Pistoleer Archive
Thread: A solution to the Bounty Hunter v Pistoleer controversy
This info was from a character builder site, not from me. Regaurding the toal amount of PISTOL XP each Class takes to comlete. You be the judge.
Master Pistoleer 3,891,000 points
Master Bounty Hunter 1,291,000 points
Donte
BobaF377 wrote:Pistoleer takes 4x the skill to master as BH.. Umm.. No.
Master Pistoleer = 98 points
Master Bounty Hunter = 217 points
Think again
Um, try READING. I know it's not a BH skill, but try anyway. He was stating it in terms of XP needed, not skill points spent.
So READ again, then take your OWN advice and THINK.
Thanks!
The Bounty Hunters keep missing a vital point. They are assuming that BH is a ELITE profession when in fact it is considered a HYBRID profession. Pistoleer is Advanced profession(i think its called advanced, correct me if I am wrong, I dont own the strategy guide so I cant check). I will also defuse possible arguments by stating that the strategy guide is near worthless. But the titles of professions is still 100% valid. So using the strategy guide information here is a valid statement.
Food for thought for the Bounty Hunters ::: Explain to me how that your knowledge in SCOUT tree constitutes your thinking that BH's should be uber? Your knowledge of SCOUTING was a hot topic in beta. Let me fill you in if you dont already know. Early Beta Bounty Hunters were supposed to require Brawler and Marksman. The devs ended up changing this. Why? B/C they wanted to add scouting ability. Why? Because scouting was justification for the ability to TRACK your targets and also to survive on your own in the wilderness. That is why you have scout as a pre-req to BH. So your requirements are so heavy because you require the ability to survive by yourself in the wild and to properly track your oponents. Nowhere was it ever stated that scout ability would give any justification for extreme abilities with weaponry. But since I can see the BH's standpoint that they dont want to get nerfed then my earlier suggesion stands as the best solution, give pistoleers a new pistol. That will make it worth it.
BH's get 3 new weapons to their class, Pistoleers currently have 1. Give pistoleers an advanced advanced pistol when they reach the Pistoleer MASTER box. Perhaps AR-2 pistol? IRL it is common for armor piercing pistols to be used so the justification for a AR 2 pistol is not far fetched. Since there really isnt a simple solution to solving the differences in skills then this idea should be the so-called middle ground. (same can go for rifleman or carbineer, they each get 1 weapon @ novice and nothing else; other professions get 2-3 new weapons in their skill tree's)
So just end the endless debating over BHv Pistoleer stats. Give master pistoleers a new pistol when they reach MASTER status!
So just end the endless debating over BHv Pistoleer stats. Give master pistoleers a new pistol when they reach MASTER status!
This is an infinately better idea than wanting cert for scatter gun. I would love to have a new gun when I hit master. But ar2 seems a bit much. After all ar1 is personal armor and ar2 is encroaching on vehicles which really should be the commandos area. A good ar1 pistol with maybe stun damage?
Actually, how about change one or two of the bugged specials so that they add additional effects like: +1 AR for a shot aimed at armor weakspots; a shot that does moderate damage but hits all pools at once; a "quick draw" ability that gives you a really fast shot. Stuff like that.
Steenky - Thank you. I am glad that with just a little more explanation of where I was coming from that we were able to agree on something and end this pointless debate in the senate.... errr.... stop arguing about this BH vs. Pistoleer stuff.
I wan't all the power with half the work!!!
I am a pistoleer and think because i worked 1/2 as hard I should be able to beat a BH no matter what!!
You guys don't feel just a little ashamed of comming out and flat out saying that you want to be just as good as a BH and do 1/2 the work?? I mean how much of a lazy and free loading person do you have to be to not be ashamed of that.
I would like a new pistol (or 3 or 4) too but I think they also need to change some abilities like Taallyn said. Right now most abilities are forgotten once a new one is learned. Body Shot 1 is useless once Bodyshot 2 is available. Why use Double Tap when Stopping shot is better? Abilities need to have more secondary abilities like what Taallyn suggested, +1 to AR is a great one. Other things could maybe change 50% of the damage to anotehr type like say cold or stun.This would add some strategy and skill, instead of just spamming your most powerful attack. Maybe your opponent is so weak to cold damage the the lower damage ability would end up doing more since he is weak to it.
I hope things like this get implemented eventually ![]()
Syrah
Steenky - Thank you. I am glad that with just a little more explanation of where I was coming from that we were able to agree on something and end this pointless debate in the senate.... errr.... stop arguing about this BH vs. Pistoleer stuff.
For the first time I think a thread has produced a fair concensus. I personally would rather having another class specific weapon for pistoleer than use a scatter gun. Is it better for the game to be filled with cookie cutter classes or have some semblence of uniqueness based on achievement and dedication to your class?
My opinion as far as occupations has always been this: A Master Bounty Hunter "should" have the tools necessary to defeat a Jedi in single combat. No other profession should be able to do that. For the purposes of example Jengo was undoubtedly a Master Bounty Hunter and killed a Jedi with a pistol pretty routinely. It "should" be possible for a MBH character to have the samepossibility against a player Jedi (since NO bounty hunter is Jengo and NO Jedi will be like any from the movie Id like to refrain responses that include "BHs arent Boba/Jengo"). Having said that, it should also be noted that I support a Master Bounty Hunter to get a good portion of their skills when achieving master much like the modifiers a Master Pistoleer gets when getting master. This would prevent a bounty hunter from just taking 1 combat line and being just as effective with that weapon as a master would be. As far as pistoleers go I'd say Han would be a good candidate for both master smuggler and master pistoleer. Thats why I don't have a problem with him killing Boba as I would if he were just running aroundshooting his pistol (even tho thats the lamest death of a character EVER). And yes I know he didnt diebut resurrecting him for the EU just to please the fans shouldnt blind you to the fact that it was a written death whos outcome was changed. I probably had a point but I can't remember where I was going.
Snuffer please tell me you aren't nieve enough to believe that it is twice the work to get BH then pistoleer.
You are CLEARLY naive if you believe that filling the pistol tree in marksman is harder than filling up ALL trees in markman in addition to scout. If this is what you are in fact refering to when you say "bounty hunter" and "pistoleer". If you mean to master each, well thats even more of a gap. I just finished the 4th box in grips to round out my 3rd tree in pistoleer...this is all since Monday. Hell thats much harder than 486 individual bounty hunter missions (did I mention the bulk of which require off planet travel?) Either compare master pistoleer or master BH, don't mix and match. Hell it took me 3x as long killing the same shiz as a BH with a pistol as it does now as a pistoleer. Why? Lets see how fast you level your pistol without ANY knockdown.