Pistoleer Archive

Thread: Pistoleer Wields Dual Pistols

Dyriel
Thu Nov 20, 2003 6:19 am
#14

How can someone craft when holding 2 guns btw ?

The only interesting thing a Pistoleer can do is crafting, isn't it ?
RodianKiller205
Thu Nov 20, 2003 9:26 am
#15

putting dual pistols into an elite elite class sounds good to me.


I think once there you get 1 accuracy mod to the offhand (yes i know KOTOR and other games use this). As you move up you gain better accuracy with the offhand pistol.


Also the same thing for speed in the offhand pistol and a small mod of the main hand (dunno the name for this) pistol. because using duel pistols you have to concentrate on one pistol at a time in the beginning (reason: evey play one of arcade games with fake pistols. Just for the heck of it spend money to use both pistols at once. Gets complicated (expecially with the reload ones) well not complicated but takes time to get used to it) then once you get closer to master you have learned enough to use em both effectively.


Also maybe adding as you go up it (about half way) for the abliltiy or special to hit two targets in a small radius around you. For example when you first make it to the new mod you can only shoot at two targets infront of you. getting more mods to the ability you start opening that radius to maybe to people/creatures on either side of you. and eventually to the point when you can shoot something in back of you and something in front of you (yes there are games that have this kinda thing (without the mod idea) and this is where im getting the idea from)


I think this might banlance it a bit. Needs some experimentation though.




_________________________________________________________

Dad, what's the blowhole for?
I'll tell you what it's not for son, and when I do, you'll understand why I can never go back to SeaWorld.- Peter Griffen-Family Guy
Peadar
Thu Nov 20, 2003 11:02 am
#16

Nah not at good idea, we're too overpowed as it is. Besides, I want a pony and cowboy hat!



Perhaps you feel you are being treated unfairly? ...Darth Vader
jedi464
Thu Nov 20, 2003 11:07 am
#17

Ok not masters that basicly F*edit* off everone who doesnt have master yet so what dost it really benifit? Itl still be impossible hard to kill anything unless you work ur way all the tree! which might i add is the hardest to do. We should be able to do fancy spin shots and stuff that makes us actully look cool not like a F*edit* anyone useing a gun! Bh are going to whine like to babys they are they go " waah but but but jango weilded 2 pistols!" well guess what bh! Jango fett probaley had 5 proffesions mastered! stop whining!WE deserve the the cool pistol moves ! We stink!


Also whats the best possible pistol i can get on eclipse?



T'ossk
Eclipse
New Republic Navy

Jedi in Training
Bolanos
Thu Nov 20, 2003 2:07 pm
#18

After the nerf of the FWG5, Dual Pistol's is about the only thing that can bring us back in line in damage with the other professions. Seriously, think about it. You say that dual pistol's are overpowering because we'll be doing twice the damage in the same speed, tell me, is doing 200 + 200 (400 total damage) once every second that much more overpowering then a rifle doing 750+ damage every second? Bare in mind that this 200 + 200 also has a hit/miss ratio each, so one can hit, but the other hand could miss. how is this overpowering? If it was the old system with the old FWG5's, then yes I can see the overpower, but not after this last nerf. About the only other way they can equal out the playing field is by INCREASING everyone elses delay and lowering ours down to .5 as they told us they would do but have yet to deliver.


Now, after I explain this, please pick at it and tell me how is it still overpowering after the example I provided?

Altitude25
Thu Nov 20, 2003 2:39 pm
#19

What Pistoleers really need is added speed. At Master Pistoleer, we should be able to fire most of our special moves at the speed cap. As it stands right now, many of them require that you use a gun with under 1.5 speed in order to hit the cap (which means that you're probably sacrificing stopping power). If we're going to compare Pistoleers in this game to real world gunslingers, then I'd like to bring up the example of Bob Munden, the fastest gun alive. I saw this guy in person, and he literally unholstered his gun, shot two seperate balloons that were sitting 6 feet apart from another, and reholstered the weapon so fast that you didn't even realize what he'd done until it was over. It was literally faster than the blink of an eye.


Now I'm not suggesting that SWG make the Pistoleer class as fast as that guy, but I think it demonstrates that our class does not have enough of a speed modifier. Master Pistoleers are supposed to be the fast draw artists who can shoot a fly off a dewback's rear at 100 paces. In this game we'd be lucky just to hit the dewback.




Cicero Jaxon, Staff Sergeant of the Rebel Alliance
Master Gunfighter, Master Combat Medic
Ahazi Galaxy
BrandonIT
Fri Nov 21, 2003 1:18 am
#20

Let's hope they fix the specials first.


And besides, you're gonna deal with 2 guns degrading instead of just one...(and probably half-damage from each to boot)...




Erdeid - Master Commando
Erleid - Master Musician, Master Entertainer, Master Artisan
nope...gone again...
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