Pistoleer Archive

Thread: Pistoleer Questions for Thunderheart

uofwi92
Tue Apr 27, 2004 3:10 pm
#14

The obvious question:

When, if ever, are you planning on allowing pistoleers the dual-wield capability? What level will be certified for it? Will both pistols fire at the same time, doubling our damage output, or just one at a time?



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GenTesla
Tue Apr 27, 2004 5:01 pm
#15

Why is it a master pistoleer shoots the same speed as a master Rifleman and does massivly less damage?



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JLG88
Tue Apr 27, 2004 5:03 pm
#16






GenTesla wrote:
Why is it a master pistoleer shoots the same speed as a master Rifleman and does massivly less damage?






they don't shoot at same speed!! My pistol is 2.0 spd, & riflemans shoot faster!



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Shazeen
Tue Apr 27, 2004 5:41 pm
#17

The only question that I would want answered that wouldn't get a "combat balance" response would be the following:


What type of role do the developers envision pistoleers playing in SWG? Where exactly do we fit in the overall scheme of things?






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BeWary
Tue Apr 27, 2004 7:18 pm
#18

will the speed equation work in such a way as to actually make pistoleer the fastest ranged proffesion after the combat re-balance and if not, what should pistoleers be looking forward to?



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Vurtorax
Tue Apr 27, 2004 10:33 pm
#19

One thing I would love to see addressed is the speed issue. Why shouldn't we have a total of +100 speed at the Master level? I thought our profession was supposed to be fast. I firmly believe that a Master Pistoleer should be able to fire at the speed cap without dabbling or using SEA's. Is this too much to ask for since our damage is severely less than otherprofessions? Even in the extremely sad case that the Devs decide to not fix any of the specials, if we could at least fire at the speed cap that would alleviate some of the issues we're experiencing with moves like stopping shot and bodyshot3.




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cwhooks
Wed Apr 28, 2004 12:04 am
#20

One burning question that I hate about the combat balance... Will the roles of each of the combat profession be largely changed in the combat balance? Right now all of the roles are basically blurred... Everyone has some sort of area attack, just about everyone has access to several damage type (I haven't looked that closely at a few melee professions yet). Everyone has access to a state effect special and a DOT special. All ranged professions can shot stuff at 60m and have a high chance of hitting in PvE.





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RylanStorm
Wed Apr 28, 2004 3:00 am
#21

Looks like the ninja-onstarrer has been in again.



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SageX15
Wed Apr 28, 2004 3:04 am
#22

I think that if we ask them anything about specials, our role, dps, etc. They are just going to spit out the combat revamp stuff, so I say ask about dual wield.



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BZebub
Thu Apr 29, 2004 6:47 pm
#23

i think the "what is our intended role" type question/s would do the best, for the next one. after that, i dont know how much more we can ask.



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Squidwalker
Sat May 01, 2004 8:17 am
#24






MisterWizard wrote:

"What role do you see Pistoleers taking in combat after the combat balance is complete?"


This is somewhat taken to someone else's post on this forum (Iforgotmyname?) but it summarizes a lot... What are they going to do to set us apart from Carbineers, Rifleman, and others?








I think this should be our second question. Maybe throw into the question the fact that we currenty have things like higher defences then most ranged professions, we have 4 point blank shots, and melee ranged KD's. Was the intent of pistoleer to be at closer range then other ranged combatants? Are we to be a true ranged combatant, or a mix of melee/ranged? They asked all those "Combat roll of profession XXX" posts long ago, and we would like to know what seeemed the consesus, and do the devs agree?



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Kevie
Sun May 02, 2004 1:06 pm
#25

i think since every question will inevitably result in a combat balance response, we should ask questions related to the combat balance:


this question may pertain to other professions as well, but moreso for us:


"dabbling in bounty hunter or smuggler is arguably to only way for master pistoleers to be useful in pvp and adequately help in groups. will there be any effort to differentiate between pistoleer and other professions that use pistols?"


ie. will there still be a need to dabble in bounty hunter for decent speed/accuracy and specials? same for smuggler, but with decent specials




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Greatjon
Mon May 03, 2004 1:41 pm
#26


hmm ok i have one i've always wondered about.


preface: a lot of people have been wondering "what combat role we'll take after the big patch" and similar things. i'd like to know that too BUT...


QUESTION: do the devs plan on giving the pure pistoleer any state change specials in thier vision of the new pistoleer? or modifying current specials to give state change as a side effect. ie: giving body shot 3 a stun state so its actually useful, or giving stopping shot a posture down so its actually a ..... *gasp* 'stopping' shot. you get the idea



at this point we only have KD (melee range), bleeds (sorta a state change i guess), and i GUESS supression fire (technically its a marksman ranged support special). its kinda boring that all pistoleer can do is DAMAGE in different amounts and different titles. BH's get a blind, bleed and a burn. smugglers get a delay and a ranged KD. booo.


i see in my mind the pistoleer as a quick, defensive, mobile, support type build. we're never gonna deal uber damage like a rifleman or commando. we have to make up for it with defense and mobility, which i think we have to a decent degree. we could use a tad more accuracy while moving and maybe some ranged defense but whatever. im straying from my original point. i think state changes would go a long way towards helping us compete.



Message Edited by Greatjon on 05-03-2004 04:42 PM



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