half skill boxes. ( 0-0-1-0 )


You may have noticed BHs are infact much better than this with each weapon they are able to use - so please, don't use the age old argument about SP requirements for BH "


As for Commando, couldn't agree more, as all their requirements are combat. A Master Commando should (tactical geniouses aside) defeat a pure elite combat master. Then again, a master commando vs say a tripple master should have their hands ful and possibley be at a disadvantage.







The DEVS consider scout to be a combat profession


and inv. gives def for the bh


so it is 217




Golfballer
Sunrunner Riflemen/TKM (nOOb)

Vileakaomei Eclipse Swordsmen/Doctor (ECHO)
Atmosk Jedi ????? (ECHO)
Fordep
Thu Jun 03, 2004 12:50 am
#17

Yes basicly you are saying that, like rifleman, if no other profession used its skills our profession would be more powerful... but we got off topic.


I was wrong about the DE-10 because that template does not fit master pistoleer... but a maxed out DX-2 can do the same kind of damage. At speed cap you don't need 1.0 speed on your weapon... at speed cap you can use a 8.0 sp rifle at 1.0 sp, that is why rifle speed SEAs are so expensive.
Snikedott
Thu Jun 03, 2004 6:23 am
#18

Zsenyka wrote: "Last Ditch has a so huge delay that makes it nearly unusable in serious combat. Not to mention it does random pool damage."


I cant really agree with that , i have been a smuggler/Mpistoleer for 8 months and i prefer last ditch over any other special , when combined with low blow i can do up to 4k dmg , as opposed to fan shot who will never really go much over 2k .


Also i take down enemies pretty fast using a 2.5 speed DX2 using last ditch



Arewa Mann
~ Master Gunfighter/Rogue ~
~ Master Fencer ~
"My afk grinding monkey ran off ."

atimes
Thu Jun 03, 2004 7:37 am
#19

And the dead horse goes around and around, the dead horse goes all around!


Come on sing it with me, altogether now!!


WesBelden
Thu Jun 03, 2004 8:28 am
#20






mafiree wrote:



The DEVS consider scout to be a combat profession


and inv. gives def for the bh


so it is 217






If that's the case, then it seems the Dev's seem to have a messed up aproach to



  1. Assigning value to skill points and professions

  2. Implementing Star Wars mythology in game - Commando takes up less SP and should I think be (profession v profession) the best combat profession in the game.

I just hope they fix BH's content (and every other profession's for that matter) aswell as bring things more in line. You would have thought it would have made more sense requiring say ranged support from marksman and trapping from scout, rather than master of both and have the class more content orientated instead of being full of combat (more akin to whatSmugglers are trying to get in their revamp.. only, BH esq). Ah well, they're game, their design concepts I guess.





=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
SageEidolon
Thu Jun 03, 2004 9:02 am
#21

You can go Master Pistoleer and 0/0/2/0 BH and still have 18 SP left. With this you get maxed accuracy and pistol speed of +99 (which allows you to fire any shot with any pistolhaving a speed rating of less than 25!!! at the speed cap of once/second), plus I think you are qual'd for all pistols short of the launcher pistol, which is blast damage but AP0. There is a plus and minus to every build.


I like balanced offensive and defensive skills, so I'm slowly making my way up this build:


Brawler - 4/4/0/0
Marksman - Master
Commando - 0/0/4/4
Fencer - Novice
Pistoleer - Master
Teras Kasi Artist - 0/1/0/4


Defensive Mods:
Defense vs Blind +50
vs Dizzy +40
vs Knockdown +50
vs Posture Change +30
vs Stun +40
Dodge +120
Melee Defense+124
Ranged Defense+82


Offensive Mods:
Flamethrower Accuracy+80
Flamethrower Speed+45
Heavy Acid Rifle Acc+80
Heavy Acid Rifle Speed+45
General Ranged Aiming+30
Pistol Accuracy+105
Pistol Acc wile Moving+30
Pistol Speed+79




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Nuro Tarkona (Kettemoor), cl 90 Jedi and Alliance Colonel
"I follow the Light, and the Darkness recedes before me..."

Rami (Kettemoor), cl 1 Trader and Imperial Pilot
"I'm not your Princess, bub...just here for the credits!"

Loot Vendor: "Rami's Loot" on Corellia (4253 3697) in the South Vilas Mall
Deplomatic
Thu Jun 03, 2004 10:09 am
#22

bounty hunter is not realy meant as combat proffesion


more a mix of fun





Rancis - Chimaera
Master Squad Leader - Master Pistoleer
*Squad Leader since the dawn of the Galaxies*
mafiree
Thu Jun 03, 2004 9:07 pm
#23






Deplomatic wrote:

bounty hunter is not realy meant as combat proffesion


more a mix of fun









lmao


what does it take to get novice bh............


40k combat xp!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!




Golfballer
Sunrunner Riflemen/TKM (nOOb)

Vileakaomei Eclipse Swordsmen/Doctor (ECHO)
Atmosk Jedi ????? (ECHO)
Hawaii5_o
Fri Jun 04, 2004 9:11 am
#24






Boba-Fett30 wrote:

the bh pistol tree is more powerful than master pistoleer so pistoleer is really bad, but combine them and you are in buisness...people complain about getting BH pistol and master pistoleer but i find its awsome, got mind shot, geo pistol...i have like 131 spd, and i can shoot mind shot 4 times in 1-2 seconds with my scatter (1.7 spd) and 3 times with my geo. i have done some dmg with it. accuracy is way up. torso shot is awsome, stopping shot, fan shot, pistol whip...so pistoleer does lack skill by itself, which is a major problem






No you can't. There is a hard speed cap of 1 second. You can shoot mind shot 2 times in 2 seconds.



Arogalt Torgalt - Master Gunfighter
Kettemoor Phalanthropist
alphaniner
Fri Jun 04, 2004 11:55 am
#25

maybe a solution would be to move some of the better pistol certs to master pistolleer thus making it so that master BHs can't obtain them?



alpha'niner
ELITE

"only two things are infinite, the universe and human stupidity, and im not even sure about the former"
Forex
Fri Jun 04, 2004 1:21 pm
#26

I've been a Master Pistoleer than decided to go the BH 4 Pistols route. After trying that I dropped my Master Pistoleer tag to work on Mastering BH.


I've played both sides and dabbled both sides. Both sides have a valid argument and I really think the solution is to make Pistols stronger so there isn't a need to dabble in BH and give BH defenses so they don't have to dabble in Pistols.


I realize dabbling is a game mechanic but for a hybid high point professions like BHI think there are more negatives than positives.


Just my .02.....

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